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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
Commit Graph

420 Commits

Author SHA1 Message Date
red1939
142ec8e11a Lacking VCMI library include (VLC not found). 2009-10-22 17:50:37 +00:00
Frank Zago
218194c36e Fixed bug 186. 2009-10-22 03:28:54 +00:00
Frank Zago
598334a71e Hide the mouse cursor while displaying a popup window. 2009-10-22 03:12:01 +00:00
Frank Zago
063bb9dc47 Hide the mouse cursor while displaying a popup window. 2009-10-22 02:41:09 +00:00
Frank Zago
336fee48aa Check if a right click is in the map, so clicking on the border no longer opens an empty info windows. 2009-10-22 02:25:12 +00:00
Frank Zago
e412619ce7 Info map for terrain type. Fixes bug 5. 2009-10-22 02:09:14 +00:00
Frank Zago
5a9752fb8c genWindow can center on the last mouse event instead of the screen. Fixes bug 188. 2009-10-22 00:25:39 +00:00
mateuszb
ad0848f1d2 * fix for bugs 47 and 89 2009-10-18 14:39:53 +00:00
DjWarmonger
476443101f Fixed bug #175 2009-10-17 15:51:58 +00:00
mateuszb
0ac3d9be83 * fix for bug 70 2009-10-17 14:05:44 +00:00
mateuszb
f109c51f7f * bug 146 fixed 2009-10-17 13:59:25 +00:00
mateuszb
fdcb286044 * VCMI works again on Windows.
hint: ./executable.exe does not run executable on Windows - you must use executable.exe or .\executable.exe
2009-10-17 13:13:09 +00:00
Frank Zago
3cdefa2790 accesible->accessible 2009-10-16 02:09:58 +00:00
Frank Zago
6c008d5fea Restore 'click' sound when pressing a button. 2009-10-13 04:58:15 +00:00
Frank Zago
bd9eb37465 Fixed a few warnings. 2009-10-13 04:07:26 +00:00
Frank Zago
17a795015a Restores attacking and shooting sounds. 2009-10-13 02:01:29 +00:00
Frank Zago
c2cb7be227 Fixed bug 143 and possibly 142. 2009-10-12 05:00:28 +00:00
Frank Zago
eee726bd32 Removed duplicated code. 2009-10-10 23:46:42 +00:00
Frank Zago
044875d500 Rewrote a piece of CLodHandler::init. 2009-10-10 23:25:34 +00:00
Frank Zago
b02d4c1c2f (linux) Manage one directory per user for save games and config. 2009-10-10 05:47:59 +00:00
Frank Zago
668b203486 Work with full file paths instead of partial ones. 2009-10-10 01:42:33 +00:00
Michał W. Urbańczyk
3697b1d64e Fixed #74, #83, #84 2009-10-06 01:14:00 +00:00
Michał W. Urbańczyk
fe7ef6bbe1 Smart map object serialization over net.
Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
Frank Zago
9ae6796810 Added path to error message. 2009-10-05 01:49:22 +00:00
mateuszb
0fabf5f31d * bug 85 really fixed 2009-10-04 12:55:56 +00:00
mateuszb
1ac3481579 * fix for bug 85 (mantis) 2009-10-04 12:07:42 +00:00
Frank Zago
1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
DjWarmonger
913c0af6fa Fixed bugs 11, 24 & 26
Next part of Shops script, however still no GUI.
2009-10-03 11:16:42 +00:00
mateuszb
78517a4397 * fixed previous fix
* fixed bug #20 from mantis
2009-10-03 10:51:05 +00:00
mateuszb
e0b65d7893 * missing file 2009-10-03 10:15:41 +00:00
OnionKnight
7f5f939f4f * Movement cursor shown for unguarded enemy towns.
* Battle cursor shown for guarded enemy garrisons.
2009-10-02 15:50:22 +00:00
Michał W. Urbańczyk
3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
mateuszb
22e9098752 * fix for 0.72d #26 (flying creatures will be blitted over all other creatures, obstacles and wall) 2009-09-29 11:23:47 +00:00
mateuszb
540e15d4ea * when active stack is killed by spell, game behaves properly 2009-09-28 15:05:35 +00:00
OnionKnight
03f2137cab Small fix so vertical garrisons get right-click information. 2009-09-27 20:14:26 +00:00
mateuszb
07a769601e * faster decompression with infs2
* minor changes (unused code removed, a few additional consts)
2009-09-27 11:37:15 +00:00
OnionKnight
e3eeed0b70 gcc compilation fixes. 2009-09-25 21:11:13 +00:00
mateuszb
4ba26635b6 * hero in siege won't be blitted below wall
* obstacles and units should be printed in better order (not tested)
* animations of attack and defense will follow general speed of animations
2009-09-25 11:38:18 +00:00
Frank Zago
66541027b5 Correct spelling. 2009-09-25 04:05:01 +00:00
mateuszb
9a1669b926 * animation of catapult
* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
Michał W. Urbańczyk
307c20e7dc * fixed crash on clicking on the map frame
* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
mateuszb
4677d3a338 * fixed animation of defense / death when unit is attacked twice
* fixed armageddon animation
2009-09-24 10:10:24 +00:00
mateuszb
2d54b31b17 * fixed bug with lightning bolt 2009-09-23 13:22:40 +00:00
mateuszb
e9c991a180 * compilation fixes (I didn't test everything, I hope it works) 2009-09-23 12:05:33 +00:00
DjWarmonger
91b4212c5f Support for Magic Spring
Optimized Pandora Box
2009-09-22 16:12:33 +00:00
DjWarmonger
7c2b54844f Update for previous rev. Support for synchronous building demolition. 2009-09-22 14:27:46 +00:00
DjWarmonger
1f92b2af2c Towns belonging to specific player will now allow only one capitol. Function triggers on InitObj and after siege. 2009-09-22 11:28:05 +00:00
mateuszb
75c6db7197 * wights won't have regeneration animation played when not alive 2009-09-21 12:44:16 +00:00
DjWarmonger
b29ac50dcb 1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire
2.Level-up from newly implemented School of War crashed the game.
3.A sketch of shops support
2009-09-21 09:00:33 +00:00
Michał W. Urbańczyk
bff3abe122 Fixed positioning of battle effects / animations in non 800x600 resolutions. 2009-09-21 08:29:41 +00:00