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Commit Graph

108 Commits

Author SHA1 Message Date
Ivan Savenko
108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2023-02-01 20:42:06 +02:00
Ivan Savenko
fc0f5a9fb3 Reduced SDL includes 2023-01-20 16:11:43 +02:00
Ivan Savenko
21c053ba87 Fix assertion failure on shutdown 2023-01-20 15:15:57 +02:00
Ivan Savenko
05ac217b0f Merge with vcmi/develop 2023-01-17 23:02:25 +02:00
Ivan Savenko
246281e62a Merged vcmi/beta with vcmi/develop 2023-01-15 17:46:42 +02:00
Ivan Savenko
4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
Ivan Savenko
f51b3bca57 use JsonKey or NameTranslated instead of ambiguos Name 2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67 Map/Road/River identifiers are now private members 2023-01-10 00:01:35 +02:00
Ivan Savenko
64885bdf6b Better names for terrain parameters. Support for new movement sounds. 2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd Terrain/Road/River handler are now in compileable state 2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded Converted terrainTypeHandler into proper handler class 2023-01-10 00:01:35 +02:00
Ivan Savenko
8526eba6fa Added checks to music player to detect potential freezes 2023-01-09 13:05:15 +02:00
Ivan Savenko
b275d9de72 merge beta branch into develop 2022-12-29 22:08:53 +02:00
Ivan Savenko
61ed408f61 Fix typo 2022-12-29 21:49:20 +02:00
Ivan Savenko
588b635d1c Workaround for a potential deadlock in MusicHandler 2022-12-29 21:49:20 +02:00
Ivan Savenko
facf77b3ae vstd::unique -> std::unique 2022-12-07 23:36:20 +02:00
Ivan Savenko
e6afd8621c Minor improvements & fixes to music player
- music will be selected correctly after rapid leaving and reentering
town screen
- music sets are now store as single std::map instead of unnecessary
"map of maps"
- fixed computation of resume time for restarted/looped music tracks
- updated & clarified some comments
- converted C functions for SDL_Mixer callbacks into lambdas
- formatting fixes
2022-11-21 16:20:20 +02:00
Ivan Savenko
61eca7e3be Hotfix: erase stored music position once it has been used
Fixes infinite loop on attempts to resume music track from position
larger than music duration
2022-11-20 23:42:50 +02:00
Ivan Savenko
2324148187 Fix compilation using older SDL library 2022-11-13 14:59:28 +02:00
Ivan Savenko
38b8fc0af8 Formatting: space -> tabs 2022-11-13 14:24:15 +02:00
Ivan Savenko
4af9bc2461 Music: remember playback position of music tracks
Town & terrain themes will now resume from previously stopped position
instead of playing from start, as it was in original game.
Fixes #965
2022-11-13 14:05:51 +02:00
Tomasz Zieliński
11dd71515a comment 2022-09-26 09:18:01 +02:00
Tomasz Zieliński
2bd30556a3 Store TerrainType by havlue and handle by reference 2022-09-26 09:17:55 +02:00
Tomasz Zieliński
4ea57ea7fc A variety of suggested style tweaks 2022-09-25 09:33:56 +02:00
Tomasz Zieliński
11e1bb44a2 Load sounds for new terrains later 2022-09-21 13:43:00 +02:00
Tomasz Zieliński
494b0f0226 First version that compiles 2022-09-21 11:34:23 +02:00
Tomasz Zieliński
b20f649521 stash 2022-09-19 16:13:58 +02:00
Nordsoft91
aaa07e4d2e New terrain support - part 1 (#755)
Initial support of new terrains
2022-09-11 11:31:26 +03:00
Andrey Filipenkov
f2187f6767 fix infinite recursion when using SDL_mixer v2.6
Mix_HaltChannel -> soundFinishedCallback -> Mix_FreeChunk -> soundFinishedCallback -> ...
2022-08-03 12:08:41 +03:00
AlexVinS
ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
John Bolton
c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 2020-10-05 16:28:28 -07:00
John Bolton
a05ae78e67 Fixed lots of warnings.
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.

4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00
Ewilhan
1afbdf7027 CSoundHandler: fix "unmutable" game (#588)
After a sound fade, now uses current volume instead of setting it to 100.

Fixes #3050.
2019-05-07 06:30:44 +03:00
Dydzio
f7262730b1 Defer SDL mixer free on 1st handler release (#578) 2019-04-21 22:09:14 +03:00
Michał Janiszewski
53d75684ee Prevent shadowing of global variable in function argument 2018-10-29 16:34:03 +01:00
Arseniy Shestakov
da117e9255 Code style: remove void from constructors without arguments 2018-01-13 11:51:47 +03:00
Arseniy Shestakov
d3b3389a37 Implement configurable object sounds: ambient, visit and removal
* If there more than one sound for visit or removal random is played
* At moment only the first ambient sound will be used
2018-01-02 18:16:35 +01:00
Arseniy Shestakov
d96a3aa5b7 CAudioBase: move mutex to base class since CSoundHandler need it 2018-01-02 09:49:04 +01:00
Arseniy Shestakov
f15cadc87b Implement configurable object sounds: ambient, visit and removal
* If there more than one sound for visit or removal random is played
* At moment only the first ambient sound will be used
2018-01-02 09:49:03 +01:00
AlexVinS
e8a7078bb1 Quick fix for #389.
* modded music support should be redone separately
2017-11-16 17:47:52 +03:00
godric3
76eed8682c Allow mods to add music played during battles and ai turn 2017-11-11 21:16:11 +01:00
AlexVinS
64d9dadd64 Logging cleanup. 2017-08-11 15:47:50 +03:00
ArseniyShestakov
b2f74a93cf Code style: add empty parameter list to all lambda expressions (#345) 2017-07-17 15:35:57 +03:00
Arseniy Shestakov
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
dydzio
5c07e1c432 Minor typo fixes 2016-11-10 11:51:47 +01:00
Krzesimir Nowak
46bd1c40cc Fix memory leak
SDL_RWFromMem does not take the ownership of the passed memory, so we
have to free it ourselves.
2016-08-31 11:45:37 +02:00
Arseniy Shestakov
10dbbead2d Fix indentation of logging code and around it
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
Zyx-2000
33d0738859 support for music streaming 2016-01-30 22:34:46 +01:00
Arseniy Shestakov
9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.

This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
AlexVinS
dca1e28bc1 SDL1 wipe, part 1. Untested. 2015-06-21 01:59:30 +03:00