1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00
Commit Graph

107 Commits

Author SHA1 Message Date
nordsoft
0e849b1cef Revert "First compilable commit for obstacles"
This reverts commit 756793992f.
2022-09-04 15:48:04 +04:00
nordsoft
3cc8afc046 Revert "Game runs without crash"
This reverts commit 9bb8f2a971.
2022-09-04 15:47:58 +04:00
nordsoft
18dae7deca Revert "Fix linker problem"
This reverts commit 1bbb2f420c.
2022-09-04 15:47:29 +04:00
nordsoft
1bbb2f420c Fix linker problem 2022-08-28 12:23:45 +04:00
nordsoft
9bb8f2a971 Game runs without crash 2022-08-28 06:31:33 +04:00
nordsoft
756793992f First compilable commit for obstacles 2022-08-28 06:31:26 +04:00
Andrii Danylchenko
232010c5de battlefields in VLC and custom bonuses for terrain patches 2022-07-02 14:47:40 +03:00
Andrii Danylchenko
8b8e837495 allow configurable battleground graphics 2022-06-26 10:21:05 +03:00
Nordsoft91
d8f552006a
New battlegrounds (#758) 2022-06-22 11:41:02 +03:00
Nordsoft91
5f1c5c6731
New terrain support - part 1 (#755)
Initial support of new terrains
2022-06-20 17:39:50 +03:00
Konstantin
c6b198ce14
Warning fix (I moved C++17 and CI to another branch) (#739)
* clang warning fixes
* use CMake 3.10 due to MXE CI does not have 3.13 yet

Co-authored-by: Konstantin <rilian@niisi.ras.ru>
2022-05-19 15:14:50 +03:00
Andrii Danylchenko
e0e3787748 When the battle is won with only summoned creatures - defeat 2022-05-01 09:30:30 +03:00
Dmitry Orlov
30b879ae5d Fixed: duplicated bonusing building. Improved: opposite bonus propagation 2021-09-12 14:30:54 +03:00
Dmitry Orlov
25d9ea1ddf Feature: Opposite Side Limiter 2021-09-04 14:15:38 +03:00
Dmitry Orlov
f861d3a509 Fix: Visiting hero should receive town bonuses during town siege 2021-09-04 14:15:37 +03:00
Dmitry Orlov
6f0864b47c Feature: Town Negative Bonuses. Fix: Negative bonus bearers should not be affected 2021-09-04 14:15:37 +03:00
AlexVinS
483a4689ce Fixes for code review issues 2021-02-20 04:57:50 +03:00
AlexVinS
ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
MikeLodz
38efbb345e Fixes mantis tickets 2899 and 2984 (bugged hero spell specialties)
- stoneskin/haste/prayer/weakness: didnt work because there were 2 bonus objects in buffer and they were filtered out as a possible duplicate (BattleInfo::addOrUpdateUnitBonus). it was fixed by making them a single bonus.
- disrupting-ray and weakness: had opposite effect, because of missing negation
- added a new specialty types: SPECIAL_ADD_VALUE_ENCHANT and SPECIAL_FIXED_VALUE_ENCHANT. this is to make possible specialties like Aenin (fixed specialty value added to spell value) and Melody (fixed value for spell regardless of anything). These specialties can be used in mods with any heroes.
- slayer spell effect calculations was fixed to include hero Coronius-style specialty.
- finally fixed description for Labetha Conflux hero, this is a OH3 bug described here https://heroes.thelazy.net/index.php/Labetha
Changes were tested and work as intended.
commit was made in cooperation with modder Misiokles
2021-02-08 23:58:12 +01:00
Andrii Danylchenko
ade84699b0 found a bug in code where AI can change client gamestate directly causing sorting crash 2021-01-30 17:29:49 +02:00
Andrii Danylchenko
3614330b3d moat bypass when no targets to attack 2020-12-02 19:40:24 +02:00
Andrii Danylchenko
ea073c81d3 2184 - fix battlefield corners unreachable for 2 hex units 2020-11-28 14:14:13 +02:00
Andrii Danylchenko
211a993c44 Fix obstacles escaping for twohex creatures 2020-11-22 08:57:28 +02:00
Andrii Danylchenko
af192b8efe Try fix bypassing destroyed fort drawbridge 2020-11-21 22:09:27 +02:00
Dmitry Orlov
39de2f6435 Fix: Morale bonus should be shown correctly 2020-11-11 22:43:40 +03:00
Dmitry Orlov
f4816b0824 Mod system improvement Part I : Special buildings should work in the modders towns 2020-10-07 12:35:11 +03:00
John Bolton
c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 2020-10-05 16:28:28 -07:00
John Bolton
a05ae78e67 Fixed lots of warnings.
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.

4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00
John Bolton
6d8f1e4530 Fixed incorrect usage of const std::shared_ptr. Resolves 0003142.
Replaced const TBonusListPtr with TConstBonusListPtr where necessary
Replaced const std::shared_ptr<T> with std::shared_ptr<const T> where necessary.
Removed superfluous use of const.
Replaced const std::shared_ptr<T> with const std::shared_ptr<T> & in function parameters and ranged for-loops.
2020-09-30 22:56:28 -07:00
Andrii Danylchenko
d782ee39df hacks to optimize a few bonus requests 2020-07-04 17:52:22 +03:00
Alexander Shishkin
cc75b859d4
Merge pull request #609 from viciious/improve_battleai
Improve battle AI
2020-05-25 05:50:40 +03:00
Victor Luchits
b4025fa1d6 More formatting 2020-05-16 16:14:58 +03:00
Victor Luchits
618d521407 Fix CMP_stack to follow strict weak ordering of elements 2020-05-11 18:14:36 +03:00
Victor Luchits
be10694b73 Some changes to make the battle AI smarter
- the AI will now consider attacking multiple units
- the preferred strategy now is to minimize collateral damage rather than to maximize damage to enemy units alone
- attacks that block enemy shooters will be prioritized over other attacks in cases when shooters have weaker melee attacks
2020-05-05 17:53:03 +03:00
Toney Sui
dca5d86e7a
Fix bug: LandMine is not exploding to enemies. (#630)
* The reason is,

the mine has attribute hidden=true;
when enemy unit moves, the code in BattleInfo.cpp MoveUnit() (line 817) will update the revealed to true;
then in the CGameHandler.cpp handleDamageFromObstacle() (line 4846) is checking , and the condition battleIsObstacleVisibleForSide() will return true, so the effect will not be triggerred.

Resolution:
1. Remove the "revealed=true" in moveUnit(), and in handleDamageFromObstacle, remove the "const" restrict for obstacle, and then update revealed to true;
2. After the takeDamage function, add a pack "BattleObstaclesChanged" to update the obstacle to be "revealed=true".
2020-02-12 20:12:12 +03:00
Alexander Shishkin
21f74a9968
Merge pull request #590 from Ewilhan/fixCombatOrder
Fixed Battle Creature Ordering
2019-05-29 17:51:52 +03:00
Dydzio
cd78779d9c Remove false warning indicating something is wrong 2019-05-19 12:22:41 +02:00
Ewilhan
cba94f8bb3
Code style
Co-Authored-By: Alexander Shishkin <alexvins@users.noreply.github.com>
2019-05-18 18:37:02 +02:00
Ewilhan
023d6c88fd Code style and improved readability 2019-05-17 09:34:59 +01:00
Ewilhan
ab1c598d4e Fixed Battle Creature Order
Fixed the messy creature order. It now follows correctly all creature ordering rules.
2019-05-16 14:41:02 +01:00
Dydzio
e50efdc279 Creature spellcast refactor (#569)
* Move some logic to lib
* Mouse action priority queue enhancement
* Get rid of siegehandler dependency
* Improve AI offensive spellcasting
* CBattleInterface cleanup
2019-05-04 06:42:55 +03:00
Michał Kalinowski
ac6b477aa2 Simplify statements
-Simplify return statements across the code
2019-03-31 09:43:14 +03:00
Dydzio
9e4619c08d Fix lack of unit action with morale+wait 2019-03-23 23:51:50 +01:00
Mikko
eba4f1b514
Update CBattleInfoEssentials.cpp 2019-01-24 14:48:38 +00:00
Karlis Senko
69330de89c Avoid integer overflow and conversion related UB. 2018-05-01 00:02:07 +03:00
godric3
d9d01f0b68 Exposed more of existing limiters for modders (#449)
* Exposed alignment, faction and terrain limiters
* Limiters toString() use now boost:format
2018-04-17 19:59:30 +07:00
Henning Koehler
7f76648a7c Extend Bonus.addInfo to integer vector (#427)
* changed Bonus::additionalInfo to integer vector

* fixed deserialization for old savegames

* removed newline from JsonNode::toJson()

* updated bonus schema; SPELL_AFTER_ATTACK and SPELL_BEFORE_ATTACK use new addInfo format

* removed unnecessary init in Bonus constructor
2018-03-12 08:20:18 +03:00
Henning Koehler
d3e4fc6e7a renamed CBonusSystemNode::popBonuses to removeBonusesRecursive 2018-03-05 22:13:23 +08:00
AlexVinS
f126a34a5e Fixed https://bugs.vcmi.eu/view.php?id=2904 2018-03-04 11:15:24 +03:00
Alexander Shishkin
8b002ad774
Issue2888 (#421)
Fixed issue 2888
* Merged AFTER_ATTACK & BEFORE_ATTACK cast modes.
* Introduced new caster class for creature ability usage
* Added few tests
2018-03-02 13:22:51 +03:00