Ivan Savenko
0dcfd6e65c
Removed optional locking in waitWhileDialog method
2023-09-27 18:44:08 +03:00
Ivan Savenko
d6b9fa8fbd
Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock
...
- Removed CPlayerInterface::pim since this lock does not actually
protects LOCPLINT but rather entire game UI state
- added more logical CGuiHandler::interfaceLock
- interface lock is now non-recursive and is locked only once by initial
caller that want to access GUI
2023-09-27 18:33:52 +03:00
Ivan Savenko
97097c20ad
Merge pull request #2874 from SoundSSGood/exchange-window-update
...
Exchange window update
2023-09-27 15:50:52 +03:00
Ivan Savenko
71a1ed816a
Merge pull request #2892 from Laserlicht/highscore_menu
...
Highscore Menu & end video
2023-09-27 15:48:47 +03:00
Ivan Savenko
efe3393408
Merge pull request #2947 from Laserlicht/enableUiEnhancements_button
...
enableUiEnhancements button
2023-09-27 15:47:25 +03:00
Ivan Savenko
94dbde05a0
Merge pull request #2868 from IvanSavenko/simultaneous_turns
...
Simultaneous turns
2023-09-27 15:45:02 +03:00
Ivan Savenko
4d43562bca
Merge pull request #2924 from Laserlicht/datetime_android
...
Datetime android
2023-09-27 15:43:46 +03:00
Ivan Savenko
724eb7902e
Merge pull request #2950 from soulsource/feature/make-erm-compile-again
...
Make ERM compile again.
2023-09-27 15:42:33 +03:00
Ivan Savenko
d0046d29f2
Merge pull request #2957 from ProjectMutilation/fix-pvs-issues
...
Fixed some issues found by pvs
2023-09-27 15:40:37 +03:00
Ivan Savenko
9147fd49ab
Merge pull request #2932 from Laserlicht/mainmenu_layer
...
fix layer problem in mainmenu
2023-09-27 15:37:40 +03:00
Maxim Korotkov
ade7a035f5
artifactUtils: reduced cyclomatic complexity in check
...
Signed-off-by: Maxim Korotkov <korotkov.maxim.s@gmail.com>
2023-09-27 09:05:58 +03:00
Maxim Korotkov
59acf639da
client: render: fixed copy-past errror in genFromJson()
...
Signed-off-by: Maxim Korotkov <korotkov.maxim.s@gmail.com>
2023-09-27 09:05:58 +03:00
Maxim Korotkov
56061d116e
vcai: Combined cases with the same actions
2023-09-27 09:05:58 +03:00
Maxim Korotkov
f874d27797
AI: removed redundant checks
...
The pointers "up" and "down" were checked against nullptr
but it's always non-null
Also added curly braces for if statement. It's good practice
for avoiding shooting yourself to the foot
Signed-off-by: Maxim Korotkov <korotkov.maxim.s@gmail.com>
2023-09-27 09:05:58 +03:00
Laserlicht
242e0ffa4a
fix playername
2023-09-26 22:06:04 +02:00
Laserlicht
2738dc3190
better approach for redrawing
2023-09-26 21:12:04 +02:00
Laserlicht
bb358148d8
Update generalOptionsTab.json
2023-09-26 20:58:24 +02:00
Laserlicht
012f4b91b2
Update generalOptionsTab.json
2023-09-26 20:43:47 +02:00
Nordsoft91
8c6381b497
Merge pull request #2951 from Laserlicht/spell_icon
...
specific spell icon (artifacts)
2023-09-26 20:13:19 +02:00
Nordsoft91
12eac2d4ba
Merge pull request #2941 from Laserlicht/spellbook
...
Big Spellbook
2023-09-26 20:12:30 +02:00
Nordsoft91
c803b57c33
Merge pull request #2889 from Nordsoft91/mod-compatibility-check
...
Proper mod compatibility check logic
2023-09-26 19:29:46 +02:00
Ivan Savenko
0864f975aa
Merge pull request #2860 from IvanSavenko/modding_docs_update
...
Update modding documentation
2023-09-26 17:29:59 +03:00
Ivan Savenko
42030ed10f
Fix hotseat
2023-09-26 17:28:50 +03:00
Laserlicht
ac5f552219
fix
2023-09-26 15:56:39 +02:00
Laserlicht
93e2826e3e
new constructor
2023-09-26 15:53:44 +02:00
nordsoft
056cba55a8
Show loading screen immediately on restart
2023-09-26 15:45:46 +02:00
Laserlicht
d40eb03d5b
description
2023-09-26 15:44:35 +02:00
Ivan Savenko
67a98d086f
Clarified animations format
2023-09-26 16:00:33 +03:00
Ivan Savenko
0ab766479d
One more documentation update iteration
2023-09-26 15:55:27 +03:00
Ivan Savenko
8210a2cafd
Added list of all identifiers from base game
2023-09-26 15:55:27 +03:00
Ivan Savenko
43246477d4
Update bonuses docs
2023-09-26 15:55:27 +03:00
Ivan Savenko
403acc0cf1
Update spell docs
2023-09-26 15:55:27 +03:00
Ivan Savenko
ddda6c0c01
Updated localization docs
2023-09-26 15:55:27 +03:00
Ivan Savenko
9f894d6ca0
Updated RMG template schema
2023-09-26 15:55:27 +03:00
Ivan Savenko
f4ee9424e4
Removed unused properties
2023-09-26 15:55:27 +03:00
Ivan Savenko
9710a6b7b3
Updated terrain/river/road schema, added docs
2023-09-26 15:55:27 +03:00
Ivan Savenko
7b8ca9fd40
Add missing schema for "rmg" section of object description
2023-09-26 15:55:27 +03:00
Ivan Savenko
0b044663d9
Updated docs
2023-09-26 15:55:27 +03:00
Ivan Savenko
dfc72134f2
Removed unused property
2023-09-26 15:55:27 +03:00
Ivan Savenko
52cb4505e1
RMG schema now actually works
2023-09-26 15:55:27 +03:00
Ivan Savenko
43020c8108
Added value missing from schema
2023-09-26 15:55:27 +03:00
Ivan Savenko
27b75dbbea
Fixed silent errors on invalid Json references in schemas
2023-09-26 15:55:27 +03:00
Ivan Savenko
9c4475385b
Updated most of remaining bonus type docs
2023-09-26 15:55:27 +03:00
Ivan Savenko
524c476264
Removed no longer used bonuses
2023-09-26 15:55:27 +03:00
Ivan Savenko
a7ebbf8680
Updated bonus documentation up to SPELL_AFTER_ATTACK
2023-09-26 15:55:27 +03:00
Ivan Savenko
0a0c01d639
Replaced 'isVisitActiveFor' methods with single 'getVisitingHero'
2023-09-26 15:55:07 +03:00
Ivan Savenko
49c148502b
Correctly close dialogs on end of turn
2023-09-26 15:54:24 +03:00
Ivan Savenko
54adeef29f
Added temporary UI for simturns testing
2023-09-26 13:42:20 +03:00
Ivan Savenko
5b21a5ffbc
Simturn duration is now part of StartInfo
2023-09-26 13:42:20 +03:00
Ivan Savenko
3ea807fb8d
Fixed movement through teleporters by AI
2023-09-26 13:42:20 +03:00