9771dd12ff
- changes in LodHandler:
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-- file type (text, image...) can be specified in getFile(), all hacks removed
-- replaced Nodrze with std::set
- some gcc warnings fixed
2010-11-09 11:27:58 +00:00
1c8d909433
Hotfix for loading game.
2010-11-03 11:34:25 +00:00
1f2e9bf9c2
Added important fix reverted in r1817.
2010-10-31 07:11:28 +00:00
dbe38a7062
A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ...
2010-10-30 21:53:41 +00:00
0f36095dc7
Less "crashy" campaigns.
2010-10-30 18:54:59 +00:00
c299a1cdea
Fixed desync.
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Version bumped to 0.82c
2010-10-27 11:36:14 +00:00
d823b18c72
Fixed 625, probably also 628 and 568. Minor fixes.
2010-10-27 09:01:27 +00:00
923fed7dc1
- fix for bonuses in campaign screen
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- fixed gcc warnings
- build system updated
2010-10-25 19:37:21 +00:00
8495b848b3
Missing files.
2010-10-25 16:06:48 +00:00
daeb3af67a
Early changes towards MP support.
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It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
aa131bbf15
Reverted r1811, r1812, r1813
2010-10-24 11:23:43 +00:00
8ac954a7f9
Fixed crash with damage calculation.
2010-10-23 08:58:48 +00:00
c10dac929d
- New animation system:
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-- New files: hch/CAnimation.h/cpp
-- Class CAnimation capable to load file partially and/or keep data in compressed state
-- Buttons now use CAnimation instead of CDefHandler
- build system regenerated to include new files
- fixed several gcc warnings
- updated README.linux
2010-10-18 15:08:59 +00:00
6cadd47f0d
Fixes for artifact system - instances are serialized and synchronized. However, still some serializer issue prevents Scroll from working.
2010-10-09 18:38:32 +00:00
b75cf89f86
Partial support for customizable artifacts and Spell Scroll. Still doesn't work, though.
2010-10-03 17:52:11 +00:00
0f314e106c
Artifacts will now be handled by pointers.
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Assembling & disassembling combos may be buggy, but it's already been before.
2010-10-03 07:07:53 +00:00
2c43707661
More fixes for weeks & growths.
2010-10-02 09:43:22 +00:00
02d7fa35b7
A number of fixes. Banks serialization, doubling spell effects, week of plague.
2010-10-02 07:10:38 +00:00
e481a4375b
Removed bonus system loop in GameState.
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Moved some game settings to global.h
2010-09-30 13:15:18 +00:00
717141ab0b
Statue of Legion is finally functional.
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You can see my attempt to create very generic handling of global effects, but I abandoned it since no other items might actually use it.
However, Statue's constituents are buggy, so may be assembling & dissasembling them. Most likely this issue is general.
2010-09-25 20:23:55 +00:00
9356ba15ef
* minor improvements for campaigns
2010-09-04 14:49:15 +00:00
4b8be22fb6
Several compile/link fixes.
2010-09-04 14:47:39 +00:00
4ba3c68ced
Chenges (networking for PG, minor fixes)
2010-09-03 18:42:54 +00:00
dc0cdf68b6
* small fix
2010-09-02 14:41:35 +00:00
608e26b453
* a few fixes for CStack.effects removal - more should come
2010-08-31 10:22:21 +00:00
4696d89d2e
Last part of hero specialities - support for peculiar enchants.
2010-08-31 08:39:32 +00:00
30cf8b7e77
Fixes for previous commit.
2010-08-30 19:46:38 +00:00
bfe266a377
Moved battle effects to bonus system. May be buggy.
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Moved creature damage to bonus system, simplified its handling. Some changes and tweaks.
Support for Adela's bless.
2010-08-30 18:06:17 +00:00
34b4e09927
* minor changes - hero crossover in campaigns
2010-08-30 14:52:18 +00:00
59447fb85e
Hero speciality will now affect Resurrection and other remaining spells.
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Minor refactoring of spell mechanics, more to come.
2010-08-29 18:29:00 +00:00
6005e7a6ee
Implemented fixed set of creatures that can get week of double growth. Minor fix.
2010-08-29 07:49:04 +00:00
c7f8f0a967
Support for creature weeks and Deity of Fire is now complete.
2010-08-26 07:23:08 +00:00
dc2f3cf181
- some fixes for town events
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- #190 - InfoWindow components adjusted vertically
- #194 - correct sex for heroes in battles
2010-08-25 14:57:58 +00:00
ea966a3d21
Creature weeks now work fine. Castle interface still needs to be updated.
2010-08-25 08:40:50 +00:00
630dc7f7f2
Next part of creature weeks code.
2010-08-24 14:26:57 +00:00
70a158ba55
Fixes for random creature spawns. VCMI will display info about different weeks (though they are not supported yet).
2010-08-22 18:21:45 +00:00
f6b97704c7
Partial support for random wandering stacks. Well, they are not 'that' random as don't use global ran() function.
2010-08-22 07:11:46 +00:00
e252c2d06c
Build files update.
2010-08-21 00:41:40 +00:00
29045f5c0f
Compile fix.
2010-08-21 00:37:19 +00:00
0c4bec0a52
Fixed #608 . I just ignored odd postInit interface, hope that's fine.
2010-08-20 16:23:43 +00:00
d681afe1c1
Changes towards campaign support.
2010-08-20 13:34:39 +00:00
d732565002
- blocked retreating from castle. Escape Tunnel implemented.
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- fixed crash when player have no hero (like castle defence)
- minor fixes
2010-08-19 11:03:33 +00:00
8319e5e703
- town events implemented
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- merged CustomImagecComponent into SComponent
- moved some subID-related code from CastleInterface
2010-08-18 14:24:30 +00:00
3f31f6d33d
Pyramid fixes : #287 , #403 , #572 , #575 . It's config is now stored in bankconfig.txt
2010-08-18 13:42:46 +00:00
4aa60cd40e
Minor changes.
2010-08-18 09:50:25 +00:00
6c3ad7fcae
Fixed #565 . Creature components will not get description if they quantity is set to zero.
2010-08-17 15:50:17 +00:00
9c60629bcf
* minor changes
2010-08-17 14:58:13 +00:00
c96dab5c7e
* reverting prevoius revisiom
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* minor changes
2010-08-17 12:48:34 +00:00
9aa6d0a7b9
* refactoring of map handler and minor changes
2010-08-16 13:51:31 +00:00
9445e5b184
* small refactoring
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Please don't touch CGI->state directly in client code - use callbacks instead. I'd like to make some mechanics-critical handlers in CGI const - a lot of work, certain changes have been done here.
2010-08-16 09:54:09 +00:00