2007-06-06 19:29:40 +00:00
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// CMT.cpp : Defines the entry point for the console application.
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//
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2007-06-12 09:33:20 +00:00
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#include "stdafx.h"
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2007-06-06 19:29:40 +00:00
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#include "SDL.h"
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2007-06-12 09:33:20 +00:00
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#include "SDL_TTF.h"
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2008-07-01 08:01:02 +00:00
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#include "hch/CVideoHandler.h"
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2007-06-19 14:41:03 +00:00
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#include "SDL_mixer.h"
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2008-07-01 08:01:02 +00:00
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#include "hch/CBuildingHandler.h"
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2007-06-19 14:41:03 +00:00
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#include "SDL_Extensions.h"
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2007-07-15 13:36:04 +00:00
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#include "SDL_framerate.h"
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2007-06-06 19:29:40 +00:00
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#include <cmath>
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2007-06-20 12:00:18 +00:00
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#include <string>
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2007-06-06 19:29:40 +00:00
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#include <vector>
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#include "zlib.h"
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#include <cmath>
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2008-07-01 08:01:02 +00:00
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#include "hch/CArtHandler.h"
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#include "hch/CHeroHandler.h"
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#include "hch/CCreatureHandler.h"
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#include "hch/CAbilityHandler.h"
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#include "hch/CSpellHandler.h"
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#include "hch/CBuildingHandler.h"
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#include "hch/CObjectHandler.h"
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2007-06-09 18:14:41 +00:00
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#include "CGameInfo.h"
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2008-07-01 08:01:02 +00:00
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#include "hch/CMusicHandler.h"
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#include "hch/CLodHandler.h"
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#include "hch/CDefHandler.h"
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#include "hch/CTownHandler.h"
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#include "hch/CDefObjInfoHandler.h"
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#include "hch/CAmbarCendamo.h"
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2007-07-07 16:04:15 +00:00
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#include "mapHandler.h"
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#include "global.h"
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#include "CPreGame.h"
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2008-07-01 08:01:02 +00:00
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#include "hch/CGeneralTextHandler.h"
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2007-08-15 15:13:11 +00:00
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#include "CConsoleHandler.h"
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2007-08-21 13:48:18 +00:00
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#include "CCursorHandler.h"
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#include "CScreenHandler.h"
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2007-08-29 12:18:31 +00:00
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#include "CPathfinder.h"
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#include "CGameState.h"
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2007-09-14 13:11:10 +00:00
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#include "CCallback.h"
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2007-11-18 22:58:28 +00:00
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#include "CPlayerInterface.h"
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2007-10-14 12:11:18 +00:00
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#include "CLuaHandler.h"
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2007-10-27 19:38:48 +00:00
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#include "CLua.h"
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2007-12-06 18:55:58 +00:00
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#include "CAdvmapInterface.h"
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2008-07-01 08:01:02 +00:00
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#include "client/Graphics.h"
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#include <boost/thread.hpp>
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2008-07-03 15:03:32 +00:00
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#include "lib/Connection.h"
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2008-06-30 00:06:41 +00:00
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std::string NAME = NAME_VER + std::string(" (client)");
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2008-06-12 21:08:04 +00:00
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DLL_EXPORT void initDLL(CLodHandler *b);
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2008-04-25 09:25:59 +00:00
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SDL_Surface * screen, * screen2;
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2008-02-06 13:50:40 +00:00
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extern SDL_Surface * CSDL_Ext::std32bppSurface;
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2008-01-15 18:50:52 +00:00
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TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
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2007-11-18 22:58:28 +00:00
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void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * script)
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{
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std::vector<int> tempv = script->yourObjects();
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for (int i=0;i<tempv.size();i++)
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{
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(*mapa)[tempv[i]]=script;
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}
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2007-11-24 14:17:57 +00:00
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CGI->state->cppscripts.insert(script);
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2007-11-18 22:58:28 +00:00
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}
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2008-06-30 00:06:41 +00:00
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int _tmain(int argc, _TCHAR* argv[])
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2008-07-01 08:01:02 +00:00
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{
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2008-07-03 15:03:32 +00:00
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//boost::thread servthr(boost::bind(system,"VCMI_server.exe")); //runs server executable;
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//TODO: add versions for other platforms
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CConnection c("localhost","3030",NAME,std::cout);
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int r;
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c >> r;
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2007-09-02 12:36:54 +00:00
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2008-07-03 15:03:32 +00:00
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std::cout << NAME << std::endl;
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2008-06-16 10:51:14 +00:00
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srand ( time(NULL) );
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CPG=NULL;
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atexit(SDL_Quit);
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CGameInfo * cgi = CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
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2007-11-18 22:58:28 +00:00
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//CLuaHandler luatest;
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2008-01-31 21:35:30 +00:00
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//luatest.test();
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2007-08-17 17:42:21 +00:00
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//CBIKHandler cb;
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//cb.open("CSECRET.BIK");
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2008-06-16 10:51:14 +00:00
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std::cout << "Starting... " << std::endl;
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2008-06-14 10:20:18 +00:00
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THC timeHandler tmh, total, pomtime;
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2007-06-19 14:41:03 +00:00
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if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO/*|SDL_INIT_EVENTTHREAD*/)==0)
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2007-06-06 19:29:40 +00:00
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{
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2008-06-16 10:51:14 +00:00
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screen = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/); //initializing important global surface
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THC std::cout<<"\tInitializing screen: "<<pomtime.getDif()<<std::endl;
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2008-06-30 00:06:41 +00:00
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SDL_WM_SetCaption(NAME.c_str(),""); //set window title
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2008-06-16 10:51:14 +00:00
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
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#else
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int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000;
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#endif
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2008-02-06 13:50:40 +00:00
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CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
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2008-06-16 10:51:14 +00:00
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THC std::cout<<"\tInitializing minors: "<<pomtime.getDif()<<std::endl;
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2007-06-12 09:33:20 +00:00
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TTF_Init();
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2007-06-19 15:25:42 +00:00
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TNRB16 = TTF_OpenFont("Fonts\\tnrb.ttf",16);
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GEOR13 = TTF_OpenFont("Fonts\\georgia.ttf",13);
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2008-01-15 18:50:52 +00:00
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GEOR16 = TTF_OpenFont("Fonts\\georgia.ttf",16);
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2007-06-28 10:47:28 +00:00
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GEORXX = TTF_OpenFont("Fonts\\tnrb.ttf",22);
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2007-08-25 04:56:25 +00:00
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GEORM = TTF_OpenFont("Fonts\\georgia.ttf",10);
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2008-06-16 10:51:14 +00:00
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atexit(TTF_Quit);
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THC std::cout<<"\tInitializing fonts: "<<pomtime.getDif()<<std::endl;
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2007-09-18 13:30:26 +00:00
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CMusicHandler * mush = new CMusicHandler; //initializing audio
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2007-06-20 12:00:18 +00:00
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mush->initMusics();
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2007-09-14 13:11:10 +00:00
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//audio initialized
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2007-08-15 15:13:11 +00:00
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cgi->consoleh = new CConsoleHandler;
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2007-07-09 05:57:30 +00:00
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cgi->mush = mush;
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2008-03-02 13:16:11 +00:00
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cgi->curh = new CCursorHandler;
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2008-06-16 10:51:14 +00:00
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THC std::cout<<"\tInitializing sound and cursor: "<<pomtime.getDif()<<std::endl;
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2007-07-09 11:40:39 +00:00
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THC std::cout<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
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2008-06-14 10:20:18 +00:00
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CDefHandler::Spriteh = cgi->spriteh = new CLodHandler();
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cgi->spriteh->init("Data\\H3sprite.lod","Sprites");
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2008-06-12 06:45:51 +00:00
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BitmapHandler::bitmaph = cgi->bitmaph = new CLodHandler;
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2008-06-14 10:20:18 +00:00
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cgi->bitmaph->init("Data\\H3bitmap.lod","Data");
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2007-08-24 08:27:32 +00:00
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THC std::cout<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
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2008-06-13 08:16:51 +00:00
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initDLL(cgi->bitmaph);
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THC std::cout<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
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2007-08-21 13:48:18 +00:00
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2008-06-14 10:20:18 +00:00
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//cgi->curh->initCursor();
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//cgi->curh->showGraphicCursor();
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pomtime.getDif();
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2007-08-21 13:48:18 +00:00
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cgi->screenh = new CScreenHandler;
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cgi->screenh->initScreen();
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2008-06-14 10:20:18 +00:00
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THC std::cout<<"\tScreen handler: "<<pomtime.getDif()<<std::endl;
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cgi->townh = new CTownHandler;
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cgi->townh->loadNames();
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THC std::cout<<"\tTown handler: "<<pomtime.getDif()<<std::endl;
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CAbilityHandler * abilh = new CAbilityHandler;
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abilh->loadAbilities();
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cgi->abilh = abilh;
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THC std::cout<<"\tAbility handler: "<<pomtime.getDif()<<std::endl;
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CHeroHandler * heroh = new CHeroHandler;
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heroh->loadHeroes();
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heroh->loadPortraits();
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cgi->heroh = heroh;
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THC std::cout<<"\tHero handler: "<<pomtime.getDif()<<std::endl;
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2007-11-23 22:33:55 +00:00
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THC std::cout<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
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2008-06-16 10:51:14 +00:00
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pomtime.getDif();
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2008-06-14 10:20:18 +00:00
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graphics = new Graphics();
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2008-06-16 10:51:14 +00:00
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THC std::cout<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
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std::vector<CDefHandler **> animacje;
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for(std::vector<CHeroClass *>::iterator i = cgi->heroh->heroClasses.begin();i!=cgi->heroh->heroClasses.end();i++)
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animacje.push_back(&((*i)->*(&CHeroClass::moveAnim)));
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graphics->loadHeroAnim(animacje);
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THC std::cout<<"\tHero animations: "<<tmh.getDif()<<std::endl;
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2008-06-14 10:20:18 +00:00
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THC std::cout<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
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2007-10-13 20:31:50 +00:00
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CMessage::init();
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2007-08-24 08:27:32 +00:00
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cgi->generaltexth = new CGeneralTextHandler;
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cgi->generaltexth->load();
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2007-11-23 22:33:55 +00:00
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THC std::cout<<"Preparing more handlers: "<<tmh.getDif()<<std::endl;
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2007-07-09 11:40:39 +00:00
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CPreGame * cpg = new CPreGame(); //main menu and submenus
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THC std::cout<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
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2008-06-14 10:20:18 +00:00
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THC std::cout<<"Initialization of VCMI (togeter): "<<total.getDif()<<std::endl;
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2007-06-20 12:00:18 +00:00
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cpg->mush = mush;
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2008-06-30 00:06:41 +00:00
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StartInfo *options = new StartInfo(cpg->runLoop());
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cgi->dobjinfo = new CDefObjInfoHandler;
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cgi->dobjinfo->load();
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THC std::cout<<"\tDef information handler: "<<pomtime.getDif()<<std::endl;
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cgi->state = new CGameState();
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cgi->state->scenarioOps = options;
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THC std::cout<<"\tGamestate: "<<pomtime.getDif()<<std::endl;
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THC tmh.getDif();pomtime.getDif();//reset timers
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2007-06-07 20:16:19 +00:00
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CArtHandler * arth = new CArtHandler;
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arth->loadArtifacts();
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2007-06-09 18:14:41 +00:00
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cgi->arth = arth;
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2008-02-25 23:26:50 +00:00
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THC std::cout<<"\tArtifact handler: "<<pomtime.getDif()<<std::endl;
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2008-06-12 21:08:04 +00:00
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CCreatureHandler * creh = new CCreatureHandler();
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2007-06-08 19:56:35 +00:00
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creh->loadCreatures();
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2007-06-09 18:14:41 +00:00
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cgi->creh = creh;
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2008-02-25 23:26:50 +00:00
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THC std::cout<<"\tCreature handler: "<<pomtime.getDif()<<std::endl;
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2007-07-24 00:25:46 +00:00
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2007-06-09 13:28:03 +00:00
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CSpellHandler * spellh = new CSpellHandler;
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2007-06-10 18:04:15 +00:00
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spellh->loadSpells();
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2008-02-25 23:26:50 +00:00
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cgi->spellh = spellh;
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THC std::cout<<"\tSpell handler: "<<pomtime.getDif()<<std::endl;
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2007-06-10 18:04:15 +00:00
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CBuildingHandler * buildh = new CBuildingHandler;
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buildh->loadBuildings();
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cgi->buildh = buildh;
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2008-02-25 23:26:50 +00:00
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THC std::cout<<"\tBuilding handler: "<<pomtime.getDif()<<std::endl;
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2007-06-11 17:21:27 +00:00
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CObjectHandler * objh = new CObjectHandler;
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objh->loadObjects();
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cgi->objh = objh;
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2008-02-25 23:26:50 +00:00
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THC std::cout<<"\tObject handler: "<<pomtime.getDif()<<std::endl;
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2007-08-17 17:42:21 +00:00
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cgi->pathf = new CPathfinder();
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2008-02-25 23:26:50 +00:00
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THC std::cout<<"\tPathfinder: "<<pomtime.getDif()<<std::endl;
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2007-09-30 16:16:00 +00:00
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cgi->consoleh->cb = new CCallback(cgi->state,-1);
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cgi->consoleh->runConsole();
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2008-02-25 23:26:50 +00:00
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THC std::cout<<"\tCallback and console: "<<pomtime.getDif()<<std::endl;
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2008-06-30 00:06:41 +00:00
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THC std::cout<<"Handlers initialization (together): "<<tmh.getDif()<<std::endl;
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2007-08-04 19:01:22 +00:00
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2008-06-12 06:45:51 +00:00
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std::string mapname = cpg->ourScenSel->mapsel.ourMaps[cpg->ourScenSel->mapsel.selected].filename;
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2008-02-03 04:22:58 +00:00
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std::cout<<"Opening map file: "<<mapname<<"\t\t"<<std::flush;
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2007-07-09 05:57:30 +00:00
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gzFile map = gzopen(mapname.c_str(),"rb");
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2008-05-27 13:16:35 +00:00
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std::vector<unsigned char> mapstr; int pom;
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2007-07-09 05:57:30 +00:00
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while((pom=gzgetc(map))>=0)
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{
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2008-05-27 13:16:35 +00:00
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mapstr.push_back(pom);
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2007-07-09 05:57:30 +00:00
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}
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2007-07-10 02:46:38 +00:00
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gzclose(map);
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2007-07-09 12:53:58 +00:00
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unsigned char *initTable = new unsigned char[mapstr.size()];
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for(int ss=0; ss<mapstr.size(); ++ss)
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{
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initTable[ss] = mapstr[ss];
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}
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2008-02-03 04:22:58 +00:00
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std::cout<<"done."<<std::endl;
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2008-06-21 13:27:52 +00:00
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Mapa * mapa = new Mapa(initTable);
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THC std::cout<<"Reading and detecting map file (together): "<<tmh.getDif()<<std::endl;
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2008-06-30 00:06:41 +00:00
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cgi->state->init(options,mapa,8);
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CMapHandler * mh = cgi->mh = new CMapHandler();
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THC std::cout<<"Initializing GameState (together): "<<tmh.getDif()<<std::endl;
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2008-06-21 13:27:52 +00:00
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mh->map = mapa;
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2007-07-09 11:40:39 +00:00
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THC std::cout<<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
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2008-06-07 17:16:52 +00:00
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mh->loadDefs();
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THC std::cout<<"Reading terrain defs: "<<tmh.getDif()<<std::endl;
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2007-06-06 19:29:40 +00:00
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mh->init();
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2008-02-03 04:22:58 +00:00
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THC std::cout<<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
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2007-09-14 13:11:10 +00:00
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2008-06-30 00:06:41 +00:00
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for (int i=0; i<cgi->state->scenarioOps->playerInfos.size();i++) //initializing interfaces
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2007-08-29 10:05:50 +00:00
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{
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2008-06-30 00:06:41 +00:00
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if(!cgi->state->scenarioOps->playerInfos[i].human)
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cgi->playerint.push_back(static_cast<CGameInterface*>(CAIHandler::getNewAI(new CCallback(cgi->state,cgi->state->scenarioOps->playerInfos[i].color),"EmptyAI.dll")));
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2007-10-21 16:45:13 +00:00
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else
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2007-08-06 04:03:34 +00:00
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{
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2008-06-30 00:06:41 +00:00
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cgi->state->currentPlayer=cgi->state->scenarioOps->playerInfos[i].color;
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cgi->playerint.push_back(new CPlayerInterface(cgi->state->scenarioOps->playerInfos[i].color,i));
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((CPlayerInterface*)(cgi->playerint[i]))->init(new CCallback(cgi->state,cgi->state->scenarioOps->playerInfos[i].color));
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2007-08-06 04:03:34 +00:00
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}
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2007-08-04 19:01:22 +00:00
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}
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2007-12-06 18:55:58 +00:00
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///claculating FoWs for minimap
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/****************************Minimaps' FoW******************************************/
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for(int g=0; g<cgi->playerint.size(); ++g)
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{
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if(!cgi->playerint[g]->human)
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continue;
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CMinimap & mm = ((CPlayerInterface*)cgi->playerint[g])->adventureInt->minimap;
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int mw = mm.map[0]->w, mh = mm.map[0]->h,
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wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
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|
2008-06-11 01:53:57 +00:00
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for(int d=0; d<cgi->mh->map->twoLevel+1; ++d)
|
2007-12-06 18:55:58 +00:00
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{
|
2008-02-06 13:50:40 +00:00
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SDL_Surface * pt = CSDL_Ext::newSurface(mm.pos.w, mm.pos.h, CSDL_Ext::std32bppSurface);
|
2007-12-06 18:55:58 +00:00
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for (int i=0; i<mw; i++)
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{
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for (int j=0; j<mh; j++)
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{
|
2007-12-09 14:02:11 +00:00
|
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int3 pp( ((i*CGI->mh->sizes.x)/mw), ((j*CGI->mh->sizes.y)/mh), d );
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2007-12-06 18:55:58 +00:00
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if ( !((CPlayerInterface*)cgi->playerint[g])->cb->isVisible(pp) )
|
|
|
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{
|
2007-12-09 14:02:11 +00:00
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CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0);
|
2007-12-06 18:55:58 +00:00
|
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}
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}
|
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}
|
|
|
|
CSDL_Ext::update(pt);
|
|
|
|
mm.FoW.push_back(pt);
|
|
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}
|
|
|
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}
|
2007-08-04 19:01:22 +00:00
|
|
|
|
2007-08-06 13:09:41 +00:00
|
|
|
while(1) //main game loop, one execution per turn
|
2007-08-04 19:01:22 +00:00
|
|
|
{
|
2007-10-03 18:53:49 +00:00
|
|
|
cgi->consoleh->cb->newTurn();
|
2007-08-04 19:01:22 +00:00
|
|
|
for (int i=0;i<cgi->playerint.size();i++)
|
|
|
|
{
|
|
|
|
cgi->state->currentPlayer=cgi->playerint[i]->playerID;
|
2008-02-05 03:56:45 +00:00
|
|
|
try
|
|
|
|
{
|
|
|
|
cgi->playerint[i]->yourTurn();
|
|
|
|
}HANDLE_EXCEPTION
|
2007-08-04 19:01:22 +00:00
|
|
|
}
|
|
|
|
}
|
2007-06-06 19:29:40 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2007-07-09 11:40:39 +00:00
|
|
|
printf("Something was wrong: %s/n", SDL_GetError());
|
2007-06-06 19:29:40 +00:00
|
|
|
return -1;
|
|
|
|
}
|
2007-06-07 17:45:56 +00:00
|
|
|
}
|