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Commit Graph

3441 Commits

Author SHA1 Message Date
cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00
9d313d3d2c Minor fixes and tweaks. 2011-02-22 14:23:09 +00:00
6db7f1d610 * minor improvements in spell immunity handling 2011-02-22 13:44:34 +00:00
b4edd10e6c * beegee's comments patch
* very minor changes
2011-02-22 11:52:36 +00:00
a46ad0b7ef Next set of fixes, mostly for deserialization. 2011-02-22 09:47:25 +00:00
1458cf64c2 * fixed bug 298
* fixed INDEPENDENT_MIN bonus value type
* minor changes
2011-02-21 16:53:23 +00:00
43468e16e1 * bug 97 fixed
* better handling of BLOCK_SPELLS_ABOVE_LEVEL bonus
2011-02-21 13:27:31 +00:00
d36f8087aa minor fix — duration has to be passed as ui16. 2011-02-21 04:24:46 +00:00
4c9edd3f06 Many fixes around bonus system. Some basic propagation mechanism (not clever but works). 2011-02-21 04:13:00 +00:00
519a4186de * fixed bugs 470 and 523
* minor improvements
2011-02-20 18:32:39 +00:00
450ae1772c - Buttons optimization - less memory and CPU usage
- gcc compilation fixes
2011-02-20 09:24:53 +00:00
872c893789 Fixed parsing for Mind Immunity. 2011-02-17 09:06:24 +00:00
4e631fc530 * fix for bug 573
* minor changes
2011-02-15 19:54:55 +00:00
6db068f506 Fixed stacks speed and general parsing bug. 2011-02-14 21:08:29 +00:00
2f9ed138f6 Tactics more or less working (some improvements still needed, as proper updating battle GUI). 2011-02-14 20:31:53 +00:00
0c700f97cd A little progress with Eagle Eye and Tactics. 2011-02-13 22:46:04 +00:00
4dc258521b Various fixes. 2011-02-13 19:46:16 +00:00
adb1d9181d Missing file. 2011-02-13 13:16:41 +00:00
a5a493bfc1 Stack experience more or less handled. Neutrals get 10K xp every day. 2011-02-13 13:11:09 +00:00
252cee96f5 Partial Stack Exp operations. Can't really test it as battle is unplayable atm. 2011-02-12 18:48:11 +00:00
7a49240520 Some additional info for Stack Experience, fixes. 2011-02-12 16:21:48 +00:00
fcdc3f0bdd Various changes, including exprank limiter and development towards Tactics secondary skill support. 2011-02-12 16:12:48 +00:00
9f90ef58ca Some work towards Eagle Eye skill support. 2011-02-11 19:12:08 +00:00
ab20e024c0 Various fixes and improvements around kill hero and kill monster quests. A few minor unrelated fixes. 2011-02-11 12:27:38 +00:00
c0f2b3f32b Now parsing CREXPBON into Bonus System, with limiters. StackExperience class removed.
Exp ranks are now calculated, though exp is never set.
2011-02-11 08:20:26 +00:00
d630d88ac1 * some work towards fix of 537
* 338 seems to be fixed
2011-02-10 14:44:21 +00:00
979f77d900 Some preparations towards handling stack experience by the new bonus system. New nodes for controlling premies for creatures of given tier (level). Minor changes. 2011-02-10 13:12:53 +00:00
8b8d06ac64 * fixed bug 257
* minor changes
2011-02-09 15:19:53 +00:00
454beba90c Backup of last modifications in stack experience. 2011-02-09 14:58:15 +00:00
9f21e4b46f Minor compile fix, std::copy used that way overwrites original bonuses [but the code won't be needed anyway] 2011-02-09 12:33:58 +00:00
72c30df16a More parsing for CREXPBON. 2011-02-08 11:34:34 +00:00
f96b394b01 Threat level texts are now stored in separate config file. 2011-02-07 14:39:17 +00:00
2ff07fa66a - Next part of animation system:
-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build

- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
2011-02-06 17:26:27 +00:00
31fc8f6db3 Merged Warmonger's changes from trunk 2011-02-06 08:32:05 +00:00
a3ba75b0b7 Various fixes, mainly around garrisons. 2011-02-05 13:39:10 +00:00
c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
a84a95f0ee Partial parsing for CREXPBON.txt table - only basic bonuses are supported
Bonuses will be stored in Creature node and used when Bonus System is ready.
2011-02-03 12:58:46 +00:00
c11f7c2020 Some more work on bonus-to-string feature. 2011-02-02 18:49:48 +00:00
094bb6fd8f Moving some work in progress from one computer to another. It shall not explode.
Fixed video issue from #670.
2011-02-01 18:10:43 +00:00
15011e611d Merged Ivan's changes from trunk (r1921) 2011-01-28 02:33:26 +00:00
a75a37008f Practically finished combined artifacts changes, many other fixes. 2011-01-28 02:11:58 +00:00
e6d577c233 Mostly done combined artifacts.
[assembling, disassembling, moving, picking]
2011-01-23 23:49:17 +00:00
3fde9e45df Partially redone combined artifacts. 2011-01-22 03:43:20 +00:00
591ba76f69 Fixed initialization of recruited stacks.
Fixed displaying garrison slots in CCastleInterface.
2011-01-21 10:37:19 +00:00
ed07cfe073 Configurable duels. 2011-01-21 02:36:30 +00:00
824d2b52db * more or less fixed spells
* certain hero specialties are still broken
2011-01-20 19:57:12 +00:00
2451c0dea6 * a bit better stack reversing
* FoWChange uses unordered_set instead of set
2011-01-20 17:25:15 +00:00
898ad292ea A few fixes for artifacts. 2011-01-18 18:56:14 +00:00
a9c98d2b8c #463 and #571 should be fixed now 2011-01-18 18:54:53 +00:00
98494a5e6f * defensive stance implemented (bug #342 fixed) 2011-01-18 17:23:31 +00:00