Ivan Savenko
10b50cd905
It is now possible to vote for simturns and turn timer changes
2024-05-19 18:31:32 +00:00
Laserlicht
1f209fd94a
use MetaString
2024-05-02 21:03:23 +02:00
Laserlicht
b9c4a56360
translate also cheater message
2024-05-01 16:06:34 +02:00
Ivan Savenko
a99d5e6fa1
Simplify code
2024-04-26 12:44:57 +03:00
Ivan Savenko
f14aec5876
Trim cheats so 'vcmiartifacts ' will be recognized as single-word cheat
2024-04-09 17:08:24 +03:00
Ivan Savenko
fc4ae3bd8c
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-01-20 23:01:49 +02:00
Ivan Savenko
0a1153e1c6
Switch client-server communication to new API
2024-01-19 23:49:59 +02:00
Ivan Savenko
d5c4478816
Remove most of non-const access to VLC entities
2024-01-19 13:54:49 +02:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Alexander Wilms
cca08e29da
Remove duplicate semicolons
2024-01-16 19:02:39 +00:00
Laserlicht
4e69853ca8
vcmiobelisk bugfix
2024-01-13 16:05:12 +01:00
Ivan Savenko
edb2ecd751
Fix possible overflow errors on leveling up beyond int64_t limit
...
- added separate giveExperience method instead of weird changePrimSkill
- experience is now always used in form of int64_t
- max supported level reduced from 201 to 197 to fit into int64_t
- fixed undefined behavior in experience calculation
2024-01-04 23:57:36 +02:00
Laserlicht
cb9c4bbaf0
unlimited replay option
2023-12-28 20:48:19 +01:00
Laserlicht
fc4827c89c
option for allowing cheats
2023-12-27 14:39:35 +01:00
Ivan Savenko
a001f4e407
Fix crash on reveal puzzle cheat
2023-12-24 19:29:33 +02:00
Laserlicht
22a6eff28f
add alias
2023-12-09 15:07:27 +01:00
Laserlicht
a24e78a210
real unlimited movement (like in OH3)
2023-12-09 13:42:09 +01:00
Laserlicht
584bb32f53
add nwctheone
2023-12-09 00:44:53 +01:00
Laserlicht
d58c99b47d
flag all team members as cheaters
2023-12-08 20:13:32 +01:00
Laserlicht
1cfbe66460
fix crash if no hero is selected
2023-12-08 19:37:34 +01:00
Laserlicht
4bad88f141
implement luck and morale cheats from OH3
2023-12-08 19:20:53 +01:00
Laserlicht
13673335a0
puzzle map cheat
2023-12-08 17:30:23 +01:00
Ivan Savenko
6b81012f31
Use variant identifier in netpacks where applicable
2023-11-08 14:00:23 +02:00
Ivan Savenko
b88a8da4e8
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
Ivan Savenko
ac925bb786
Renamed new types for consistency with code style
2023-10-22 16:55:19 +03:00
Ivan Savenko
80e6485965
MetaIdentifier now uses std::variant internally
2023-10-22 16:55:19 +03:00
Ivan Savenko
b394158dc9
Bonus Source ID now uses metaidentifier
2023-10-22 16:55:18 +03:00
Ivan Savenko
77facf9387
Implement missing functions, fixes linking errors
2023-10-22 16:54:56 +03:00
Ivan Savenko
910ad50417
Fix client & server compilation
2023-10-22 16:54:48 +03:00
Ivan Savenko
dd841bdaa7
Use enum instead of mix of bool's and int's for tile reveal
2023-10-16 00:12:38 +03:00
Ivan Savenko
98fd939ed6
Cartographer/Observatory is now configurable object
2023-10-16 00:12:38 +03:00
Laserlicht
02c82cb35b
order
2023-09-26 12:01:16 +02:00
Laserlicht
c3373ea34c
code review
2023-09-25 18:06:40 +02:00
Laserlicht
c49d38b855
cheats + grail in town
2023-09-23 21:37:40 +02:00
Ivan Savenko
86a7f5f5cd
Removed getStr(bool), replaced with similar toString()
2023-09-04 22:21:02 +03:00
Ivan Savenko
c4bc6840ea
Moved management of turn order into a new class
2023-08-24 23:34:33 +03:00
Ivan Savenko
67eaef3520
Fixed few more discovered regressions
2023-08-21 17:55:49 +03:00
Ivan Savenko
323772fc2e
Split CQuery file into multiple files
2023-08-21 17:55:07 +03:00
Ivan Savenko
629ca3f13e
Created directory structure for server files
2023-08-21 17:55:07 +03:00