56cd172b82
Fixed #296
...
Partial fix for #314
2010-11-15 07:15:10 +00:00
4d171bd53c
-rewrote GarrisonInt with use of object capturing
...
- BitmapHandler can now load images from any format supported by SDL_Image
note: file can have any possible format but extension should be .bmp or .pcx
- fixed some warnings
2010-08-27 16:20:35 +00:00
6b8718b046
* partially done support for resolutions smaller than 800x600 by screen scrolling
2010-08-23 15:16:40 +00:00
9c60629bcf
* minor changes
2010-08-17 14:58:13 +00:00
844d170b4f
* Town portal implemented
2010-08-04 13:41:01 +00:00
2b899d5777
Fixed #544 . Final fix for #493 .
2010-07-26 20:56:39 +00:00
8487653a8e
Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
2010-07-23 12:02:15 +00:00
2f996f14ba
Exchanging artifacts between slots should work again nicely. Minor fixes.
2010-07-21 19:50:15 +00:00
931949e349
A bunch of spellbook-related fixes : #91 , #454 , #462 , #526 , #527 , #536
2010-07-21 10:09:29 +00:00
80f49badc9
Implemented Scuttle Boat and Dimension Door spells.
...
Fixed #417 and #418 .
Moved / refactored some code. Minor fixes.
2010-03-20 22:17:19 +00:00
ad841f7fea
Implemented Summon Boat spell.
2010-03-10 23:16:30 +00:00
e6f31b7500
Compilation fixes for VC10.
...
Changes towards hot-seat support.
2010-02-20 13:24:38 +00:00
d53e4d7c1a
* (hopefully) fixed battle interface in hotseat mode
...
* fixed a bug when defending player (human) attacks in battle with two-hex unit from top-right or bottom-right direction
2010-02-19 16:02:34 +00:00
3dbeaa5ef8
- Moved most of text output to original fonts
...
- Temporary disabled ttf output
2010-02-02 16:24:53 +00:00
23a32ebf7a
* fixed bug #20
...
* minor changes
2010-01-29 16:19:12 +00:00
b0a587ff08
* fixed #282 , #295 and partially #299
2010-01-28 17:23:01 +00:00
f99c4d3c66
Fixed #110 .
...
Some minor changes / fixes.
2009-11-13 16:02:25 +00:00
db4ee5844f
* implemented 206 and 207 from mantis
2009-11-08 14:44:58 +00:00
78517a4397
* fixed previous fix
...
* fixed bug #20 from mantis
2009-10-03 10:51:05 +00:00
579b7236b7
Fixed crash when r-clicking spell.
2009-08-23 18:23:21 +00:00
fe2085fe42
* support for new creature abilities: hate, spell cost decreasing, spell vulnerability
...
* fixed crash when vcmiistari is applied on hero without spell book
2009-08-23 13:41:57 +00:00
1d765e8f29
Second part of GUI reorganization. Some things may not work properly.
2009-08-11 16:05:33 +00:00
a91ab8872b
First part of GUI reorganization: extracted CGuiHandler from CPlayerInterface.
...
Minor fixes for Creature Generators and recruitment window.
2009-08-06 22:36:51 +00:00
1c2edcf496
* support for new objects:
...
- magic plains
- fiery fields
- rock lands
- magic clouds
- lucid pools
- holy ground
- clover field
- evil fog
2009-07-21 13:53:26 +00:00
2f73b6cd1e
* pressing enter or escape close spellbook
...
* spellbook shows adventure spells when opened on adventure map
* removed redundant quotation marks from skills description
* erasing path after picking objects with last movement point
2009-07-03 19:57:14 +00:00
6be7a77fee
Linux video player updates.
2009-06-27 23:33:59 +00:00
60f7048662
Finished BIK handler. Refactored CVideoPlayer. Added intro and main menu animation. (Win only).
2009-06-24 06:56:36 +00:00
191aebed58
Fix y position for video under linux/windows.
2009-06-23 00:01:25 +00:00
3e7a180613
* playing smk videos on Windows (currently only spellbook animation)
2009-06-22 11:12:40 +00:00
c3139125b4
Fixed several spellbook glitches.
2009-06-20 02:14:25 +00:00
2f39106ff8
Spell book animations.
2009-06-20 01:42:19 +00:00
ae3fa69134
* next part of exchange window
...
* changed some CDefHandlers to CDefEssential (the second is less memory consuming)
* minor changes
2009-06-17 16:46:16 +00:00
429b226517
* moved a few files
2009-05-20 10:08:56 +00:00
4c0936a3dc
* further code reorganization
2009-05-20 09:02:50 +00:00
047590427f
* support for new hero bonuses (BLOCK_MORALE, SECONDARY_SKILL_PREMY (archery), AIR_SPELL_DMG_PREMY, EARTH_SPELL_DMG_PREMY, FIRE_SPELL_DMG_PREMY, WATER_SPELL_DMG_PREMY, BLOCK_SPELLS_ABOVE_LEVEL, SPELL_IMMUNITY, BLOCK_MORALE, FIRE_SPELLS, AIR_SPELLS, WATER_SPELLS, EARTH_SPELLS, SPELL, SPELLS_OF_LEVEL). It means that following artifacts are now supported:
...
- Orb of the Firmament
- Orb of Silt
- Orb of Tempestuous Fire
- Orb of Driving Rain
- Bow of Elven Cherrywood
- Bowstring of the Unicorn's Mane
- Angel Feather Arrows
- Tome of Fire Magic
- Tome of Air Magic
- Tome of Water Magic
- Tome of Earth Magic
- Recanter's Cloak
- Orb of Inhibition
- Pendant of Dispassion
- Pendant of Second Sight
- Pendant of Holiness
- Pendant of Life
- Pendant of Death
- Pendant of Free Will
- Pendant of Negativity
- Pendant of Total Recall
- Spellbinder's Hat
- Spirit of Oppression
- Sphere of Permanence
I hope I listed them all here :). Please try them and report if something's wrong.
2009-05-03 16:14:16 +00:00
f9ae91d88c
* further changes towards support for ranged spells
...
* added info about author & license in files
2009-04-15 14:03:31 +00:00
985b4930e4
Major changes to the GUI. Introduced list of interfaces (listInt) containing pointers to all shown interfaces / windows. Only top layer is active and regularly updated.
...
Windows should be shown using pushInt and closed with popInt or PopIntTotally (if interface needs to be also deleted).
Some things are not working yet properly, I'll try to fix them ASAP.
2009-04-14 12:47:09 +00:00
9dbe9bd277
Reverted r731
2009-02-14 14:37:13 +00:00
96a7e1600b
?!?
2009-02-14 13:51:21 +00:00
fd07f7f33e
Experimental commit...
...
* spellbook displays only spells known by Hero
* further fixes for leveling-up
2009-02-14 10:11:07 +00:00
fa11c06bdc
* our changes
...
* centered spellBook
* magic arrow animation fits battle window
* preventing different battle animations from getting out of appropriate rect
2009-01-07 19:40:19 +00:00
b114582857
* corrected indentation
...
* centered battle interface
* battle cursor while 1024x768 is now correct
* new version of settings.txt from Tow
2008-12-23 13:59:03 +00:00
633b0007ba
some warning & code cleanup - nothing significant
2008-12-21 19:17:35 +00:00
c4bcf7b880
* better support for non-800x600 resolutions
...
* Merged CPreGameTextHandler into CGeneralTextHandler and moved to VCMI_Lib.dll (update your project files)
* Genius AI will be used as a default AI
* more code for save/load
2008-11-28 01:36:34 +00:00
20a6e05718
small fixes
2008-10-17 17:43:25 +00:00
929ce79ad4
* general improvements in battles
...
* calls for spell casting in battles (they usually crash VCMI server)
2008-10-17 16:30:56 +00:00
6a3d0b666f
* directional attack in battles
...
* CSystemOptionsWindow partially done
* added a few consts and references to improve performance
2008-09-25 14:09:31 +00:00
c5c9127673
* fixed a few problems with refreshing screen during blitting using CSDL_Ext::printAtMiddle
...
* fixed drawbacks in displaying secondary skills in hero window
* fixed two bugs with spellBook
* corrected order of spells in spellBook
* spellBook is opened when hero in battle is left-clicked
2008-09-16 15:23:44 +00:00
cc1b5f37cd
* fourth part of spellbook
...
* small fixes
2008-09-15 16:46:54 +00:00
ae6e260107
* third part of spellBook
...
* probably finished counterattacking
2008-09-12 13:06:53 +00:00