yupsi
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092dac1f63
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Fixed #262 (double quotes in some messages).
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2011-10-19 07:06:08 +00:00 |
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DjWarmonger
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95f23cf20f
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Support for Bind ability.
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2011-10-17 08:24:51 +00:00 |
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yupsi
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4c2bbad18e
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Fixed #746 (2-hex units on the left edge of combat field).
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2011-10-16 20:19:18 +00:00 |
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yupsi
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828a3f0776
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Fixed #427 (custom quest messages).
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2011-10-16 19:24:05 +00:00 |
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Frank Zago
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e43ac3fa06
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Fixed alignment issue on sparc. Minor optimization of CCreatureAnimation::nextFrameT.
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2011-10-13 04:33:19 +00:00 |
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yupsi
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7ed83864e7
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Fixing #222 (hero/town order saving).
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2011-10-10 20:37:11 +00:00 |
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DjWarmonger
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e0baffd0d0
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Fix for Dispell Beneficial Spells.
It should be marked as supported now.
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2011-10-10 06:18:38 +00:00 |
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DjWarmonger
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b4d0ebf9ab
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Support for Mana Channeling ability.
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2011-10-09 11:23:24 +00:00 |
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DjWarmonger
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5e40d3da72
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Support for Enchanter ability.
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2011-10-09 07:20:23 +00:00 |
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DjWarmonger
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d607d90a91
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Support for Fear & Fearless ability.
Ogre Magi can now cast too.
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2011-10-08 17:10:43 +00:00 |
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Ivan Savenko
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89bd7e273d
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- fixed #808
- Implemented Json validator and schema for buildings.json
- several fixes for Json writing
- fixed several gcc warnings
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2011-10-08 16:58:25 +00:00 |
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Frank Zago
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7b1ede449d
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Removed last instances of readNormalNr. Made readChar an inline.
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2011-10-08 16:06:11 +00:00 |
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DjWarmonger
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0903d6037c
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New pack - BattleEffectTrigger for various one-shot effects with animation
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2011-10-08 13:02:58 +00:00 |
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DjWarmonger
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f4fc77ccb8
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Creature spells are now functional.
It includes Master Genie, Archangel, Faerie Dragon & Elementals
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2011-10-08 09:11:36 +00:00 |
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DjWarmonger
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47740cd683
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Minor fix.
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2011-10-08 07:19:29 +00:00 |
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DjWarmonger
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9a1460c2e0
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Handling of cursor for creatures casting spells.
Lots of refactoring.
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2011-10-08 06:59:36 +00:00 |
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Frank Zago
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c8f837b51b
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Cleaned-up pcx loader.
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2011-10-08 05:44:37 +00:00 |
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Frank Zago
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8403d177aa
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Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines.
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2011-10-08 01:23:46 +00:00 |
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Frank Zago
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8963293c07
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Avoid soname versioning for AI libraries. These libraries are dlopened so there is no need to make them versioned at all.
Signed-off-by: Peter Lemenkov <lemenkov@gmail.com>
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2011-10-06 01:21:25 +00:00 |
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Frank Zago
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28231fee98
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Newest GCC linker requires that every necessary library must be explicitly mentioned - no implicit linking allowed.
Signed-off-by: Peter Lemenkov <lemenkov@gmail.com>
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2011-10-06 01:11:23 +00:00 |
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Frank Zago
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16c23bbf4e
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Fixed one bad condition; and a compile fix.
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2011-10-06 00:27:27 +00:00 |
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yupsi
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583aca8912
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Move hero/Next hero buttons being blocked when they should (#204)
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2011-10-04 19:43:49 +00:00 |
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DjWarmonger
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8c2dd9fdce
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More mechanics for creature spells.
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2011-10-04 13:12:29 +00:00 |
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DjWarmonger
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fa6bddcad5
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A bunch of mechanics & refactorings.
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2011-10-03 19:29:36 +00:00 |
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DjWarmonger
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27a82af24c
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Proper handling of cursor.
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2011-10-02 15:29:12 +00:00 |
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DjWarmonger
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f1f416c890
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Fixed (unnecessary?) deadlock in BattleStacksRemoved. Daemon summoning is pretty functional.
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2011-10-02 13:59:12 +00:00 |
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DjWarmonger
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07b8f87fb7
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Partial support for Daemon Summoning.
It freezes for unknown reason, but still.
Minor fixes.
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2011-10-02 07:16:34 +00:00 |
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DjWarmonger
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6fdb984799
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Lots of refactoring & work for creature spells.
No new features yet, but summon elementals now work properly again.
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2011-10-01 19:56:54 +00:00 |
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Michał W. Urbańczyk
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623325ca61
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Ouch. Thing was for branch only.
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2011-09-27 22:03:43 +00:00 |
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Michał W. Urbańczyk
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bdd66b6537
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Zmiany do Programming challenge.
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2011-09-27 21:54:40 +00:00 |
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Frank Zago
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5d4cfc0d0f
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Fixed #382.
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2011-09-26 00:01:47 +00:00 |
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Frank Zago
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14261d6be9
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Removed debug trace.
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2011-09-25 18:59:59 +00:00 |
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Frank Zago
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4a3d1a22d6
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Only draw the necessary borders for a message window. Fixes #388.
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2011-09-25 18:44:13 +00:00 |
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Frank Zago
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1f9e97005f
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When changing resolution, both screen? and res? must be set. Fixes #813.
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2011-09-25 16:39:13 +00:00 |
|
Frank Zago
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ddd3d166b1
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Let user add maps in his home directory. Linux only.
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2011-09-25 15:41:03 +00:00 |
|
Frank Zago
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01566fcde1
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Patch from Yupsi. Hero sleep/wake-up. Fixes #162 and #601.
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2011-09-24 16:46:23 +00:00 |
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Frank Zago
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6dd9d416b4
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Fixed #812.
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2011-09-24 01:24:11 +00:00 |
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Frank Zago
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c4b8039c1e
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Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
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2011-09-24 01:15:36 +00:00 |
|
Frank Zago
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c481177515
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Fixed #815.
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2011-09-24 00:32:55 +00:00 |
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Ivan Savenko
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d113517db4
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- fixed #108, #798, #810
- fixed several gcc warnings
- some work on JSON (const char* as input, no crash on missing value)
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2011-09-23 15:58:18 +00:00 |
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Michał W. Urbańczyk
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750995f7f9
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A patch from Gesh fixing and #819 and removing reduntant #ifdefs (DLLHandler is win-only anyway).
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2011-09-22 14:21:53 +00:00 |
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Michał W. Urbańczyk
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6ef44bde5a
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Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
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2011-09-19 20:50:25 +00:00 |
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ori.bar
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74fafbedbf
|
Fix #807
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2011-09-17 18:15:10 +00:00 |
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DjWarmonger
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1e4a08529c
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Path for #773 from Yupsi
+ some refactorings
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2011-09-15 05:41:47 +00:00 |
|
Frank Zago
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0cfb2deeaf
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Reverted r2382; add zvs to the game data (linux); simplified BitmapHandler::loadBitmap().
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2011-09-14 05:27:49 +00:00 |
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Frank Zago
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479a714dbf
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Better fix than r2381.
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2011-09-13 03:31:17 +00:00 |
|
Frank Zago
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bc8bfc2c9c
|
Fixed path to zvs (bug #809); fix from from vaderas.
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2011-09-13 02:33:09 +00:00 |
|
Frank Zago
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c46cb29446
|
sex is uninitialized (a virgin ?). Fixed a typo.
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2011-09-13 01:46:11 +00:00 |
|
Frank Zago
|
4dedfcabd1
|
Compile fix.
|
2011-09-13 01:45:28 +00:00 |
|
DjWarmonger
|
e9991f7932
|
Fixed #797. Minor tweaks.
|
2011-09-10 15:06:48 +00:00 |
|