1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-08-08 22:26:51 +02:00
Commit Graph

19102 Commits

Author SHA1 Message Date
d64dfa0a23 showInfoDialog should be compatible with interfaces other than advmapint. 2008-01-20 12:34:39 +00:00
34f791a0bf * moved tools to the tools Folder
* added Wpasujbud tool.
2008-01-19 20:24:01 +00:00
efd09f0a68 fixed misc5 bug, hero backpack, strange bug with hero portrait (LClick) 2008-01-19 18:58:24 +00:00
e3f40e6907 first part of artifacts on hero window - small problem with misc5 slot (most probably in AmbarCendamo) 2008-01-19 13:19:58 +00:00
231593e83d Animated buildings in the castle. 2008-01-19 12:26:55 +00:00
2e25e040d5 Fixing buildings in castle and related improvements. 2008-01-19 11:55:04 +00:00
4b772315bb Buildings in town (tylko zamek, trzeba inaczej sortować, jeden budynek źle trafiony) 2008-01-15 21:38:01 +00:00
bce31ba91b another part of hero window and other improvements 2008-01-15 18:50:52 +00:00
0fc7d5b795 another piece of hero window 2008-01-13 19:42:21 +00:00
d55b020dbd a bit more of hero window 2008-01-13 16:24:24 +00:00
2d8a513fc2 New tool for extracting imgs from def (written in C++/CLI). 2008-01-12 18:03:21 +00:00
7968aebe1a bugfix, a bit more of hero window 2008-01-12 12:55:45 +00:00
b976857c6c Now features in town interface:
* town garrison
* creature growths
* town big pic
2008-01-12 11:32:40 +00:00
0b2acef70f I do not have that file in /Data (and most players too). Use bitmaps from .lod-s only. 2008-01-11 19:28:43 +00:00
2ce033aba9 heroWindow is now show/hideable ;] 2008-01-11 18:56:39 +00:00
e62cfed95f a bit of hero window
help needed - make something to prevent changing surface stored in CHeroWindow::background. I do not overwrite it, but it changes dramatically with every call of CHeroWindow method!

And besides - is there anything to make my window displayed easily, without calling show() every frame when it should be displayed? any machanism?
2008-01-10 19:01:25 +00:00
9530fb42c2 Reading buildings in the castles - still needs more testing and improvents. 2008-01-09 19:59:23 +00:00
b334dbd79d Town interface and minor improvements. 2008-01-09 17:21:31 +00:00
a4e4c97776 possibly handles all H3 maps inculding RoE 2008-01-08 16:08:25 +00:00
ef90e6140f hero animation speed now independent 2008-01-08 13:31:44 +00:00
8c651b5021 - repaired wrong decompressing defs type 2 (mainly effected shadows)
- fixed #34
- correctly working most of CCreatureHandler (except displaying only specific part of animation)
2008-01-07 18:24:05 +00:00
e44c6b47f3 - rename
- partially written CCreatureAnimation
2008-01-06 18:07:03 +00:00
f518ffdfac Handling custom properties of resources (except of guards). 2007-12-28 00:00:57 +00:00
644a494589 Finished treasure chests. 2007-12-27 23:43:36 +00:00
d3f5a1c1e7 Finished drawing selection window for treasure chest.
(trzeba dorobic jego zamykanie, zwrocenie infa, zwrot pamieci)
2007-12-27 00:11:46 +00:00
d116caeb26 some improvements in map randomizing, most things done. If you want to do sth with this, do it ;]. 2007-12-26 13:57:38 +00:00
01c996591a More stuff for selection window. 2007-12-25 16:25:53 +00:00
06a081c924 Arrays allocated with new[] must be deleted with delete[] 2007-12-23 16:46:33 +00:00
6c2cf4ba29 * hopefully fixed #46
* minor improvements
2007-12-23 16:25:14 +00:00
7db86e5f9e * code reorganization (posiekałem potwora!) 2007-12-22 21:06:49 +00:00
daa9217979 * working info about collecting resources in infoBar
* minor fixes
2007-12-22 18:04:34 +00:00
e427974875 * code reorganization
* minor stuff for resource <-> infoBar interaction
2007-12-22 14:40:27 +00:00
84261a5de8 * bugfixes in infobar
* new week animation
2007-12-20 23:07:02 +00:00
6cd90195f4 * major optimization of infoBar drawing
* new day animation (TODO: dorobic zeby pierwsza klatka wchodzila - wkrotce sie tym zajme)
* some stuff for selection window
* minor improvements
2007-12-19 00:06:51 +00:00
e12976a9fe small update 2007-12-15 15:33:14 +00:00
c1a2a93a2d some stuff on randomizing cregens. Needs a lot of polishing, wirting unwritten funcs, checking ranges and behavoiurs, tests, etc...
1) CTown is incorrectly assigned - should be repaired asap (if you could...)
2) bad printing prioring while not on def list - i will try to handle this
3) something wrong with rand - returns same values too often (more tests? replace?)

Those things are mostly bugs. If anything is not fixed or described by me as 'I'll fix that' by the end of this week, it will be considered as 'assigned also to Tow' and I will expect your help.
2007-12-14 18:49:41 +00:00
b0648b4c63 support for Ab maps, needs a bit of testing 2007-12-13 17:42:12 +00:00
f7d3089174 static FoW 2007-12-11 18:49:24 +00:00
56ed228cb1 minimap completety fixed (never use float for precise int calculations!) 2007-12-09 14:02:11 +00:00
aef05b45fc More bugfixes. 2007-12-09 12:42:45 +00:00
c27f2359bd small bugfix 2007-12-07 16:54:07 +00:00
4a6ffa94d0 part of minimap revealing 2007-12-06 19:54:31 +00:00
62237573c8 optimized hero list updating 2007-12-06 19:19:25 +00:00
ae0be1f79e Bugfix - it should work now. 2007-12-06 19:06:07 +00:00
58f1a2169f faster FoW in minimap, does not work, compiler errors 2007-12-06 18:55:58 +00:00
c8c0d0eaaf Bugfixes for AI, Callback Interface, logging macrodefs. 2007-12-06 18:32:06 +00:00
e1b2ae0df1 Several bugfixes and half-done things. 2007-12-01 12:50:33 +00:00
7c0f9afc9f correct detection of blocked pos after disappearing objects and hero movement 2007-11-29 18:45:47 +00:00
ea8ab56cea * recalculationg positions for blocked/visitable
* improvements in deleting objs
* to be tested
2007-11-25 18:32:11 +00:00
fa5079809f Partially done resources. 2007-11-25 13:16:45 +00:00