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Commit Graph

6708 Commits

Author SHA1 Message Date
Dydzio
0cb6515ae8 VCAI tweaks (#311)
* Add extra priority support for town capture evaluation
* Improve building algorithm
* GatherArmy: check free gold instead of total for when hiring heroes
2017-07-15 01:15:08 +03:00
Dydzio
98140aab6b Add option to toggle monthly artifact change in black market (#341)
* Add black market art change as hardcodedFeature
2017-07-15 00:46:18 +03:00
ArseniyShestakov
ea0ceb1805 Merge pull request #323 from vcmi/CStackTweaks
CStack tweaks
2017-07-15 00:42:08 +03:00
ArseniyShestakov
006fa6c6df Merge pull request #332 from FeniksFire/SmallBugFix
Fix handling damage from obstacles
2017-07-15 00:09:37 +03:00
AlexVinS
df13851176 fixed wrong battle result 2017-07-14 23:43:03 +03:00
AlexVinS
2fb531b6d0 Display actual moral and luck for batlle stack 2017-07-14 21:42:36 +03:00
Arseniy Shestakov
6abc88c2bf CMake: set _WIN32_WINNT to 0x0600 for FuzzyLite 6
Now CMake builds will require Windows Vista or newer
2017-07-14 21:35:49 +03:00
AlexVinS
9586fd9b0a quick fix 2017-07-14 19:14:34 +03:00
Arseniy Shestakov
98406d127d CGMonolith: fix crash on initialization here too 2017-07-14 16:50:29 +03:00
ArseniyShestakov
77ca27b90b Merge pull request #340 from dydzio0614/navalbattlefieldfix2
Add proper handling for ship-to-ship battlefield
2017-07-14 16:30:40 +03:00
Dydzio
50b0773aab Formatting change 2017-07-14 15:24:50 +02:00
Arseniy Shestakov
4bf1c9a9a3 Campaigns: fix crash on CMap::instanceNames serialization 2017-07-14 15:37:40 +03:00
Arseniy Shestakov
ee7862b12f CGSubterraneanGate: fix crash on initialization
There is some reason it's appear in campaign maps.
2017-07-14 15:03:55 +03:00
Arseniy Shestakov
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Dydzio
85eb159e58 Minor code simplify 2017-07-13 21:44:22 +02:00
ArseniyShestakov
564cf05117 Merge pull request #339 from dydzio0614/vscleanup
Visual Studio project files tweaks
2017-07-13 21:16:23 +03:00
Dydzio
18f2e0ed96 Invalidate unavailable tiles as obstacle candidates 2017-07-13 18:51:56 +02:00
Dydzio
ee3f6c9b88 Block appropiate hexes on ship-to-ship battlefield 2017-07-13 16:47:28 +02:00
Dydzio
7bf1b91235 Visual Studio files tweaks 2017-07-13 13:18:40 +02:00
Alex Dunn
1d735503d1 CMake: fix macOS app bundle (#337)
Currently the vcmiclient binary is left behind in the build directory.
2017-07-13 11:29:23 +03:00
Arseniy Shestakov
99d3b9e37a CMake: add all launcher headers to CMakeLists.txt 2017-07-13 02:44:58 +03:00
Arseniy Shestakov
dbcd79c48a Code cleanup: remove double and unneded semicolons 2017-07-12 22:01:10 +03:00
AlexVinS
09df2dcfbb fixed possible race condition 2017-07-12 19:40:14 +03:00
AlexVinS
78885b8acc fixed possible race condition 2017-07-12 18:51:36 +03:00
AlexVinS
a85bf3638f fixed illegal memory access 2017-07-12 18:32:22 +03:00
AlexVinS
bc626c2446 Fixed race condition 2017-07-12 18:26:20 +03:00
AlexVinS
2c525fc76e Attempt to fix headless tests crash. 2017-07-12 17:02:25 +03:00
AlexVinS
f1d35dd3f2 [c::b] update 2017-07-12 15:43:03 +03:00
ArseniyShestakov
a9c10633ab Merge pull request #336 from dydzio0614/blackmarketfix
Fix black market behavior to match H3
2017-07-12 15:08:42 +03:00
Dydzio
252f68cb1a Fix black market behavior to match H3 2017-07-12 01:21:00 +02:00
ArseniyShestakov
2cf7c7b234 Merge pull request #335 from dydzio0614/bug2476_fix2
Fix #2 for bug #2476
2017-07-11 15:40:35 +03:00
Dydzio
182210421d Fix #2 for bug #2476 2017-07-11 14:04:43 +02:00
Arseniy Shestakov
7e9b9ccad8 AppVeyor: build all branches 2017-07-10 22:41:17 +03:00
ArseniyShestakov
fcd63cd982 Merge pull request #333 from dydzio0614/RealFullscreen
Add optional real fullscreen mode support
2017-07-10 21:04:24 +03:00
AlexVinS
3bc082a1c5 Reduced code duplication in CHealthTest 2017-07-10 09:30:23 +03:00
AlexVinS
e677373241 tweak 2017-07-10 08:53:29 +03:00
AlexVinS
1fe01b7254 Moved defensive stance log message building to server side. 2017-07-10 04:05:36 +03:00
AlexVinS
de01a797a6 added more tests 2017-07-09 22:31:00 +03:00
AlexVinS
2d0613b40b Added some CHealth tests. 2017-07-09 22:15:06 +03:00
AlexVinS
ea3502ed60 Removed CStack::totalHealth() 2017-07-09 20:23:51 +03:00
AlexVinS
44fc0cb57b Broken CHealth dependency on CStack 2017-07-09 19:49:52 +03:00
AlexVinS
f0713c1d36 Better handling of HYPNOTISED stacks in case of spellcasting 2017-07-09 16:55:10 +03:00
FeniksFire
43d324b561 Fix handling damage when stack wait in moat.
Currently stack don't take any damage from moat when he stay in same
place.
2017-07-09 15:07:20 +02:00
AlexVinS
00bd1bd100 formatting 2017-07-09 15:49:37 +03:00
FeniksFire
ce09da783a Fix taking double damage from the same moat.
When stack move to the double moat in the fortress, he will be damaged
twice. I fixed it like in original h3, now stack will be damaged once a
time.
2017-07-08 21:44:26 +02:00
AlexVinS
7bf8c9bd69 fixed and cleanup 2017-07-08 21:20:38 +03:00
Alexander Shishkin
88ea28ca8d Merge pull request #334 from dydzio0614/patch-2
Adding myself to authors
2017-07-08 20:54:13 +03:00
Dydzio
9fb9bef272 Adding myself to authors 2017-07-08 19:48:29 +02:00
AlexVinS
4f14f22d3a Unified CStack ammo, casts and counterattacks
* it is possible now to add casts and shoots OTF (f.e. with spell bonus)

Centralized stack 'ammo' loading from bonus system.
* introduced small proxy class for local bonus cache
(no need to use global cache if particular selector used on node only in one place)
* handle killing resurrected creatures
* use IBonusBearer::MaxHealth() where possible
* Fixed https://bugs.vcmi.eu/view.php?id=2486
* Possible fix for 0 HP after resurrection.
* Hack-fixed https://bugs.vcmi.eu/view.php?id=2584
* Unified CStack health API
* Use CHealth for CStack count and health points
* increased SERIALIZATION_VERSION
2017-07-08 20:29:59 +03:00
Dydzio
c377f594a5 Add optional real fullscreen mode support 2017-07-08 18:43:04 +02:00