fe65edd55d
BattleAI: stacks should not measure damage against turret
2023-05-10 09:22:13 +03:00
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
fbc05c70ac
vcmi: camelCase methods of new classes
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Also use EGameSettings for clamping morale and luck
2023-05-02 12:09:13 +03:00
a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
6fa1b2b19f
vcmi: move bonuses to its own folder
2023-05-02 00:53:50 +03:00
86f5d6de69
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
b472c89276
vcmi: make some CStack properties private
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There is a getters for this properties already available
2023-04-27 20:58:49 +03:00
e348193f7e
Tactics movement is limited to movement range
2023-04-26 21:56:20 +04:00
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
3951bbb395
Merge pull request #1108 from Nordsoft91/battle-dialog
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[HDMod features] Quick combat
2023-04-11 21:18:04 +04:00
dfa2e2a349
Merge beta into develop
2023-04-11 19:37:35 +03:00
bfc75ccd39
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2023-04-11 02:22:42 +04:00
737c34b8c6
BattleAI: avoid selfblocking on siege
2023-04-09 16:22:37 +03:00
dab07bdef9
Now unit range is shown in Tactics phase as well
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A new parameter: isActiveStack was needed in battleGetAvailableHexes, so that we show the propper Tactics range.
2023-04-08 20:39:59 +03:00
ce3028bd73
Intermediate commit
2023-04-06 19:34:07 +04:00
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
e0715a76c8
vcmi: reduce CStack usage a little bit
2023-04-04 23:02:54 +03:00
307065a633
Merge beta into develop
2023-04-04 16:06:20 +03:00
06fcbf891b
Fix battle AI using Fire elementals (had score 0)
2023-04-02 10:02:33 +03:00
d8a237ba46
vcmi: add getTrigger method to obstacles
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Fixes advanced remove obstacle spell
2023-03-31 01:01:26 +03:00
6c5f5dba75
BattleAI: check negative obstacles instead of moat.
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This will work for fire walls too (and if someone will summon elementals
after placing land mines). But will not work for Tower's landmines.
2023-03-31 01:01:25 +03:00
970981cfc9
Show information on potential kills in attack tooltip
2023-03-24 17:18:47 +02:00
31147ac83b
refactoring: TDmgRange pair -> DamageRange struct
2023-03-23 17:49:33 +02:00
59d612fc2d
Merge pull request #1616 from kambala-decapitator/conan-android
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move Android code to the main repo
2023-03-05 08:13:41 +02:00
71d51beab2
change static AI approach to use static libvcmi
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- now links to static AI lib targets
- solves uncaught boost exception on closing server
2023-03-02 12:09:48 +03:00
4c19d8794d
add option to compile AI code into libvcmi directly
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- used on Android by default
- AI sources and libs are propagated to upper level with set(... PARENT_SCOPE)
2023-03-02 12:09:48 +03:00
5cab8ede90
Fix battle ai trying to act with killed stack
2023-02-28 23:10:22 +02:00
d2b837b116
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
5da407e822
All spell texts are now passed through translator
2023-01-20 15:18:36 +02:00
b86969909a
Fixes compilation due to changes in callback interface
2023-01-20 15:18:10 +02:00
1d7f004658
Implemented reinforced walls in towns with Castle
2023-01-13 01:09:24 +02:00
500cf7f15d
EWallPart & EWallState are now enum class
2023-01-13 00:35:58 +02:00
5d80457eda
Merge with vcmi/develop branch
2022-12-30 00:52:23 +02:00
325c29da0d
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-23 14:51:34 +02:00
eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
2022-12-23 14:40:45 +02:00
c79634b6a7
Moved all animation ordering logic to callers
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Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
59c3962e9c
BattleAI: fix camera obscura
2022-12-10 22:08:16 +02:00
2855606a88
Enabled & fixed -Woverloaded-virtual warning from gcc/cland
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- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00
3219e322ae
Fixed all non-silenced gcc/clang warnings
2022-12-07 18:05:47 +02:00
ebf4854801
Battle AI: add some comments + refactoring
2022-10-23 11:41:03 +03:00
601ced3749
BattleAI: rework movement when no targtes
2022-10-23 11:41:03 +03:00
033a585e4b
Battle AI 2 turns attacks recalculation
2022-10-23 11:41:03 +03:00
e9c725181c
NKAI: fix retreat logic
2022-10-15 15:15:12 +03:00
82a9f82e1c
BattleAI: retreat
2022-10-14 12:00:56 +03:00
5e838008df
merge launcher and client
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launcher is a static lib now
2022-09-24 15:55:22 +03:00
c6e51852d0
add ability to build VCMI as single process
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"Client process -> shared VCMI lib <- Server process" is turned into "shared Client-VCMI lib -> process <- static Server-VCMI lib"
- adds lib_client and lib_server targets that define distinct namespaces
- lib_client is a dynamic library which is shared with AI libs, lib_server is static
2022-09-24 15:55:21 +03:00
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
3388583089
use component-based install to copy only what's needed for every app
2022-09-24 15:55:20 +03:00
7e6ed0583c
disable all scripting code when configuring without scripting modules
2022-09-21 19:31:42 +03:00
188607b05f
Replace cotire with CMake builtin precompiled headers support (Requires CMake version >= 3.16)
2022-06-17 17:20:08 +03:00