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Open-source engine for Heroes of Might and Magic III
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2008-02-16 10:10:10 +00:00
AI/EmptyAI * redone def info handling 2008-02-05 03:56:45 +00:00
config * it's possible to choose a player 2008-02-06 07:33:53 +00:00
hch * added visitDir bitfield in CGDefInfo specifying from which directions object can be visited 2008-02-15 18:40:58 +00:00
scripts/lua/objects Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
tools * new tool - Obwodziciel 2008-01-20 12:52:15 +00:00
AdventureMapButton.h * redone ZELP.TXT handling. Now VCMI should handle all language versions of that file. 2008-02-06 05:12:59 +00:00
AI_Base.h * added #45, #44, #43 2007-10-21 16:45:13 +00:00
CAdvmapInterface.cpp probably fixed problem with FoW on minimap on L-sized maps 2008-02-16 10:10:10 +00:00
CAdvmapInterface.h code cleanups, etc. 2008-02-03 15:24:35 +00:00
CCallback.cpp * [feature] giving starting hero 2008-02-07 18:45:22 +00:00
CCallback.h * [feature] giving starting hero 2008-02-07 18:45:22 +00:00
CCastleInterface.cpp * added Conflux 2008-02-02 00:41:00 +00:00
CCastleInterface.h * added Necropolis 2008-01-31 21:35:30 +00:00
CConsoleHandler.cpp Wspólne zmiany (Common changes) 2008-01-26 19:36:31 +00:00
CConsoleHandler.h * a lot of improvements 2007-09-30 16:16:00 +00:00
CCursorHandler.cpp faster FoW in minimap, does not work, compiler errors 2007-12-06 18:55:58 +00:00
CCursorHandler.h More bugfixes. 2007-12-09 12:42:45 +00:00
CGameInfo.cpp Nagłówek. 2007-06-09 21:52:23 +00:00
CGameInfo.h small bugfix, move of one file 2007-09-17 17:36:20 +00:00
CGameInterface.cpp Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CGameInterface.h * town visiting 2008-01-28 14:01:09 +00:00
CGameState.h small changes 2008-02-11 18:40:10 +00:00
CHeroWindow.cpp * CPU usage decreased 2008-02-12 17:40:01 +00:00
CHeroWindow.h code cleanups, etc. 2008-02-03 15:24:35 +00:00
CLua.cpp * [feature] giving starting hero 2008-02-07 18:45:22 +00:00
CLua.h * town visiting 2008-01-28 14:01:09 +00:00
CLuaHandler.cpp Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CLuaHandler.h Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CMessage.cpp Finished drawing selection window for treasure chest. 2007-12-27 00:11:46 +00:00
CMessage.h Finished drawing selection window for treasure chest. 2007-12-27 00:11:46 +00:00
CMT.cpp * memory usage significantly decreased (now it's about half of what was before ;]) 2008-02-10 17:44:51 +00:00
CPathfinder.cpp * better new hero initialization 2008-02-10 15:43:11 +00:00
CPathfinder.h * better new hero initialization 2008-02-10 15:43:11 +00:00
CPlayerInterface.cpp * added visitDir bitfield in CGDefInfo specifying from which directions object can be visited 2008-02-15 18:40:58 +00:00
CPlayerInterface.h code cleanups, etc. 2008-02-03 15:24:35 +00:00
CPreGame.cpp * hopefully last bugfix for Pandora's Box 2008-02-10 09:35:52 +00:00
CPreGame.h * hopefully last bugfix for Pandora's Box 2008-02-10 09:35:52 +00:00
CScreenHandler.cpp faster FoW in minimap, does not work, compiler errors 2007-12-06 18:55:58 +00:00
CScreenHandler.h * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 2007-08-21 13:48:18 +00:00
DefSorter.exe Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 2007-06-24 12:40:50 +00:00
global.h * hopefully last bugfix for Pandora's Box 2008-02-10 09:35:52 +00:00
h3m.txt code cleanups, etc. 2008-02-03 15:24:35 +00:00
int3.h * partially written hero moving 2007-08-29 12:18:31 +00:00
manisfest VCMI.txt * done #40, #32, #21 2007-10-14 12:11:18 +00:00
map.cpp small improvements, bugfixes etc. 2008-01-30 14:19:35 +00:00
map.h * [feature] giving starting hero 2008-02-07 18:45:22 +00:00
mapHandler.cpp * CPU usage decreased 2008-02-12 17:40:01 +00:00
mapHandler.h small changes 2008-02-11 18:40:10 +00:00
nodrze.h * leading files from Data/ instead of h3bitmap.lod when possible (as in OH3) 2008-02-05 07:21:09 +00:00
Projekt.dia blokowanie bohaterów, projekt w Dia 2007-06-02 13:18:50 +00:00
SDL_Extensions.cpp * CPU usage decreased 2008-02-12 17:40:01 +00:00
SDL_Extensions.h * memory usage significantly decreased (now it's about half of what was before ;]) 2008-02-10 17:44:51 +00:00
SDL_framerate.cpp * CLodHandler now stories entries in nodrze (much faster searching) 2007-07-17 20:51:49 +00:00
SDL_framerate.h framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 2007-07-15 13:36:04 +00:00
SDL_rotozoom.cpp Na początek. 2007-06-06 16:12:12 +00:00
SDL_rotozoom.h egzek do spr + poprawka 2007-06-06 18:55:26 +00:00
StartInfo.h * it's possible to choose a player 2008-02-06 07:33:53 +00:00
stdafx.cpp Na początek. 2007-06-06 16:12:12 +00:00
stdafx.h * some stuff with pathfinding (some functions need to be written, maybe someone help me?) 2007-08-12 17:48:05 +00:00
timeHandler.h drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów 2007-06-26 12:38:58 +00:00