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Commit Graph

343 Commits

Author SHA1 Message Date
Ivan Savenko
cb96b9959e
Merge pull request #4623 from Laserlicht/invincible_bonus
INVINCIBLE bonus
2024-09-20 11:50:29 +03:00
Laserlicht
5e3630adae adjust texts 2024-09-19 20:57:43 +02:00
Ivan Savenko
65355925e9
Merge pull request #4595 from Laserlicht/cast_without_skip
Bonus for spell: cast without skip the turn
2024-09-19 16:17:48 +03:00
Laserlicht
b36c05df1d INVINCIBLE bonus 2024-09-19 03:14:45 +02:00
Ivan Savenko
d0ac6458b9
Merge pull request #4609 from IvanSavenko/building_fixes
Building fixes
2024-09-17 17:50:49 +03:00
Ivan Savenko
7c495ee1dd Add new translation file to CMakeLists.txt. Update docs. 2024-09-16 16:59:04 +00:00
Ivan Savenko
1d7a89c79b Only visiting heroes can now activate manual rewardable buildings
- This is more clear - in case if building generates queries
- Avoids some edge cases, like what to do if building is single-use and
town has 2 heroes
- In line with hota version of this feature
2024-09-15 10:36:31 +00:00
Laserlicht
0aaafc4c8a cast without skip 2024-09-14 15:10:24 +02:00
Tomasz Zieliński
54e47c20b0 Add docs for new options 2024-09-14 13:20:24 +02:00
Ivan Savenko
525ae72f8e Update documentation 2024-09-12 12:11:18 +00:00
Ivan Savenko
a9c4683da6
Merge pull request #4566 from Laserlicht/outro_support
Campaign outro
2024-09-12 14:20:56 +03:00
Ivan Savenko
d98c6f2e28
Merge pull request #4572 from Fabrice-TIERCELIN/french_update
Update the French translation
2024-09-12 14:16:27 +03:00
Fabrice TIERCELIN
1fdbaf943f Update the French translation 2024-09-10 08:55:10 +02:00
Laserlicht
258d298775
Merge branch 'develop' into outro_support 2024-09-09 23:09:44 +02:00
Laserlicht
0df13040ec doc fix 2024-09-05 21:32:44 +02:00
Laserlicht
6d9385b8bd outro for RoE 2024-09-05 21:31:17 +02:00
Ivan Savenko
ff8d36c350 It is now possible to define game settings in rmg template 2024-09-05 15:16:28 +00:00
Ivan Savenko
6179521364
Merge pull request #4556 from IvanSavenko/town_building_visit
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
Ivan Savenko
327ff01471 Implemented explicitly visitable town buildings, e.g. hota mana vortex
Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.

This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
Laserlicht
46872b764b integrate campaign intro 2024-08-31 17:57:27 +02:00
Laserlicht
36914682a5
Merge branch 'develop' into chronicles_installer 2024-08-31 16:18:52 +02:00
Laserlicht
16cbd6a7d2 allow custom loadbar-backgrounds for campaigns 2024-08-31 16:03:42 +02:00
Ivan Savenko
39e5ba32f6
Merge pull request #4530 from IvanSavenko/town_fortifications
Support for configurable town fortifications
2024-08-31 13:59:40 +03:00
Ivan Savenko
7f926fc30e
Merge pull request #4478 from Laserlicht/resource_generation
generate assets to file
2024-08-30 15:36:51 +03:00
Ivan Savenko
82afab584c
Merge pull request #4526 from vcmi/docs-ios-manual-signing
[docs][iOS] add one more ipa signing option
2024-08-30 15:28:54 +03:00
Laserlicht
c6f0f8de03 generate assets only when necessary 2024-08-29 00:37:39 +02:00
Ivan Savenko
36c1ed670f Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
Ivan Savenko
55fd7bd7aa Thieves guild information level is now a bonus type 2024-08-28 13:50:07 +00:00
Ivan Savenko
8ef8ffa5c4 Implemented configurable blacksmith. Deprecated ballistaYard type 2024-08-28 13:49:42 +00:00
Andrey Filipenkov
3e6f64d6b6
[docs][iOS] add one more ipa signing option 2024-08-28 16:12:20 +03:00
Ivan Savenko
8371232d29
Merge pull request #4504 from Laserlicht/hota_bonus
disintegrate bonus
2024-08-28 14:00:11 +03:00
Ivan Savenko
11e8b04ac5
Merge pull request #4463 from SoundSSGood/IMarket-refactoring
IMarket refactoring
2024-08-26 22:48:23 +03:00
Ivan Savenko
3d39963a1c Merge branch 'master' into 'develop' 2024-08-26 14:01:00 +00:00
SoundSSGood
0c5022cae8 Loading market modes from json 2024-08-24 11:51:57 +03:00
Laserlicht
746bba0ade docs 2024-08-24 00:34:33 +02:00
Ivan Savenko
427a583f1e Preparation for release 1.5.7 2024-08-22 13:27:25 +00:00
Ivan Savenko
ff33fbd3a0
Merge pull request #4480 from IvanSavenko/update_prebuilts
Update ffmpeg
2024-08-21 15:57:50 +03:00
Ivan Savenko
4ac1b1169a Update developers documentation to point to new prebuilts location 2024-08-21 12:14:08 +00:00
Ivan Savenko
f4547a9434 Add documentation regarding supported by vcmi formats 2024-08-20 19:23:55 +00:00
Ivan Savenko
cf1c2d66cc More examples in docs 2024-08-19 11:47:13 +00:00
Ivan Savenko
42902b8eb5 Update documentation, add examples 2024-08-19 11:47:13 +00:00
Ivan Savenko
dd375b682d Updated documentation 2024-08-15 18:16:33 +00:00
Ivan Savenko
1fb8ab5f70
Merge pull request #4429 from Laserlicht/regions
defining own regions extend
2024-08-14 17:04:13 +03:00
Laserlicht
da38ad5f5c
code review 2024-08-12 17:57:34 +02:00
Laserlicht
79b5a3e99b
Update docs/modders/Campaign_Format.md
Co-authored-by: Alexander Wilms <Alexander-Wilms@users.noreply.github.com>
2024-08-12 01:39:55 +02:00
Laserlicht
d7211859e9
docs 2024-08-12 00:01:09 +02:00
Laserlicht
be61daa95a campaigns docs 2024-08-10 13:36:31 +02:00
Ivan Savenko
65af198fbf
Merge pull request #4341 from vcmi/force_portal_connection
Add RMG connection option "forcePortal"
2024-08-07 13:07:45 +03:00
Dydzio
78542ebe31
Fix github download counters 2024-08-05 18:40:56 +02:00
Ivan Savenko
b7391f49f6 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-08-05 10:36:10 +00:00
Ivan Savenko
500e9a8645 Added downloads counter for 1.5.6 2024-08-04 13:12:30 +00:00
Laserlicht
0d1f744ba4
limit text sizes 2024-07-31 21:40:49 +02:00
Tomasz Zieliński
f4f416eb16 Add RMG option "forcePortal" 2024-07-29 20:36:23 +02:00
void
f0568e2195 docs: add building instruction for the NixOS 2024-07-23 07:28:45 +09:00
Trung Lê
15c5cd6f6c
Add notes for Fedora 2024-07-19 20:13:46 +10:00
Ivan Savenko
d55c4e3973
Merge pull request #4275 from IvanSavenko/music_modding
Additional options for music modding
2024-07-18 21:28:04 +03:00
Ivan Savenko
69039b5123
Merge pull request #4264 from Alexander-Wilms/dev-documentation
Improve Linux developer documentation
2024-07-18 21:27:41 +03:00
Alexander Wilms
1b3fcbcd8d CMake.md: Use markdown list instead of HTML table 2024-07-17 18:17:55 +02:00
Alexander Wilms
e9f2907efc Merge branch 'develop' into dev-documentation 2024-07-17 18:17:09 +02:00
Ivan Savenko
662254155a Merge branch 'vcmi/master' into 'vcmi/develop' 2024-07-17 13:57:36 +00:00
Laserlicht
8f407311fd
fix headings of md files 2024-07-16 20:29:20 +02:00
Ivan Savenko
a09a0d41c3 Added missing option to schemas and docs 2024-07-16 13:08:15 +00:00
Ivan Savenko
4ad81dcaf8 Version bump to 1.5.5 2024-07-16 13:08:15 +00:00
Ivan Savenko
f833f13251
Merge pull request #4260 from vcmi/nullkiller-docs
Add docs for Nullkiller AI
2024-07-16 12:24:34 +03:00
Ivan Savenko
3134d8383c
Merge pull request #4207 from Laserlicht/map_format_additional
[1.6] Map format additional infos
2024-07-16 12:15:58 +03:00
Ivan Savenko
d59744f26f It is now possible to define multiple music themes for terrains 2024-07-15 21:46:41 +00:00
Ivan Savenko
9c5d5d7c5a It is now possible to define custom battle opening sound and custom music
for a battlefield
2024-07-15 21:46:23 +00:00
Ivan Savenko
358008fca9 It is now possible to define multiple town themes 2024-07-15 21:45:51 +00:00
Alexander Wilms
775b20bfe2 Remove .clangd config and add separate markdown file explaining some CMake options 2024-07-15 15:48:36 +02:00
Alexander Wilms
97c9cd483b Improve Linux developer documentation
* List CMake options in table
* Improve headline hierarchy
* Add .clangd config file so compile_commands.json gets found out-of-the-box
2024-07-15 15:47:37 +02:00
Andrii Danylchenko
58add0e182
Add docs for Nullkiller AI 2024-07-14 17:45:41 +03:00
Ivan Savenko
6b8f94e6e7 Merge remote-tracking branch 'vcmi/master' into develop 2024-07-11 17:43:44 +00:00
Ivan Savenko
92d32c4573 Add downloads counter for 1.5.4. Remove some older ones since they won't
fit into a single row
2024-07-10 14:36:24 +00:00
Laserlicht
83a09be8a9
keep slack info 2024-07-10 12:56:11 +02:00
Laserlicht
16f1d8d3ce
remove slack 2024-07-10 12:49:53 +02:00
Ivan Savenko
81aa831237 Clarified bonus types documentation to better match actual logic 2024-07-08 20:55:41 +00:00
Laserlicht
018127b236 set values for map editor and rmg 2024-06-29 14:01:25 +02:00
Alexander Wilms
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
f0ad2e042e Add download counter for 1.5.3 2024-06-19 20:17:05 +00:00
Ivan Savenko
cfcecbf630 Fix documentation to match actual behavior 2024-06-19 19:59:06 +00:00
Ivan Savenko
cf2a91674f
Merge pull request #4090 from IvanSavenko/docs_table_of_content
Adjusted docs layout to fix table of content
2024-06-08 13:46:09 +03:00
Andrey Filipenkov
d139d093a6 [docs] update Android / Conan dev docs 2024-06-08 00:10:03 +03:00
Ivan Savenko
fc28943741 Adjusted docs layout to fix table of content 2024-06-04 20:22:43 +00:00
Ivan Savenko
ee1cc1fb66 Add download counter for 1.5.2 2024-05-30 08:45:08 +00:00
Ivan Savenko
5c2ca380ab
Merge pull request #4052 from vcmi/bank_battle
Config option for regular unit placement in Black Tower
2024-05-29 22:55:22 +03:00
Tomasz Zieliński
6e3d9302c0 Update docs 2024-05-29 20:28:47 +02:00
Ivan Savenko
2ff28f6957
Merge pull request #4018 from IvanSavenko/voting
[1.5.2?] Multiplayer voting
2024-05-29 18:13:42 +03:00
Ivan Savenko
3e50f09fee Updated docs 2024-05-29 13:55:13 +00:00
Emmanuel Ferdman
651e223d7d
Update docs/developers/Building_macOS.md
Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>
2024-05-28 14:17:58 +03:00
Emmanuel Ferdman
dc3a677f14
Update docs/developers/Building_iOS.md
Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>
2024-05-28 14:17:53 +03:00
Emmanuel Ferdman
42b77c746a
Update docs/developers/Building_Android.md
Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>
2024-05-28 14:17:48 +03:00
Emmanuel Ferdman
970a4c5b4c
docs: update reference to Conan
Signed-off-by: Emmanuel Ferdman <emmanuelferdman@gmail.com>
2024-05-27 14:46:34 +03:00
Ivan Savenko
ffe14fc1fc
Merge pull request #4022 from vcmi/master
Merge master -> beta
2024-05-20 18:09:51 +03:00
Ivan Savenko
23c56444cd
Merge pull request #3966 from vcmi/rmg_docs
RMG docs
2024-05-19 15:43:48 +03:00
Ivan Savenko
692cbfb7e2
Merge pull request #3992 from IvanSavenko/mod_validation_fix
Tweaks to modding docs
2024-05-19 15:43:16 +03:00
Ivan Savenko
9bfe000724 Added semi-workaround method for network thread shutdown:
Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.

Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.

This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00
Ivan Savenko
65f63e862c Tweaks to modding docs & error reporting based on discovered issues 2024-05-16 15:14:36 +00:00
Ivan Savenko
f309a4eb82 Exclude some AB creatures from randomization picks
This changes handling of several campaign-only creatures to be in line
with H3 - Sharpshooters, Enchanters and Azure/Rust/Faerie/Crystal
dragons.

Now these creatures will not be picked for
- random creatures in Refugee Camp
- as replacement for Random Monster object from map editor

Random map generator is not affected and can still pick this creatures
(confirmed to be same in H3)
2024-05-16 09:53:37 +00:00
Ivan Savenko
a58285eff0 Add 1.5.1 download counter 2024-05-16 08:03:06 +00:00
Tomasz Zieliński
e9b5441b3d Add first version of documentation for RMG algorithms 2024-05-13 17:48:10 +02:00