Konstantin
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86f5d6de69
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
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Tomasz Zieliński
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88c436691d
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Simplify logs
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2023-04-20 16:26:06 +02:00 |
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Tomasz Zieliński
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09b493681b
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More iterations, higher gravity constant for better results.
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2023-04-20 16:13:30 +02:00 |
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Tomasz Zieliński
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55d7d7b9b5
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Fix coefficients to make dead code actually be used sometimes.
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2023-04-20 12:44:32 +02:00 |
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Tomasz Zieliński
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00d7901e59
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Add another placement technique - swap two misplaced zones. Don't move same zones in consecutive iterations.
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2023-04-20 12:24:57 +02:00 |
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Tomasz Zieliński
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c34b1cd713
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Fix warning-as-errors.
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2023-04-19 08:45:23 +02:00 |
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Tomasz Zieliński
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d841655c1d
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Scale fuzzy edges with map size.
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2023-04-18 22:34:26 +02:00 |
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Tomasz Zieliński
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15592c3aff
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Change metric to create more interesting zone shapes.
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2023-04-18 22:01:51 +02:00 |
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Tomasz Zieliński
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39154737a5
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Use std::optional instead of boost::optional.
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2023-04-18 19:34:54 +02:00 |
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Tomasz Zieliński
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6551585f96
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Start with low stifness to let zones pass through each other - typical temperature fall.
(cherry picked from commit 435b9f7881 )
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2023-04-18 19:21:33 +02:00 |
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Tomasz Zieliński
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8d5cd6d072
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Randomize starting positions a bit so zones don't fall exactly on the grid.
(cherry picked from commit 33eb28b570 )
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2023-04-18 19:21:28 +02:00 |
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Tomasz Zieliński
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fc91152da7
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Fixed zones getting actually randomized after construction. Tweaks to algorithm, now it's considerably better.
(cherry picked from commit c13019059f )
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2023-04-18 19:21:19 +02:00 |
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Tomasz Zieliński
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2d7a819939
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Parameters which work well for Jebus - accessible desert and Blue placed away from Red
(cherry picked from commit 42c6127c79 )
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2023-04-18 19:21:13 +02:00 |
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Tomasz Zieliński
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494f4eaa3f
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Simple solution that works - by ChatGPT :)
(cherry picked from commit 7c6e4bc2fe )
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2023-04-18 19:21:06 +02:00 |
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Tomasz Zieliński
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a1f094776f
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Use fixed starting positions for now.
(cherry picked from commit 43c51805f5 )
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2023-04-18 19:20:57 +02:00 |
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Tomasz Zieliński
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7d2745fda6
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Simplified target function comparison.
(cherry picked from commit 809f6344ff )
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2023-04-18 19:20:50 +02:00 |
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Tomasz Zieliński
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48c11f661b
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Fix zone attraction
(cherry picked from commit 164ecaea60 )
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2023-04-18 19:20:40 +02:00 |
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Tomasz Zieliński
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3f83eaafc4
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Fix distance check
(cherry picked from commit 319f289dc4 )
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2023-04-18 19:20:32 +02:00 |
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Tomasz Zieliński
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64adc9983d
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- Fixes for corectness
- Space apart starting zones of players
(cherry picked from commit 80be12ac68 )
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2023-04-18 19:20:23 +02:00 |
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Tomasz Zieliński
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09d50a5e9f
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First draft that kinda works.
(cherry picked from commit 7dd5a9c15d )
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2023-04-18 19:20:12 +02:00 |
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Konstantin
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7a5775a9f9
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
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Ivan Savenko
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b354f99cc3
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Merge pull request #1936 from IvanSavenko/cpp_17_upgrade
Upgrade c++ standard to c++17
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2023-04-14 19:21:17 +03:00 |
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Ivan Savenko
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44b83b2e11
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Merge master -> develop
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2023-04-14 16:51:35 +03:00 |
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Tomasz Zieliński
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74d028d951
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Use product instead of distance sum for Subterranean Gate placement.
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2023-04-12 09:31:09 +02:00 |
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Tomasz Zieliński
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e6eafca2d0
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Place Mines after Monoliths.
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2023-04-12 07:48:44 +02:00 |
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Ivan Savenko
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644f0f4b32
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Removed ARRAY_COUNT in favor of std::size
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2023-04-12 01:04:26 +03:00 |
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Ivan Savenko
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63b197b78a
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Converted attributes to use c++17 functionality
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2023-04-12 01:03:14 +03:00 |
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Ivan Savenko
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dfa2e2a349
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Merge beta into develop
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2023-04-11 19:37:35 +03:00 |
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DjWarmonger
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d9a2621231
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Merge pull request #1939 from vcmi/fix_top_of_map_objects
Merging after positive review.
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2023-04-11 10:40:18 +02:00 |
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Tomasz Zieliński
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3c87b3934d
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Do not place object visible tiles over the top of the map.
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2023-04-10 19:26:53 +02:00 |
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Konstantin
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fedf7d377c
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vcmi: remove TFaction
This is a huge change and will break save compatibility
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2023-04-10 19:28:16 +03:00 |
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Tomasz Zieliński
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cf1f9c456b
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Removed unrelated comment
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2023-04-07 21:40:47 +02:00 |
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Tomasz Zieliński
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37f1bf9d78
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Merge remote-tracking branch 'origin/beta' into fix_pandora_amounts
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2023-04-07 21:26:36 +02:00 |
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Tomasz Zieliński
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f1c52f501d
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Fix Pandora Box creature amounts to match OH3 exactly.
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2023-04-07 21:23:34 +02:00 |
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Ivan Savenko
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1590c710dd
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Merge pull request #1886 from rilian-la-te/fix-rmg-levels
vcmi: fix rmg header levels
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2023-04-07 12:43:34 +03:00 |
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Konstantin
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a04d8b34f3
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vcmi: fix rmg header levels
It was printed as char, not as int.
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2023-04-06 12:48:53 +03:00 |
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Konstantin
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11b237a23c
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
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Tomasz Zieliński
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aca227b5e4
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Manually adjust the position of town - noticeable on S maps.
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2023-04-01 17:07:43 +02:00 |
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Tomasz Zieliński
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46a24043e8
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Add back Mines.
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2023-03-29 17:06:17 +02:00 |
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Tomasz Zieliński
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401f2342c0
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Place Mines after Towns and Monoliths.
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2023-03-29 16:54:22 +02:00 |
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Tomasz Zieliński
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5ed3c2d518
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Place towns and monoliths first - preferably at the zone border.
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2023-03-29 16:25:13 +02:00 |
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Tomasz Zieliński
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045942fd68
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Fixed warning-as-error
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2023-03-28 18:25:56 +02:00 |
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Tomasz Zieliński
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b184e80b72
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Use the most suitable template for object
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2023-03-28 17:53:08 +02:00 |
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Tomasz Zieliński
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49c029ea6c
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Minor refactor
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2023-03-28 17:13:24 +02:00 |
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Tomasz Zieliński
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b3a457c71a
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Skip objects with value too low to be placed in the zone.
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2023-03-27 17:29:46 +02:00 |
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Tomasz Zieliński
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511a42f9b9
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Oops missed that part.
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2023-03-27 09:35:52 +02:00 |
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Tomasz Zieliński
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18a87d1ec0
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Distribute limited objects evenly in zones with matching terrain
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2023-03-27 09:09:58 +02:00 |
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Tomasz Zieliński
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a88e1dc1f6
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Add only one template per object
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2023-03-27 08:44:49 +02:00 |
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Andrii Danylchenko
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a0de223901
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Merge pull request #1772 from vcmi/fix_invalid_native_terrain
Fix the case of invalid native town type
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2023-03-26 13:19:01 +03:00 |
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Tomasz Zieliński
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00a77e3c5f
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Probably found the root cause of terrain problems.
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2023-03-25 18:52:18 +01:00 |
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