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vcmi/client/CHeroWindow.cpp

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#include "StdInc.h"
#include "CAnimation.h"
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#include "CAdvmapInterface.h"
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#include "../CCallback.h"
#include "CGameInfo.h"
#include "CHeroWindow.h"
#include "CMessage.h"
#include "CKingdomInterface.h"
#include "CCreatureWindow.h"
#include "SDL.h"
#include "UIFramework/SDL_Extensions.h"
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#include "CBitmapHandler.h"
#include "Graphics.h"
#include "CSpellWindow.h"
#include "../lib/CConfigHandler.h"
#include "CPlayerInterface.h"
#include "../lib/CArtHandler.h"
#include "CDefHandler.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CObjectHandler.h"
#include "../lib/NetPacks.h"
#include "UIFramework/CGuiHandler.h"
#include "UIFramework/CIntObjectClasses.h"
#undef min
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/*
* CHeroWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
extern SDL_Surface * screen;
using namespace boost::assign;
const TBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/, const std::string &cachingStr /*= ""*/) const
{
TBonusListPtr out(new BonusList);
TBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero);
TBonusListPtr bonusesFromPickedUpArtifact;
CArtifactsOfHero::SCommonPart *cp = cww->artSets.size() ? cww->artSets.front()->commonInfo : NULL;
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if(cp && cp->src.art && cp->src.valid() && cp->src.AOH && cp->src.AOH->getHero() == hero)
{
bonusesFromPickedUpArtifact = cp->src.art->getAllBonuses(selector, limit, hero);
}
else
bonusesFromPickedUpArtifact = TBonusListPtr(new BonusList);
BOOST_FOREACH(Bonus *b, *bonusesFromPickedUpArtifact)
*heroBonuses -= b;
BOOST_FOREACH(Bonus *b, *heroBonuses)
out->push_back(b);
return out;
}
CHeroWithMaybePickedArtifact::CHeroWithMaybePickedArtifact(CWindowWithArtifacts *Cww, const CGHeroInstance *Hero)
: hero(Hero), cww(Cww)
{
}
void CHeroSwitcher::clickLeft(tribool down, bool previousState)
{
if(!down)
{
const CGHeroInstance * buf = hero;
GH.popIntTotally(parent);
GH.pushInt(new CHeroWindow(buf));
}
}
CHeroSwitcher::CHeroSwitcher(Point _pos, const CGHeroInstance * _hero):
hero(_hero)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
pos += _pos;
addUsedEvents(LCLICK);
image = new CAnimImage("PortraitsSmall", hero->portrait);
pos.w = image->pos.w;
pos.h = image->pos.h;
}
CHeroWindow::CHeroWindow(const CGHeroInstance *hero):
CWindowObject(PLAYER_COLORED, "HeroScr4"),
heroWArt(this, hero)
{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
garr = nullptr;
curHero = hero;
listSelection = nullptr;
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new CAnimImage("CREST58", LOCPLINT->playerID, 0, 606, 8);
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//artifs = new CArtifactsOfHero(pos.topLeft(), true);
ourBar = new CGStatusBar(7, 559, "ADROLLVR.bmp", 660); // new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
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quitButton = new CAdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(),boost::bind(&CHeroWindow::close,this), 609, 516, "hsbtns.def", SDLK_RETURN);
quitButton->assignedKeys.insert(SDLK_ESCAPE);
dismissButton = new CAdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 454, 429, "hsbtns2.def", SDLK_d);
questlogButton = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 314, 429, "hsbtns4.def", SDLK_q);
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formations = new CHighlightableButtonsGroup(0);
formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", 481, 483, 0, 0, SDLK_t);
formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", 481, 519, 1, 0, SDLK_l);
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tacticsButton = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, 539, 483, SDLK_b);
if (hero->commander)
{
commanderButton = new CAdventureMapButton ("Commander", "Commander info", boost::bind(&CHeroWindow::commanderWindow, this), 317, 18, "chftke.def", SDLK_c, NULL, false);
}
//right list of heroes
for(int i=0; i < std::min(LOCPLINT->cb->howManyHeroes(false), 8); i++)
heroList.push_back(new CHeroSwitcher(Point(612, 87 + i * 54), LOCPLINT->cb->getHeroBySerial(i, false)));
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//areas
portraitArea = new LRClickableAreaWText(Rect(18, 18, 58, 64));
portraitImage = new CAnimImage("PortraitsLarge", 0, 0, 19, 19);
for(int v=0; v<GameConstants::PRIMARY_SKILLS; ++v)
{
LRClickableAreaWTextComp *area = new LRClickableAreaWTextComp(Rect(30 + 70*v, 109, 42, 64), CComponent::primskill);
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area->text = CGI->generaltexth->arraytxt[2+v];
area->type = v;
area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
primSkillAreas.push_back(area);
}
specImage = new CAnimImage("UN44", 0, 0, 18, 180);
specArea = new LRClickableAreaWText(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
expArea = new LRClickableAreaWText(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
morale = new MoraleLuckBox(true, Rect(175,179,53,45));
luck = new MoraleLuckBox(false, Rect(233,179,53,45));
spellPointsArea = new LRClickableAreaWText(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
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for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
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{
Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
secSkillAreas.push_back(new LRClickableAreaWTextComp(r, CComponent::secskill));
secSkillImages.push_back(new CAnimImage("SECSKILL", 0, 0, r.x, r.y));
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}
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//////////////////////////////////////////////////////////////////////////???????????????
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//primary skills & exp and mana
new CAnimImage("PSKIL42", 0, 0, 32, 111, false);
new CAnimImage("PSKIL42", 1, 0, 102, 111, false);
new CAnimImage("PSKIL42", 2, 0, 172, 111, false);
new CAnimImage("PSKIL42", 3, 0, 162, 230, false);
new CAnimImage("PSKIL42", 4, 0, 20, 230, false);
new CAnimImage("PSKIL42", 5, 0, 242, 111, false);
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update(hero);
}
void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded /*= false*/)
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{
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if(!hero) //something strange... no hero? it shouldn't happen
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{
tlog1 << "Set NULL hero? no way...\n";
return;
}
assert(hero == curHero);
specArea->text = CGI->generaltexth->hTxts[curHero->subID].longBonus;
specImage->setFrame(curHero->subID);
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tacticsButton->callback.clear();
tacticsButton->callback2.clear();
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dismissButton->hoverTexts[0] = boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->name % curHero->type->heroClass->name);
portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->name % curHero->type->heroClass->name);
portraitArea->text = curHero->getBiography();
portraitImage->setFrame(curHero->portrait);
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{
CAdventureMapButton * split = NULL;
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OBJ_CONSTRUCTION_CAPTURING_ALL;
if(!garr)
{
garr = new CGarrisonInt(15, 485, 8, Point(), background->bg, Point(15,485), curHero);
split = new CAdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32],
boost::bind(&CGarrisonInt::splitClick,garr), 539, 519, "hsbtns9.def", false, NULL, false); //deleted by garrison destructor
boost::algorithm::replace_first(split->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
garr->addSplitBtn(split);
}
if(!artSets.size())
{
CArtifactsOfHero *arts = new CArtifactsOfHero(Point(-65, -8), true);
arts->setHero(curHero);
artSets.push_back(arts);
}
int serial = LOCPLINT->cb->getHeroSerial(curHero, false);
vstd::clear_pointer(listSelection);
if (serial >= 0)
listSelection = new CPicture("HPSYYY", 612, 33 + serial * 54);
}
//primary skills support
for(size_t g=0; g<primSkillAreas.size(); ++g)
{
primSkillAreas[g]->bonusValue = heroWArt.getPrimSkillLevel(g);
}
//secondary skills support
for(size_t g=0; g< secSkillAreas.size(); ++g)
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{
int skill = curHero->secSkills[g].first,
level = curHero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(curHero->secSkills[g].first));
secSkillAreas[g]->type = skill;
secSkillAreas[g]->bonusValue = level;
secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
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secSkillAreas[g]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % CGI->generaltexth->levels[level-1] % CGI->generaltexth->skillName[skill]);
secSkillImages[g]->setFrame(skill*3 + level + 2);
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}
//printing experience - original format does not support ui64
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expArea->text = CGI->generaltexth->allTexts[2];
boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->level));
boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(curHero->level+1)));
boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->exp));
//printing spell points, boost::format can't be used due to locale issues
spellPointsArea->text = CGI->generaltexth->allTexts[205];
boost::replace_first(spellPointsArea->text, "%s", boost::lexical_cast<std::string>(curHero->name));
boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(curHero->mana));
boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(heroWArt.manaLimit()));
//if we have exchange window with this curHero open
bool noDismiss=false;
BOOST_FOREACH(IShowActivatable *isa, GH.listInt)
{
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if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>(isa))
for(int g=0; g < ARRAY_COUNT(cew->heroInst); ++g)
if(cew->heroInst[g] == curHero)
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noDismiss = true;
if (dynamic_cast<CKingdomInterface*>(isa))
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noDismiss = true;
}
dismissButton->block(!!curHero->visitedTown || noDismiss);
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if(curHero->getSecSkillLevel(CGHeroInstance::TACTICS) == 0)
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tacticsButton->block(true);
else
{
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tacticsButton->block(false);
tacticsButton->callback = vstd::assigno(curHero->tacticFormationEnabled,true);
tacticsButton->callback2 = vstd::assigno(curHero->tacticFormationEnabled,false);
}
//setting formations
formations->onChange = 0;
formations->select(curHero->formation,true);
formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, curHero, _1);
morale->set(&heroWArt);
luck->set(&heroWArt);
if(redrawNeeded)
redraw();
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}
void CHeroWindow::dismissCurrent()
{
CFunctionList<void()> ony = boost::bind(&CHeroWindow::close,this);
ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, 0, false);
}
void CHeroWindow::questlog()
{
}
void CHeroWindow::commanderWindow()
{
//TODO: allow equipping commander artifacts by drag / drop
//bool artSelected = false;
const CArtifactsOfHero::SCommonPart *commonInfo = artSets.front()->commonInfo;
if (const CArtifactInstance *art = commonInfo->src.art)
{
const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
//artSelected = true;
int freeSlot = art->firstAvailableSlot (curHero->commander);
if (freeSlot < ArtifactPosition::COMMANDER_AFTER_LAST) //we don't want to put it in commander's backpack!
{
ArtifactLocation src (srcHero, commonInfo->src.slotID);
ArtifactLocation dst (curHero->commander.get(), freeSlot);
if (art->canBePutAt(dst, true))
{ //equip clicked stack
if(dst.getArt())
{
LOCPLINT->cb->swapArtifacts (dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
}
LOCPLINT->cb->swapArtifacts(src, dst);
}
}
}
else
GH.pushInt(new CCreatureWindow (curHero->commander));
}
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void CHeroWindow::showAll(SDL_Surface * to)
{
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CIntObject::showAll(to);
//printing hero's name
printAtMiddleLoc(curHero->name, 190, 38, FONT_BIG, Colors::YELLOW, to);
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//printing hero's level
std::string secondLine= CGI->generaltexth->allTexts[342];
boost::algorithm::replace_first(secondLine,"%d",boost::lexical_cast<std::string>(curHero->level));
boost::algorithm::replace_first(secondLine,"%s",curHero->type->heroClass->name);
printAtMiddleLoc(secondLine, 190, 65, FONT_MEDIUM, Colors::WHITE, to);
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//primary skills names
printAtMiddleLoc(CGI->generaltexth->jktexts[1], 52, 99, FONT_SMALL, Colors::YELLOW, to);
printAtMiddleLoc(CGI->generaltexth->jktexts[2], 123, 99, FONT_SMALL, Colors::YELLOW, to);
printAtMiddleLoc(CGI->generaltexth->jktexts[3], 193, 99, FONT_SMALL, Colors::YELLOW, to);
printAtMiddleLoc(CGI->generaltexth->jktexts[4], 262, 99, FONT_SMALL, Colors::YELLOW, to);
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//dismiss / quest log
std::vector<std::string> toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8]);
if(toPrin.size()==1)
{
printAtLoc(toPrin[0], 372, 439, FONT_SMALL, Colors::WHITE, to);
}
else
{
printAtLoc(toPrin[0], 372, 430, FONT_SMALL, Colors::WHITE, to);
printAtLoc(toPrin[1], 372, 446, FONT_SMALL, Colors::WHITE, to);
}
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toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9]);
if(toPrin.size()==1)
{
printAtLoc(toPrin[0], 512, 439, FONT_SMALL, Colors::WHITE, to);
}
else
{
printAtLoc(toPrin[0], 512, 430, FONT_SMALL, Colors::WHITE, to);
printAtLoc(toPrin[1], 512, 446, FONT_SMALL, Colors::WHITE, to);
}
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//printing primary skills' amounts
for(int m=0; m<4; ++m)
{
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std::ostringstream primarySkill;
primarySkill << primSkillAreas[m]->bonusValue;
printAtMiddleLoc(primarySkill.str(), 53 + 70 * m, 166, FONT_SMALL, Colors::WHITE, to);
}
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//secondary skills
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for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
{
printAtLoc(CGI->generaltexth->levels[curHero->secSkills[v].second-1], (v%2) ? 212 : 68, 280 + 48 * (v/2), FONT_SMALL, Colors::WHITE, to);
printAtLoc(CGI->generaltexth->skillName[curHero->secSkills[v].first], (v%2) ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, Colors::WHITE, to);
}
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//printing special ability
printAtLoc(CGI->generaltexth->jktexts[5].substr(1, CGI->generaltexth->jktexts[5].size()-2), 69, 183, FONT_SMALL, Colors::YELLOW, to);
printAtLoc(CGI->generaltexth->hTxts[curHero->subID].bonusName, 69, 205, FONT_SMALL, Colors::WHITE, to);
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//printing necessery texts
printAtLoc(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 232, FONT_SMALL, Colors::YELLOW, to);
std::ostringstream expstr;
expstr << curHero->exp;
printAtLoc(expstr.str(), 68, 252, FONT_SMALL, Colors::WHITE, to);
printAtLoc(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 213, 232, FONT_SMALL, Colors::YELLOW, to);
std::ostringstream manastr;
manastr << curHero->mana << '/' << heroWArt.manaLimit();
printAtLoc(manastr.str(), 211, 252, FONT_SMALL, Colors::WHITE, to);
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}