phoebus118
9c4cb94490
Play Wav from Lod directly. Need a little more work..
2008-03-20 08:51:53 +00:00
mateuszb
bd7cf60f13
faster and better creature animation handling (almost finished!)
2008-03-18 17:05:00 +00:00
Michał W. Urbańczyk
b3c69fe838
More town hall code, started making building requirements.
2008-03-16 00:09:43 +00:00
mateuszb
d106fdcf2a
battle improvements
2008-03-15 17:48:05 +00:00
mateuszb
7b88f4a70b
another piece of battles (with code reorganization)
2008-03-14 18:24:37 +00:00
Michał W. Urbańczyk
eed2a2b54c
More code for halls.
2008-03-11 21:36:59 +00:00
mateuszb
b95551a0be
* another part of Battle interface
2008-03-10 20:19:41 +00:00
Michał W. Urbańczyk
c3249d3fd7
Some code for town hall screen.
2008-03-09 23:06:35 +00:00
mateuszb
0379fbfc1d
* [battles] displaying fighting creatures
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* faster blitting of animated unit
2008-03-08 15:23:04 +00:00
Michał W. Urbańczyk
23a7b708d8
* right click popups in towns
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* drawing window text-bitmap-subtitle
* destructor for CDefEssential
* version changed to 0.5x (or maybe it should be 0.6 ?)
* minor changes
2008-03-06 18:54:35 +00:00
mateuszb
f1e40d5e86
* significant speed-up in def loading
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* bugfixes (player's id - player's serial mismatches)
2008-03-06 16:42:34 +00:00
mateuszb
26592feb02
missing file
2008-03-06 12:59:31 +00:00
mateuszb
4236c65512
another piece of battles (and CCreatureAnimation)
2008-03-05 17:01:41 +00:00
mateuszb
ffd3742e3d
another piece of battles
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Yifeng, your blitting optimizations are good enough for now (and work for me ;]). If you want to do something simple and developing, you could write sound handling - especially a function to play sounds directly from lod files (atm it requires unpacking to a file and opening it). It may require a small patch to SDL_mixer, but will significantly contribute to this project.
2008-03-04 17:25:58 +00:00
phoebus118
4f3ca5613e
Corrected blit8bppAlphaTo24bpp function. Can anyone give me some hints to further improve this algorithm?
2008-03-04 13:59:34 +00:00
mateuszb
9b9a9b455f
* hero is displayed in battle window
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* battle console buttons added
* blit8bppAlphaTo24bpp bad working fixed (to be optimized)
* maybe something else
2008-03-03 19:41:10 +00:00
phoebus118
ab3d7fccb5
Fix an error
2008-03-03 11:18:23 +00:00
phoebus118
5f4b582eab
Little faster CSDL_Ext::blit8bppAlphaTo24bpp, please review my code.
2008-03-03 10:52:32 +00:00
Michał W. Urbańczyk
88acb2e0c1
* redone building info reading
2008-03-02 18:16:08 +00:00
Michał W. Urbańczyk
6cb9ed9f8b
*fixed bugs with hero dismissing
2008-03-02 13:16:11 +00:00
Pioxan
1b55f6457f
* fixed crashbug with dissmising heroes
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* fixed bug with hero list redrawing after dissmissing
2008-03-01 14:50:22 +00:00
mateuszb
68d37e1507
* small bugfix in dismissing hero (still needs better actualization of advmap lists)
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* most buttons in battleInterface
2008-03-01 11:49:25 +00:00
Michał W. Urbańczyk
17d5d298ca
* hints for cregens
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* moved battle loop to the activeStack
2008-02-29 22:14:53 +00:00
mateuszb
8c0536be8e
battles are now enabled - but running any freezes the screen
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Tow, do something with that
2008-02-28 17:00:16 +00:00
mateuszb
fe2356ea0f
missing file
2008-02-26 18:02:04 +00:00
mateuszb
1580c71c78
* reported problems with hero flags resolved
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* a bit of battle interface
* heroes with same owner cannot fight
2008-02-26 18:01:26 +00:00
Michał W. Urbańczyk
1e7f8984e2
* new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
...
* more detailed logs
* version changed to 0.55
2008-02-25 23:26:50 +00:00
Michał W. Urbańczyk
33fd0d22a6
* reading disposed/predefined heroes (probably works)
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* new discoveries in h3m specification
VCMI handles correctly all known maps again :)
2008-02-25 18:35:10 +00:00
Michał W. Urbańczyk
ee2a63f26e
* another fix of Pnadora's Box handling
2008-02-25 16:21:19 +00:00
Michał W. Urbańczyk
9819bc86e2
* stuff for battles
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* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod
* randomization quantity of creatures on the map
* minor changes
2008-02-24 23:06:27 +00:00
mateuszb
0c2cf02ca6
* given hero is placed in the town entrance
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Wspólne zmiany
* some objects such as river delta won't be blitted "on" hero
* tiles under FoW are inaccessible
* giving random hero on RoE maps
* improved protection against hero duplication
* fixed starting values of primary abilities of random heroes on RoE/AB maps
2008-02-23 19:20:41 +00:00
Michał W. Urbańczyk
dbf3b8d08e
* right click popups with infoboxes for heroes/towns lists
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* separation activate/show functions in advmapint
2008-02-22 22:26:31 +00:00
mateuszb
8b5a50f619
* new interface coloring (many thanks to GrayFace ;])
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* fixed bug in object flag's coloring
* a bit of water animation (next thanks to GrayFace, even if it does not work good ATM)
2008-02-22 17:47:14 +00:00
Michał W. Urbańczyk
83b5c78d5a
* added hints in town lists
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* eliminated square from city hints
* version changed on 0.53c
2008-02-22 15:47:01 +00:00
Michał W. Urbańczyk
06c193498e
* added giving default buildings in towns
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* town infobox won't crash on empty town
* version changed to 0.53b
2008-02-20 18:24:19 +00:00
Michał W. Urbańczyk
e46d411643
* mostly done town infobox
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* town daily income is properly calculated
* minor not done stuff
2008-02-18 21:14:28 +00:00
mateuszb
3844c45441
small helpful function
2008-02-17 19:04:27 +00:00
mateuszb
a997c41f5c
probably fixed problem with FoW on minimap on L-sized maps
2008-02-16 10:10:10 +00:00
Michał W. Urbańczyk
77fadf561d
* added visitDir bitfield in CGDefInfo specifying from which directions object can be visited
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* fixed crashbug in heroList (showing after dismissing hero)
2008-02-15 18:40:58 +00:00
mateuszb
d5a4dcc6cd
* CPU usage decreased
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* it's impossible to select empty artifact slot in hero window
2008-02-12 17:40:01 +00:00
mateuszb
4a655a0ad1
small changes
2008-02-11 18:40:10 +00:00
mateuszb
f0e2f1d205
* memory usage significantly decreased (now it's about half of what was before ;])
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* load time significantly decreased also (now it's almost like in OH3)
* TODO: make extensively used CSDL_Ext::blit8bppAlphaTo24bpp faster - it slows down VCMI too significantly, but I'm sure it can be as fast as the code from SDL and anyway those speed-ups and memory usage decrease were worth it ;]
2008-02-10 17:44:51 +00:00
mateuszb
2f6ec1f7eb
* better new hero initialization
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* faster pathfinder
2008-02-10 15:43:11 +00:00
Michał W. Urbańczyk
021a7ed61a
* Seer's Hut and Event with creatures won't crash on RoE maps
2008-02-10 15:02:08 +00:00
mateuszb
8fc8869bef
quick bugfix in heroWindow
2008-02-10 13:09:56 +00:00
Michał W. Urbańczyk
85e45df6d1
Little bugfix in hero picking.
2008-02-10 12:57:56 +00:00
Michał W. Urbańczyk
ec072972ee
* hopefully last bugfix for Pandora's Box
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* fixed blockmap for generated hero
* one can't choose already disposed hero in pregame
* fixes in heroes and towns picking
* improved hero selection in pregame
* version changed to 0.53
* CGI will be in debug mode a global pointer (much more convenient debugging)
2008-02-10 09:35:52 +00:00
mateuszb
2b91d6129b
small refactoring in mapHandler, first part of object-to-screen blitting (8bpp with alpha to 24bpp/32bpp without alpha) that will improve speed and memory usage (faster flag color selecting, 8bpp instead of 32bpp defHandlers, no need of secondAlphaTransform)
2008-02-09 14:44:32 +00:00
Michał W. Urbańczyk
7942f97870
* better
2008-02-07 19:05:16 +00:00
Michał W. Urbańczyk
a89b4e2c59
* [feature] giving starting hero
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* [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
* [feature] picked artifacts are added to hero's backpack
2008-02-07 18:45:22 +00:00