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# include "StdInc.h"
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# include "CAnimation.h"
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# include <SDL_image.h>
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# include "../CBitmapHandler.h"
# include "../Graphics.h"
# include "../gui/SDL_Extensions.h"
# include "../gui/SDL_Pixels.h"
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# include "../lib/filesystem/Filesystem.h"
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# include "../lib/filesystem/ISimpleResourceLoader.h"
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# include "../lib/JsonNode.h"
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# include "../lib/CRandomGenerator.h"
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/*
* CAnimation . cpp , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
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typedef std : : map < size_t , std : : vector < JsonNode > > source_map ;
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typedef std : : map < size_t , IImage * > image_map ;
typedef std : : map < size_t , image_map > group_map ;
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class SDLImageLoader
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{
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SDLImage * image ;
ui8 * lineStart ;
ui8 * position ;
public :
//load size raw pixels from data
inline void Load ( size_t size , const ui8 * data ) ;
//set size pixels to color
inline void Load ( size_t size , ui8 color = 0 ) ;
inline void EndLine ( ) ;
//init image with these sizes and palette
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inline void init ( Point SpriteSize , Point Margins , Point FullSize , SDL_Color * pal ) ;
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SDLImageLoader ( SDLImage * Img ) ;
~ SDLImageLoader ( ) ;
} ;
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class CompImageLoader
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{
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CompImage * image ;
ui8 * position ;
ui8 * entry ;
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ui32 currentLine ;
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inline ui8 typeOf ( ui8 color ) ;
inline void NewEntry ( ui8 color , size_t size ) ;
inline void NewEntry ( const ui8 * & data , size_t size ) ;
public :
//load size raw pixels from data
inline void Load ( size_t size , const ui8 * data ) ;
//set size pixels to color
inline void Load ( size_t size , ui8 color = 0 ) ;
inline void EndLine ( ) ;
//init image with these sizes and palette
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inline void init ( Point SpriteSize , Point Margins , Point FullSize , SDL_Color * pal ) ;
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CompImageLoader ( CompImage * Img ) ;
~ CompImageLoader ( ) ;
} ;
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// Extremely simple file cache. TODO: smarter, more general solution
class CFileCache
{
static const int cacheSize = 50 ; //Max number of cached files
struct FileData
{
ResourceID name ;
size_t size ;
ui8 * data ;
ui8 * getCopy ( )
{
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auto ret = new ui8 [ size ] ;
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std : : copy ( data , data + size , ret ) ;
return ret ;
}
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FileData ( ) :
size ( 0 ) ,
data ( nullptr )
{ }
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~ FileData ( )
{
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delete [ ] data ;
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}
} ;
std : : list < FileData > cache ;
public :
ui8 * getCachedFile ( ResourceID & & rid )
{
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for ( auto & file : cache )
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{
if ( file . name = = rid )
return file . getCopy ( ) ;
}
// Still here? Cache miss
if ( cache . size ( ) > cacheSize )
cache . pop_front ( ) ;
cache . push_back ( FileData ( ) ) ;
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auto data = CResourceHandler : : get ( ) - > load ( rid ) - > readAll ( ) ;
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cache . back ( ) . name = ResourceID ( rid ) ;
cache . back ( ) . size = data . second ;
cache . back ( ) . data = data . first . release ( ) ;
return cache . back ( ) . getCopy ( ) ;
}
} ;
static CFileCache animationCache ;
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/*************************************************************************
* DefFile , class used for def loading *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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CDefFile : : CDefFile ( std : : string Name ) :
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data ( nullptr ) ,
palette ( nullptr )
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{
//First 8 colors in def palette used for transparency
static SDL_Color H3Palette [ 8 ] =
{
{ 0 , 0 , 0 , 0 } , // 100% - transparency
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{ 0 , 0 , 0 , 64 } , // 75% - shadow border,
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{ 0 , 0 , 0 , 128 } , // TODO: find exact value
{ 0 , 0 , 0 , 128 } , // TODO: for transparency
{ 0 , 0 , 0 , 128 } , // 50% - shadow body
{ 0 , 0 , 0 , 0 } , // 100% - selection highlight
{ 0 , 0 , 0 , 128 } , // 50% - shadow body below selection
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{ 0 , 0 , 0 , 64 } // 75% - shadow border below selection
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} ;
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data = animationCache . getCachedFile ( ResourceID ( std : : string ( " SPRITES/ " ) + Name , EResType : : ANIMATION ) ) ;
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palette = new SDL_Color [ 256 ] ;
int it = 0 ;
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ui32 type = read_le_u32 ( data + it ) ;
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it + = 4 ;
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//int width = read_le_u32(data + it); it+=4;//not used
//int height = read_le_u32(data + it); it+=4;
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it + = 8 ;
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ui32 totalBlocks = read_le_u32 ( data + it ) ;
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it + = 4 ;
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for ( ui32 i = 0 ; i < 256 ; i + + )
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{
palette [ i ] . r = data [ it + + ] ;
palette [ i ] . g = data [ it + + ] ;
palette [ i ] . b = data [ it + + ] ;
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CSDL_Ext : : colorSetAlpha ( palette [ i ] , 255 ) ;
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}
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if ( type = = 71 | | type = = 64 ) //Buttons/buildings don't have shadows\semi-transparency
memset ( palette , 0 , sizeof ( SDL_Color ) * 2 ) ;
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else
memcpy ( palette , H3Palette , sizeof ( SDL_Color ) * 8 ) ; //initialize shadow\selection colors
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for ( ui32 i = 0 ; i < totalBlocks ; i + + )
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{
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size_t blockID = read_le_u32 ( data + it ) ;
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it + = 4 ;
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size_t totalEntries = read_le_u32 ( data + it ) ;
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it + = 12 ;
//8 unknown bytes - skipping
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//13 bytes for name of every frame in this block - not used, skipping
it + = 13 * totalEntries ;
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for ( ui32 j = 0 ; j < totalEntries ; j + + )
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{
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size_t currOffset = read_le_u32 ( data + it ) ;
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offset [ blockID ] . push_back ( currOffset ) ;
it + = 4 ;
}
}
}
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template < class ImageLoader >
void CDefFile : : loadFrame ( size_t frame , size_t group , ImageLoader & loader ) const
{
std : : map < size_t , std : : vector < size_t > > : : const_iterator it ;
it = offset . find ( group ) ;
assert ( it ! = offset . end ( ) ) ;
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const ui8 * FDef = data + it - > second [ frame ] ;
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const SSpriteDef sd = * reinterpret_cast < const SSpriteDef * > ( FDef ) ;
SSpriteDef sprite ;
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sprite . format = read_le_u32 ( & sd . format ) ;
sprite . fullWidth = read_le_u32 ( & sd . fullWidth ) ;
sprite . fullHeight = read_le_u32 ( & sd . fullHeight ) ;
sprite . width = read_le_u32 ( & sd . width ) ;
sprite . height = read_le_u32 ( & sd . height ) ;
sprite . leftMargin = read_le_u32 ( & sd . leftMargin ) ;
sprite . topMargin = read_le_u32 ( & sd . topMargin ) ;
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ui32 currentOffset = sizeof ( SSpriteDef ) ;
ui32 BaseOffset = sizeof ( SSpriteDef ) ;
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loader . init ( Point ( sprite . width , sprite . height ) ,
Point ( sprite . leftMargin , sprite . topMargin ) ,
Point ( sprite . fullWidth , sprite . fullHeight ) , palette ) ;
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switch ( sprite . format )
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{
case 0 :
{
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//pixel data is not compressed, copy data to surface
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for ( ui32 i = 0 ; i < sprite . height ; i + + )
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{
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loader . Load ( sprite . width , FDef [ currentOffset ] ) ;
currentOffset + = sprite . width ;
loader . EndLine ( ) ;
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}
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break ;
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}
case 1 :
{
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//for each line we have offset of pixel data
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const ui32 * RWEntriesLoc = reinterpret_cast < const ui32 * > ( FDef + currentOffset ) ;
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currentOffset + = sizeof ( ui32 ) * sprite . height ;
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for ( ui32 i = 0 ; i < sprite . height ; i + + )
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{
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//get position of the line
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currentOffset = BaseOffset + read_le_u32 ( RWEntriesLoc + i ) ;
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ui32 TotalRowLength = 0 ;
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while ( TotalRowLength < sprite . width )
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{
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ui8 type = FDef [ currentOffset + + ] ;
ui32 length = FDef [ currentOffset + + ] + 1 ;
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if ( type = = 0xFF ) //Raw data
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{
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loader . Load ( length , FDef + currentOffset ) ;
currentOffset + = length ;
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}
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else // RLE
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{
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loader . Load ( length , type ) ;
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}
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TotalRowLength + = length ;
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}
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loader . EndLine ( ) ;
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}
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break ;
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}
case 2 :
{
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currentOffset = BaseOffset + read_le_u16 ( FDef + BaseOffset ) ;
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for ( ui32 i = 0 ; i < sprite . height ; i + + )
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{
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ui32 TotalRowLength = 0 ;
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while ( TotalRowLength < sprite . width )
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{
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ui8 SegmentType = FDef [ currentOffset + + ] ;
ui8 code = SegmentType / 32 ;
ui8 length = ( SegmentType & 31 ) + 1 ;
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if ( code = = 7 ) //Raw data
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{
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loader . Load ( length , FDef [ currentOffset ] ) ;
currentOffset + = length ;
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}
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else //RLE
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{
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loader . Load ( length , code ) ;
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}
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TotalRowLength + = length ;
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}
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loader . EndLine ( ) ;
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}
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break ;
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}
case 3 :
{
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for ( ui32 i = 0 ; i < sprite . height ; i + + )
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{
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currentOffset = BaseOffset + read_le_u16 ( FDef + BaseOffset + i * 2 * ( sprite . width / 32 ) ) ;
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ui32 TotalRowLength = 0 ;
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while ( TotalRowLength < sprite . width )
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{
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ui8 segment = FDef [ currentOffset + + ] ;
ui8 code = segment / 32 ;
ui8 length = ( segment & 31 ) + 1 ;
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if ( code = = 7 ) //Raw data
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{
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loader . Load ( length , FDef + currentOffset ) ;
currentOffset + = length ;
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}
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else //RLE
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{
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loader . Load ( length , code ) ;
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}
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TotalRowLength + = length ;
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}
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loader . EndLine ( ) ;
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}
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break ;
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}
default :
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logGlobal - > errorStream ( ) < < " Error: unsupported format of def file: " < < sprite . format ;
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break ;
}
} ;
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CDefFile : : ~ CDefFile ( )
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{
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delete [ ] data ;
delete [ ] palette ;
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}
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const std : : map < size_t , size_t > CDefFile : : getEntries ( ) const
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{
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std : : map < size_t , size_t > ret ;
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for ( auto & elem : offset )
ret [ elem . first ] = elem . second . size ( ) ;
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return ret ;
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}
/*************************************************************************
* Classes for image loaders - helpers for loading from def files *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
SDLImageLoader : : SDLImageLoader ( SDLImage * Img ) :
image ( Img ) ,
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lineStart ( nullptr ) ,
position ( nullptr )
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{
}
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void SDLImageLoader : : init ( Point SpriteSize , Point Margins , Point FullSize , SDL_Color * pal )
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{
//Init image
image - > surf = SDL_CreateRGBSurface ( SDL_SWSURFACE , SpriteSize . x , SpriteSize . y , 8 , 0 , 0 , 0 , 0 ) ;
image - > margins = Margins ;
image - > fullSize = FullSize ;
//Prepare surface
SDL_SetColors ( image - > surf , pal , 0 , 256 ) ;
SDL_LockSurface ( image - > surf ) ;
lineStart = position = ( ui8 * ) image - > surf - > pixels ;
}
inline void SDLImageLoader : : Load ( size_t size , const ui8 * data )
{
if ( size )
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{
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memcpy ( ( void * ) position , data , size ) ;
position + = size ;
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}
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}
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inline void SDLImageLoader : : Load ( size_t size , ui8 color )
{
if ( size )
{
memset ( ( void * ) position , color , size ) ;
position + = size ;
}
}
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inline void SDLImageLoader : : EndLine ( )
{
lineStart + = image - > surf - > pitch ;
position = lineStart ;
}
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SDLImageLoader : : ~ SDLImageLoader ( )
{
SDL_UnlockSurface ( image - > surf ) ;
SDL_SetColorKey ( image - > surf , SDL_SRCCOLORKEY , 0 ) ;
//TODO: RLE if compressed and bpp>1
}
////////////////////////////////////////////////////////////////////////////////
CompImageLoader : : CompImageLoader ( CompImage * Img ) :
image ( Img ) ,
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position ( nullptr ) ,
entry ( nullptr ) ,
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currentLine ( 0 )
{
}
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void CompImageLoader : : init ( Point SpriteSize , Point Margins , Point FullSize , SDL_Color * pal )
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{
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image - > sprite = Rect ( Margins , SpriteSize ) ;
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image - > fullSize = FullSize ;
if ( SpriteSize . x & & SpriteSize . y )
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{
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image - > palette = new SDL_Color [ 256 ] ;
memcpy ( ( void * ) image - > palette , ( void * ) pal , 256 * sizeof ( SDL_Color ) ) ;
//Allocate enought space for worst possible case, c-style malloc used due to resizing after load
image - > surf = ( ui8 * ) malloc ( SpriteSize . x * SpriteSize . y * 3 ) ;
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image - > line = new ui32 [ SpriteSize . y + 1 ] ;
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image - > line [ 0 ] = 0 ;
position = image - > surf ;
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}
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}
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inline void CompImageLoader : : NewEntry ( ui8 color , size_t size )
{
assert ( color ! = 0xff ) ;
assert ( size & & size < 256 ) ;
entry = position ;
entry [ 0 ] = color ;
entry [ 1 ] = size ;
position + = 2 ;
}
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inline void CompImageLoader : : NewEntry ( const ui8 * & data , size_t size )
{
assert ( size & & size < 256 ) ;
entry = position ;
entry [ 0 ] = 0xff ;
entry [ 1 ] = size ;
position + = 2 ;
memcpy ( position , data , size ) ;
position + = size ;
data + = size ;
}
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inline ui8 CompImageLoader : : typeOf ( ui8 color )
{
if ( color = = 0 )
return 0 ;
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if ( image - > palette [ color ] . a ! = 255 )
return 1 ;
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return 2 ;
}
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inline void CompImageLoader : : Load ( size_t size , const ui8 * data )
{
while ( size )
{
//Try to compress data
while ( true )
{
ui8 color = data [ 0 ] ;
if ( color ! = 0xff )
{
size_t runLength = 1 ;
while ( runLength < size & & color = = data [ runLength ] )
runLength + + ;
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if ( runLength > 1 & & runLength < 255 ) //Row of one color found - use RLE
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{
Load ( runLength , color ) ;
data + = runLength ;
size - = runLength ;
if ( ! size )
return ;
}
else
break ;
}
else
break ;
}
//Select length for new raw entry
size_t runLength = 1 ;
ui8 color = data [ 0 ] ;
ui8 type = typeOf ( color ) ;
ui8 color2 ;
ui8 type2 ;
if ( size > 1 )
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{
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do
{
color2 = data [ runLength ] ;
type2 = typeOf ( color2 ) ;
runLength + + ;
}
//While we have data of this type and different colors
while ( ( runLength < size ) & & ( type = = type2 ) & & ( ( color2 ! = 0xff ) | | ( color2 ! = color ) ) ) ;
}
size - = runLength ;
//add data to last entry
if ( entry & & entry [ 0 ] = = 0xff & & type = = typeOf ( entry [ 2 ] ) )
{
size_t toCopy = std : : min < size_t > ( runLength , 255 - entry [ 1 ] ) ;
runLength - = toCopy ;
entry [ 1 ] + = toCopy ;
memcpy ( position , data , toCopy ) ;
data + = toCopy ;
position + = toCopy ;
}
//Create new entries
while ( runLength > 255 )
{
NewEntry ( data , 255 ) ;
runLength - = 255 ;
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}
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if ( runLength )
NewEntry ( data , runLength ) ;
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}
}
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inline void CompImageLoader : : Load ( size_t size , ui8 color )
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{
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if ( ! size )
return ;
if ( color = = 0xff )
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{
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auto tmpbuf = new ui8 [ size ] ;
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memset ( ( void * ) tmpbuf , color , size ) ;
Load ( size , tmpbuf ) ;
delete [ ] tmpbuf ;
return ;
}
//Current entry is RLE with same color as new block
if ( entry & & entry [ 0 ] = = color )
{
size_t toCopy = std : : min < size_t > ( size , 255 - entry [ 1 ] ) ;
size - = toCopy ;
entry [ 1 ] + = toCopy ;
}
//Create new entries
while ( size > 255 )
{
NewEntry ( color , 255 ) ;
size - = 255 ;
}
if ( size )
NewEntry ( color , size ) ;
}
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void CompImageLoader : : EndLine ( )
{
currentLine + + ;
image - > line [ currentLine ] = position - image - > surf ;
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entry = nullptr ;
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}
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CompImageLoader : : ~ CompImageLoader ( )
{
if ( ! image - > surf )
return ;
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ui8 * newPtr = ( ui8 * ) realloc ( ( void * ) image - > surf , position - image - > surf ) ;
if ( newPtr )
image - > surf = newPtr ;
}
/*************************************************************************
* Classes for images , support loading from file and drawing on surface *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
IImage : : IImage ( ) :
refCount ( 1 )
{
}
bool IImage : : decreaseRef ( )
{
refCount - - ;
return refCount < = 0 ;
}
void IImage : : increaseRef ( )
{
refCount + + ;
}
SDLImage : : SDLImage ( CDefFile * data , size_t frame , size_t group , bool compressed ) :
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surf ( nullptr )
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{
SDLImageLoader loader ( this ) ;
data - > loadFrame ( frame , group , loader ) ;
}
SDLImage : : SDLImage ( SDL_Surface * from , bool extraRef ) :
margins ( 0 , 0 )
{
surf = from ;
if ( extraRef )
surf - > refcount + + ;
fullSize . x = surf - > w ;
fullSize . y = surf - > h ;
}
SDLImage : : SDLImage ( std : : string filename , bool compressed ) :
margins ( 0 , 0 )
{
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surf = BitmapHandler : : loadBitmap ( filename ) ;
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if ( surf = = nullptr )
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{
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logGlobal - > errorStream ( ) < < " Error: failed to load image " < < filename ;
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return ;
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}
else
{
fullSize . x = surf - > w ;
fullSize . y = surf - > h ;
}
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if ( compressed )
{
SDL_Surface * temp = surf ;
// add RLE flag
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if ( surf - > format - > palette )
{
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CSDL_Ext : : setColorKey ( temp , temp - > format - > palette - > colors [ 0 ] ) ;
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}
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SDL_SetSurfaceRLE ( temp , SDL_RLEACCEL ) ;
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// convert surface to enable RLE
surf = SDL_ConvertSurface ( temp , temp - > format , temp - > flags ) ;
SDL_FreeSurface ( temp ) ;
}
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}
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void SDLImage : : draw ( SDL_Surface * where , int posX , int posY , Rect * src , ui8 rotation ) const
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{
if ( ! surf )
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return ;
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Rect sourceRect ( margins . x , margins . y , surf - > w , surf - > h ) ;
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//TODO: rotation and scaling
if ( src )
{
sourceRect = sourceRect & * src ;
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}
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Rect destRect ( posX , posY , surf - > w , surf - > h ) ;
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destRect + = sourceRect . topLeft ( ) ;
sourceRect - = margins ;
CSDL_Ext : : blitSurface ( surf , & sourceRect , where , & destRect ) ;
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}
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void SDLImage : : playerColored ( PlayerColor player )
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{
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graphics - > blueToPlayersAdv ( surf , player ) ;
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}
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int SDLImage : : width ( ) const
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{
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return fullSize . x ;
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}
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int SDLImage : : height ( ) const
{
return fullSize . y ;
}
SDLImage : : ~ SDLImage ( )
{
SDL_FreeSurface ( surf ) ;
}
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CompImage : : CompImage ( const CDefFile * data , size_t frame , size_t group ) :
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surf ( nullptr ) ,
line ( nullptr ) ,
palette ( nullptr )
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{
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CompImageLoader loader ( this ) ;
data - > loadFrame ( frame , group , loader ) ;
}
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CompImage : : CompImage ( SDL_Surface * surf )
{
//TODO
assert ( 0 ) ;
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}
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void CompImage : : draw ( SDL_Surface * where , int posX , int posY , Rect * src , ui8 alpha ) const
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{
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int rotation = 0 ; //TODO
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//rotation & 2 = horizontal rotation
//rotation & 4 = vertical rotation
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if ( ! surf )
return ;
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Rect sourceRect ( sprite ) ;
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//TODO: rotation and scaling
if ( src )
sourceRect = sourceRect & * src ;
//Limit source rect to sizes of surface
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sourceRect = sourceRect & Rect ( 0 , 0 , where - > w , where - > h ) ;
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//Starting point on SDL surface
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Point dest ( posX + sourceRect . x , posY + sourceRect . y ) ;
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if ( rotation & 2 )
dest . y + = sourceRect . h ;
if ( rotation & 4 )
dest . x + = sourceRect . w ;
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sourceRect - = sprite . topLeft ( ) ;
for ( int currY = 0 ; currY < sourceRect . h ; currY + + )
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{
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ui8 * data = surf + line [ currY + sourceRect . y ] ;
ui8 type = * ( data + + ) ;
ui8 size = * ( data + + ) ;
int currX = sourceRect . x ;
//Skip blocks until starting position reached
while ( currX > size )
{
currX - = size ;
if ( type = = 0xff )
data + = size ;
type = * ( data + + ) ;
size = * ( data + + ) ;
}
//This block will be shown partially - calculate size\position
size - = currX ;
if ( type = = 0xff )
data + = currX ;
currX = 0 ;
ui8 bpp = where - > format - > BytesPerPixel ;
//Calculate position for blitting: pixels + Y + X
ui8 * blitPos = ( ui8 * ) where - > pixels ;
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if ( rotation & 4 )
blitPos + = ( dest . y - currY ) * where - > pitch ;
else
blitPos + = ( dest . y + currY ) * where - > pitch ;
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blitPos + = dest . x * bpp ;
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//Blit blocks that must be fully visible
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while ( currX + size < sourceRect . w )
{
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//blit block, pointers will be modified if needed
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BlitBlockWithBpp ( bpp , type , size , data , blitPos , alpha , rotation & 2 ) ;
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currX + = size ;
type = * ( data + + ) ;
size = * ( data + + ) ;
}
//Blit last, semi-visible block
size = sourceRect . w - currX ;
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BlitBlockWithBpp ( bpp , type , size , data , blitPos , alpha , rotation & 2 ) ;
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}
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}
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# define CASEBPP(x,y) case x: BlitBlock<x,y>(type, size, data, dest, alpha); break
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//FIXME: better way to get blitter
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void CompImage : : BlitBlockWithBpp ( ui8 bpp , ui8 type , ui8 size , ui8 * & data , ui8 * & dest , ui8 alpha , bool rotated ) const
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{
assert ( bpp > 1 & & bpp < 5 ) ;
if ( rotated )
switch ( bpp )
{
CASEBPP ( 2 , 1 ) ;
CASEBPP ( 3 , 1 ) ;
CASEBPP ( 4 , 1 ) ;
}
else
switch ( bpp )
{
CASEBPP ( 2 , 1 ) ;
CASEBPP ( 3 , 1 ) ;
CASEBPP ( 4 , 1 ) ;
}
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}
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# undef CASEBPP
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//Blit one block from RLE-d surface
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template < int bpp , int dir >
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void CompImage : : BlitBlock ( ui8 type , ui8 size , ui8 * & data , ui8 * & dest , ui8 alpha ) const
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{
//Raw data
if ( type = = 0xff )
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{
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ui8 color = * data ;
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if ( alpha ! = 255 ) //Per-surface alpha is set
{
for ( size_t i = 0 ; i < size ; i + + )
{
SDL_Color col = palette [ * ( data + + ) ] ;
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col . a = ( ui32 ) col . a * alpha / 255 ;
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ColorPutter < bpp , 1 > : : PutColorAlpha ( dest , col ) ;
}
return ;
}
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if ( palette [ color ] . a = = 255 )
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{
//Put row of RGB data
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for ( size_t i = 0 ; i < size ; i + + )
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ColorPutter < bpp , 1 > : : PutColor ( dest , palette [ * ( data + + ) ] ) ;
}
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else
{
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//Put row of RGBA data
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for ( size_t i = 0 ; i < size ; i + + )
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ColorPutter < bpp , 1 > : : PutColorAlpha ( dest , palette [ * ( data + + ) ] ) ;
}
}
//RLE-d sequence
else
{
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if ( alpha ! = 255 & & palette [ type ] . a ! = 0 ) //Per-surface alpha is set
{
SDL_Color col = palette [ type ] ;
col . a = ( int ) col . a * ( 255 - alpha ) / 255 ;
for ( size_t i = 0 ; i < size ; i + + )
ColorPutter < bpp , 1 > : : PutColorAlpha ( dest , col ) ;
return ;
}
switch ( palette [ type ] . a )
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{
case 0 :
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{
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//Skip row
dest + = size * bpp ;
break ;
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}
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case 255 :
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{
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//Put RGB row
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ColorPutter < bpp , 1 > : : PutColorRow ( dest , palette [ type ] , size ) ;
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break ;
}
default :
{
//Put RGBA row
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for ( size_t i = 0 ; i < size ; i + + )
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ColorPutter < bpp , 1 > : : PutColorAlpha ( dest , palette [ type ] ) ;
break ;
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}
}
}
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}
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void CompImage : : playerColored ( PlayerColor player )
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{
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SDL_Color * pal = nullptr ;
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if ( player < PlayerColor : : PLAYER_LIMIT )
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{
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pal = graphics - > playerColorPalette + 32 * player . getNum ( ) ;
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}
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else if ( player = = PlayerColor : : NEUTRAL )
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{
pal = graphics - > neutralColorPalette ;
}
else
assert ( 0 ) ;
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for ( int i = 0 ; i < 32 ; + + i )
{
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CSDL_Ext : : colorAssign ( palette [ 224 + i ] , pal [ i ] ) ;
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}
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}
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int CompImage : : width ( ) const
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{
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return fullSize . x ;
}
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int CompImage : : height ( ) const
{
return fullSize . y ;
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}
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CompImage : : ~ CompImage ( )
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{
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free ( surf ) ;
delete [ ] line ;
delete [ ] palette ;
}
/*************************************************************************
* CAnimation for animations handling , can load part of file if needed *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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IImage * CAnimation : : getFromExtraDef ( std : : string filename )
{
size_t pos = filename . find ( ' : ' ) ;
if ( pos = = - 1 )
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return nullptr ;
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CAnimation anim ( filename . substr ( 0 , pos ) ) ;
pos + + ;
size_t frame = atoi ( filename . c_str ( ) + pos ) ;
size_t group = 0 ;
pos = filename . find ( ' : ' , pos ) ;
if ( pos ! = - 1 )
{
group = frame ;
frame = atoi ( filename . c_str ( ) + pos ) ;
}
anim . load ( frame , group ) ;
IImage * ret = anim . images [ group ] [ frame ] ;
anim . images . clear ( ) ;
return ret ;
}
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bool CAnimation : : loadFrame ( CDefFile * file , size_t frame , size_t group )
{
if ( size ( group ) < = frame )
{
printError ( frame , group , " LoadFrame " ) ;
return false ;
}
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IImage * image = getImage ( frame , group , false ) ;
if ( image )
{
image - > increaseRef ( ) ;
return true ;
}
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//try to get image from def
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if ( source [ group ] [ frame ] . getType ( ) = = JsonNode : : DATA_NULL )
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{
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if ( file )
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{
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auto frameList = file - > getEntries ( ) ;
if ( vstd : : contains ( frameList , group ) & & frameList . at ( group ) > frame ) // frame is present
{
if ( compressed )
images [ group ] [ frame ] = new CompImage ( file , frame , group ) ;
else
images [ group ] [ frame ] = new SDLImage ( file , frame , group ) ;
return true ;
}
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}
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// still here? image is missing
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printError ( frame , group , " LoadFrame " ) ;
images [ group ] [ frame ] = new SDLImage ( " DEFAULT " , compressed ) ;
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}
else //load from separate file
{
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std : : string filename = source [ group ] [ frame ] . Struct ( ) . find ( " file " ) - > second . String ( ) ;
IImage * img = getFromExtraDef ( filename ) ;
if ( ! img )
img = new SDLImage ( filename , compressed ) ;
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images [ group ] [ frame ] = img ;
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return true ;
}
return false ;
}
bool CAnimation : : unloadFrame ( size_t frame , size_t group )
{
IImage * image = getImage ( frame , group , false ) ;
if ( image )
{
//decrease ref count for image and delete if needed
if ( image - > decreaseRef ( ) )
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{
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delete image ;
images [ group ] . erase ( frame ) ;
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}
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if ( images [ group ] . empty ( ) )
images . erase ( group ) ;
return true ;
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}
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return false ;
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}
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void CAnimation : : initFromJson ( const JsonNode & config )
{
std : : string basepath ;
basepath = config [ " basepath " ] . String ( ) ;
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for ( const JsonNode & group : config [ " sequences " ] . Vector ( ) )
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{
size_t groupID = group [ " group " ] . Float ( ) ; //TODO: string-to-value conversion("moving" -> MOVING)
source [ groupID ] . clear ( ) ;
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for ( const JsonNode & frame : group [ " frames " ] . Vector ( ) )
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{
source [ groupID ] . push_back ( JsonNode ( ) ) ;
std : : string filename = frame . String ( ) ;
source [ groupID ] . back ( ) [ " file " ] . String ( ) = basepath + filename ;
}
}
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for ( const JsonNode & node : config [ " images " ] . Vector ( ) )
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{
size_t group = node [ " group " ] . Float ( ) ;
size_t frame = node [ " frame " ] . Float ( ) ;
if ( source [ group ] . size ( ) < = frame )
source [ group ] . resize ( frame + 1 ) ;
source [ group ] [ frame ] = node ;
std : : string filename = node [ " file " ] . String ( ) ;
source [ group ] [ frame ] [ " file " ] . String ( ) = basepath + filename ;
}
}
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void CAnimation : : init ( CDefFile * file )
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{
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if ( file )
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{
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const std : : map < size_t , size_t > defEntries = file - > getEntries ( ) ;
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for ( auto & defEntry : defEntries )
source [ defEntry . first ] . resize ( defEntry . second ) ;
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}
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ResourceID resID ( std : : string ( " SPRITES/ " ) + name , EResType : : TEXT ) ;
if ( vstd : : contains ( graphics - > imageLists , resID . getName ( ) ) )
initFromJson ( graphics - > imageLists [ resID . getName ( ) ] ) ;
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auto configList = CResourceHandler : : get ( ) - > getResourcesWithName ( resID ) ;
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for ( auto & loader : configList )
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{
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auto stream = loader - > load ( resID ) ;
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std : : unique_ptr < ui8 [ ] > textData ( new ui8 [ stream - > getSize ( ) ] ) ;
stream - > read ( textData . get ( ) , stream - > getSize ( ) ) ;
const JsonNode config ( ( char * ) textData . get ( ) , stream - > getSize ( ) ) ;
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initFromJson ( config ) ;
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}
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}
CDefFile * CAnimation : : getFile ( ) const
{
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ResourceID identifier ( std : : string ( " SPRITES/ " ) + name , EResType : : ANIMATION ) ;
if ( CResourceHandler : : get ( ) - > existsResource ( identifier ) )
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return new CDefFile ( name ) ;
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return nullptr ;
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}
void CAnimation : : printError ( size_t frame , size_t group , std : : string type ) const
{
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logGlobal - > errorStream ( ) < < type < < " error: Request for frame not present in CAnimation! "
< < " \t File name: " < < name < < " Group: " < < group < < " Frame: " < < frame ;
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}
CAnimation : : CAnimation ( std : : string Name , bool Compressed ) :
name ( Name ) ,
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compressed ( Compressed )
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{
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size_t dotPos = name . find_last_of ( ' . ' ) ;
if ( dotPos ! = - 1 )
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name . erase ( dotPos ) ;
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std : : transform ( name . begin ( ) , name . end ( ) , name . begin ( ) , toupper ) ;
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CDefFile * file = getFile ( ) ;
init ( file ) ;
delete file ;
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loadedAnims . insert ( this ) ;
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}
CAnimation : : CAnimation ( ) :
name ( " " ) ,
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compressed ( false )
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{
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init ( nullptr ) ;
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loadedAnims . insert ( this ) ;
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}
CAnimation : : ~ CAnimation ( )
{
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if ( ! images . empty ( ) )
{
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logGlobal - > warnStream ( ) < < " Warning: not all frames were unloaded from " < < name ;
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for ( auto & elem : images )
for ( auto & _image : elem . second )
delete _image . second ;
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}
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loadedAnims . erase ( this ) ;
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}
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void CAnimation : : setCustom ( std : : string filename , size_t frame , size_t group )
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{
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if ( source [ group ] . size ( ) < = frame )
source [ group ] . resize ( frame + 1 ) ;
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source [ group ] [ frame ] [ " file " ] . String ( ) = filename ;
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//FIXME: update image if already loaded
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}
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IImage * CAnimation : : getImage ( size_t frame , size_t group , bool verbose ) const
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{
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auto groupIter = images . find ( group ) ;
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if ( groupIter ! = images . end ( ) )
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{
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auto imageIter = groupIter - > second . find ( frame ) ;
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if ( imageIter ! = groupIter - > second . end ( ) )
return imageIter - > second ;
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}
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if ( verbose )
printError ( frame , group , " GetImage " ) ;
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return nullptr ;
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}
void CAnimation : : load ( )
{
CDefFile * file = getFile ( ) ;
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for ( auto & elem : source )
for ( size_t image = 0 ; image < elem . second . size ( ) ; image + + )
loadFrame ( file , image , elem . first ) ;
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delete file ;
}
void CAnimation : : unload ( )
{
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for ( auto & elem : source )
for ( size_t image = 0 ; image < elem . second . size ( ) ; image + + )
unloadFrame ( image , elem . first ) ;
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}
void CAnimation : : loadGroup ( size_t group )
{
CDefFile * file = getFile ( ) ;
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if ( vstd : : contains ( source , group ) )
for ( size_t image = 0 ; image < source [ group ] . size ( ) ; image + + )
loadFrame ( file , image , group ) ;
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delete file ;
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}
void CAnimation : : unloadGroup ( size_t group )
{
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if ( vstd : : contains ( source , group ) )
for ( size_t image = 0 ; image < source [ group ] . size ( ) ; image + + )
unloadFrame ( image , group ) ;
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}
void CAnimation : : load ( size_t frame , size_t group )
{
CDefFile * file = getFile ( ) ;
loadFrame ( file , frame , group ) ;
delete file ;
}
void CAnimation : : unload ( size_t frame , size_t group )
{
unloadFrame ( frame , group ) ;
}
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size_t CAnimation : : size ( size_t group ) const
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{
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auto iter = source . find ( group ) ;
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if ( iter ! = source . end ( ) )
return iter - > second . size ( ) ;
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return 0 ;
}
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std : : set < CAnimation * > CAnimation : : loadedAnims ;
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void CAnimation : : getAnimInfo ( )
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{
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logGlobal - > errorStream ( ) < < " Animation stats: Loaded " < < loadedAnims . size ( ) < < " total " ;
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for ( auto anim : loadedAnims )
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{
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logGlobal - > errorStream ( ) < < " Name: " < < anim - > name < < " Groups: " < < anim - > images . size ( ) ;
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if ( ! anim - > images . empty ( ) )
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logGlobal - > errorStream ( ) < < " , " < < anim - > images . begin ( ) - > second . size ( ) < < " image loaded in group " < < anim - > images . begin ( ) - > first ;
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}
}
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float CFadeAnimation : : initialCounter ( ) const
{
if ( fadingMode = = EMode : : OUT )
return 1.0f ;
return 0.0f ;
}
void CFadeAnimation : : update ( )
{
if ( ! fading )
return ;
if ( fadingMode = = EMode : : OUT )
fadingCounter - = delta ;
else
fadingCounter + = delta ;
if ( isFinished ( ) )
{
fading = false ;
if ( shouldFreeSurface )
{
SDL_FreeSurface ( fadingSurface ) ;
fadingSurface = nullptr ;
}
}
}
bool CFadeAnimation : : isFinished ( ) const
{
if ( fadingMode = = EMode : : OUT )
return fadingCounter < = 0.0f ;
return fadingCounter > = 1.0f ;
}
CFadeAnimation : : CFadeAnimation ( )
: fadingSurface ( nullptr ) ,
fading ( false ) ,
fadingMode ( EMode : : NONE )
{
}
CFadeAnimation : : ~ CFadeAnimation ( )
{
if ( fadingSurface & & shouldFreeSurface )
SDL_FreeSurface ( fadingSurface ) ;
}
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void CFadeAnimation : : init ( EMode mode , SDL_Surface * sourceSurface , bool freeSurfaceAtEnd /* = false */ , float animDelta /* = DEFAULT_DELTA */ )
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{
if ( fading )
{
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// in that case, immediately finish the previous fade
// (alternatively, we could just return here to ignore the new fade request until this one finished (but we'd need to free the passed bitmap to avoid leaks))
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logGlobal - > warnStream ( ) < < " Tried to init fading animation that is already running. " ;
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if ( fadingSurface & & shouldFreeSurface )
SDL_FreeSurface ( fadingSurface ) ;
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}
if ( animDelta < = 0.0f )
{
logGlobal - > warnStream ( ) < < " Fade anim: delta should be positive; " < < animDelta < < " given. " ;
animDelta = DEFAULT_DELTA ;
}
if ( sourceSurface )
fadingSurface = sourceSurface ;
delta = animDelta ;
fadingMode = mode ;
fadingCounter = initialCounter ( ) ;
fading = true ;
shouldFreeSurface = freeSurfaceAtEnd ;
}
void CFadeAnimation : : draw ( SDL_Surface * targetSurface , const SDL_Rect * sourceRect , SDL_Rect * destRect )
{
if ( ! fading | | ! fadingSurface | | fadingMode = = EMode : : NONE )
{
fading = false ;
return ;
}
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CSDL_Ext : : setAlpha ( fadingSurface , fadingCounter * 255 ) ;
SDL_BlitSurface ( fadingSurface , const_cast < SDL_Rect * > ( sourceRect ) , targetSurface , destRect ) ; //FIXME
CSDL_Ext : : setAlpha ( fadingSurface , 255 ) ;
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}