Laserlicht
26b62b2655
use native SDL functions when possible
2025-07-31 01:06:00 +02:00
Laserlicht
e799db4546
code review
2025-07-17 22:47:14 +02:00
Laserlicht
be56d6eff4
optimize running the algorithms on smaller image
2025-07-13 15:13:33 +02:00
Laserlicht
1cada2ba1e
using box blur & parrallelism to speed up
2025-07-13 14:43:06 +02:00
Laserlicht
448a97995c
use tbb
2025-07-13 12:57:01 +02:00
Laserlicht
7677791217
sonarcloud
2025-07-12 14:30:58 +02:00
Laserlicht
e43df04ae1
better outline matching H3
2025-07-12 14:29:11 +02:00
Laserlicht
f0c24c0ffa
fixing some sonar cloud issues
2025-07-12 13:23:46 +02:00
Laserlicht
2f00524439
dont cut overlays & shadows
2025-07-12 00:45:49 +02:00
Laserlicht
7eae917497
basic algorithm
2025-07-11 22:50:16 +02:00
Laserlicht
9f937e9791
code review
2025-05-23 20:26:17 +02:00
Laserlicht
507cdb5c99
no code duplication
2025-05-19 09:10:28 +02:00
Laserlicht
d102f660a0
color filter cheats
2025-05-19 02:48:13 +02:00
Ivan Savenko
975d9aedc9
Merge branch 'vcmi/beta' into 'vcmi/develop'
2025-04-13 18:53:54 +03:00
Ivan Savenko
7d3e59d7d3
Do not track clipboard on mobile systems to avoid permissions prompt
2025-03-26 16:00:31 +00:00
Ivan Savenko
cacceda950
Renamed CGuiHandler to GameEngine
...
- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
2025-02-21 16:53:13 +00:00
Ivan Savenko
f7f94bb7dc
Remove old code
2025-02-10 21:08:30 +00:00
Ivan Savenko
eb7587c000
screen surface is now private member of ScreenHandler instead of global
2025-02-10 21:08:30 +00:00
Ivan Savenko
391986e0ba
Moved image scaling & optimization logic to separate classes
2025-01-21 21:15:21 +00:00
Ivan Savenko
668bf63fc0
Remove access to internal surface of Canvas
2025-01-21 21:15:21 +00:00
Ivan Savenko
814234017d
Minor tweaks to xbrz performance
2024-12-23 13:59:09 +00:00
Ivan Savenko
0842ada1c7
Quick fix for xbrz scaling artifacts on window borders
2024-12-10 14:20:55 +00:00
Ivan Savenko
29c040fa69
Try to crop borders for images that are not from pre-optimized def
2024-11-17 20:41:12 +00:00
Ivan Savenko
35467039a7
Bitmap fonts now use nearest neighbour scaling instead of xbrz
2024-09-02 21:31:01 +00:00
Ivan Savenko
b3158c52ba
Fixes for Sonar issues
2024-08-17 20:54:29 +00:00
Ivan Savenko
d6059b044d
Implement selection of upscaling filter in launcher
2024-08-17 15:25:26 +00:00
Ivan Savenko
f0448acaa3
TBB is now a dependency of lib. Implemented multithreaded xBRZ scale
2024-08-17 15:25:26 +00:00
Ivan Savenko
6a17c08b7e
Implemeted wider lines for upscaled mode
2024-08-17 15:25:26 +00:00
Ivan Savenko
fa65b0019c
First working version of xBRZ upscaler
2024-08-17 15:25:26 +00:00
Ivan Savenko
7f5cd8a7aa
newSurface method now accepts Point instead of two integers
2024-08-17 15:25:25 +00:00
Ivan Savenko
0d44bf1506
Fix build
2024-07-19 12:30:10 +00:00
Ivan Savenko
b256919dab
Implemented per-surface alpha for images that have palettes with alpha
2024-07-19 12:03:29 +00:00
Ivan Savenko
9f3663b7d4
Remove unused method
2024-07-19 10:08:50 +00:00
Ivan Savenko
2f68beead1
Remove old code
2024-07-19 10:08:50 +00:00
Ivan Savenko
5409936509
Fix build with older SDL
2024-07-19 10:08:50 +00:00
Ivan Savenko
f11c5f62e1
Remove no longer needed code
2024-07-19 10:08:50 +00:00
Ivan Savenko
47de9a62dc
Created separate classes for shared, unchangeable image and image
...
manipulators owned by UI elements
2024-07-19 10:08:50 +00:00
Alexander Wilms
781328f282
Convert C-style casts to the more verbose C++ style
2024-01-10 00:30:35 +00:00
Alexander Wilms
5e9f98b15c
Resolve intentionality issues
2024-01-10 00:23:24 +00:00
Alexander Wilms
f3277b7953
Define each identifier in a dedicated statement
2024-01-10 00:22:23 +00:00
Alexander Wilms
f01ec55d21
Use the "nullptr" literal.
...
"nullptr" should be used to denote the null pointer
2023-10-27 18:18:59 +00:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
...
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Laserlicht
2cb28178ae
code review
2023-09-10 20:52:35 +02:00
Michael
20fd0d8901
fix cursor issue
2023-09-02 18:35:32 +02:00
Michael
40c7ddcaf4
dim adventuremap
2023-08-29 22:22:22 +02:00
Ivan Savenko
f13a53c1d9
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
Ivan Savenko
0b99fc0ccb
Show message box when H3 data is missing
2023-08-06 18:16:32 +03:00
Ivan Savenko
5faaf175f9
Added debug information to SDL-related crashes
2023-08-06 13:31:10 +03:00
Ivan Savenko
43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
2023-07-31 21:07:30 +03:00
Ivan Savenko
8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
...
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00