668b203486
Work with full file paths instead of partial ones.
2009-10-10 01:42:33 +00:00
77812c8e36
Added missing is_base_of header.
2009-10-06 14:02:47 +00:00
fe7ef6bbe1
Smart map object serialization over net.
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Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
2cf3e6885f
Support for Castle Stables. These are compatible with advMap Stables.
2009-10-05 16:38:54 +00:00
1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
913c0af6fa
Fixed bugs 11, 24 & 26
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Next part of Shops script, however still no GUI.
2009-10-03 11:16:42 +00:00
310a6f5828
Changelog update, minor fix.
2009-10-01 22:12:30 +00:00
3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00
7382314dfd
* battle should now end automatically when last stack of one of sides is killed by a spell
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* minor changes
2009-09-28 14:21:48 +00:00
e3eeed0b70
gcc compilation fixes.
2009-09-25 21:11:13 +00:00
4dbc54f335
* minor changes (a few new consts introduced)
2009-09-25 12:33:29 +00:00
45e60cc826
* minor fix in IGameCallback::getAllowedSpells
2009-09-25 09:33:59 +00:00
66541027b5
Correct spelling.
2009-09-25 04:05:01 +00:00
0937653e0a
getAllowedSpells fixed. Shrines will use it from now on.
2009-09-24 19:28:26 +00:00
55925e0eea
1.Fixes for RazeStructures net packs.
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2.Support for Pyramid. Unfortunately untested entirely as combats won't work on my system.
2009-09-24 17:54:02 +00:00
9a1669b926
* animation of catapult
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* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
307c20e7dc
* fixed crash on clicking on the map frame
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* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
dce07fe1c9
* fixes for previous commit
2009-09-23 12:42:14 +00:00
e9c991a180
* compilation fixes (I didn't test everything, I hope it works)
2009-09-23 12:05:33 +00:00
91b4212c5f
Support for Magic Spring
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Optimized Pandora Box
2009-09-22 16:12:33 +00:00
7c2b54844f
Update for previous rev. Support for synchronous building demolition.
2009-09-22 14:27:46 +00:00
1f92b2af2c
Towns belonging to specific player will now allow only one capitol. Function triggers on InitObj and after siege.
2009-09-22 11:28:05 +00:00
b29ac50dcb
1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire
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2.Level-up from newly implemented School of War crashed the game.
3.A sketch of shops support
2009-09-21 09:00:33 +00:00
ee3c318ed9
Version for development release 0.73c
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* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
14ee503056
Added SDL path to lib/. Regenerated build files.
2009-09-19 15:10:32 +00:00
bab07c0ab3
* fixed bugs 66, 74 from VCMI 0.73 bug thread
2009-09-19 09:57:37 +00:00
af1f53cd65
Fixed loot string.
2009-09-17 19:22:47 +00:00
451c08922c
* spell animations are handled by new battle animation engine
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* armageddon works when there are dead stack on the battlefield
2009-09-17 12:59:04 +00:00
7660e29751
Creature banks are now functional, however there are some glitches listed on our board.
2009-09-17 06:19:27 +00:00
df6a7d680e
Creature banks display resonable info about gathered loot.
2009-09-16 16:16:57 +00:00
e77e49783a
* improved handling of animations in battles
2009-09-15 12:20:11 +00:00
670a408fab
Fixes for handling starting spells / spellbook.
2009-09-13 22:45:58 +00:00
efb1049860
* fixed crashes with paths when fastly switching heroes
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* fixed and improved slider behavior
* fixed possible thread access conflicts
* support for attacking town with visiting hero
* fixed dwellings saving
* minor improvements
2009-09-12 22:17:23 +00:00
a939e134a1
Fixed bug #76 for version 0.73.
2009-09-12 12:55:03 +00:00
df87b34662
* fixes for moving War Machines
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* automatic merging same creatures stacks if needed when moving hero to town garrison
* minor improvements
2009-09-11 05:45:40 +00:00
3f5c98ac7c
* reworked system of animations in battles; it's not fully working yet, but crashes should not occur
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* fix for previous fix for two-hex creatures (my previous commit) (this one should work better, certainly has nicer code)
2009-09-10 11:28:34 +00:00
3d2ab9c753
* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
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* Garrison right-click information shown, but not taking detailed info into account.
* Town info dialogs centered around cursor.
2009-09-09 17:49:03 +00:00
ea5a836a7e
* better positioning of moat/mlip
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* minor change
2009-09-07 12:30:10 +00:00
956a87f264
* redone stack queue algorithm
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* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
1772f52554
* new spell: berserk
2009-09-06 17:46:20 +00:00
05b0d82769
* next part of sieges
2009-09-05 14:10:26 +00:00
a4df8e8831
* partial support for arrow turrets
2009-09-04 14:11:42 +00:00
5bfbcfb000
* next part of sieges
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* partial implementation of berserk spell (unit does not always attack the nearest creature, wrong handling of situation when nearest stack is too far)
* ballista can shoot (it was considered to be always blocked instead of always free)
2009-09-02 14:10:19 +00:00
d25a5a795e
* next part of sieges
2009-09-01 13:54:13 +00:00
399f58f1af
* partially implemented puzzle map
2009-08-31 15:57:15 +00:00
ca7ee8936c
Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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(Paths are still calculated using the old pathfinder, it will be changed soon)
2009-08-30 12:47:40 +00:00
8fac12f957
* estimating damage that will be dealt while choosing stack to attack
2009-08-29 17:09:07 +00:00
4743bff359
* fixed incorrectly blocked positions reported by Warmonger ( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3396#3396 )
2009-08-29 16:22:34 +00:00
03b91b1ed7
* fixed reading of guards / granted creatures (for BankConfig)
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* minor changes
2009-08-29 16:08:58 +00:00
f92b6fc2b6
Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak.
2009-08-29 15:52:29 +00:00