DjWarmonger
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82ccf240f0
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Fixed fractalize algorithm - better treasure density.
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2014-07-08 11:28:55 +02:00 |
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DjWarmonger
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3fb498713a
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Fixed placement of large obstacles.
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2014-07-08 08:59:13 +02:00 |
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Michael Pavlyshko
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e0134aed0b
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Delete unused include
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2014-07-08 02:00:11 +03:00 |
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Michael Pavlyshko
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820eceb8ad
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Add VCMI_DLL flag for libvcmi
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2014-07-08 01:50:44 +03:00 |
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Michael Pavlyshko
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2957377360
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Fix *_DIR variables for windows
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2014-07-07 23:21:59 +03:00 |
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DjWarmonger
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866cd6f540
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Allow underground zones to connect more easily. Regression: Obstacles spawn at zone boundaries.
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2014-07-07 18:01:15 +02:00 |
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DjWarmonger
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ced3d32f3f
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Scale dwelling / pandora with creatures value according to number of native zones.
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2014-07-07 16:20:48 +02:00 |
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DjWarmonger
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4cea0a2973
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Zone dwellings will now match first town.
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2014-07-07 11:29:16 +02:00 |
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Ivan Savenko
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ca86416953
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Fixed compilation with gcc 4.7
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2014-07-07 11:02:55 +03:00 |
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Ivan Savenko
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142272d588
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Debian/Ubuntu builds will use SDL1.2
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2014-07-07 09:16:28 +03:00 |
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Ivan Savenko
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aaf314baf4
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Source ID from bonusing objects is not object index but object type. Fixes at least partially #1822
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2014-07-07 08:29:07 +03:00 |
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DjWarmonger
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f65239b51f
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- Added faction-specific dwellings
- Fixed generation of terrain-specific objects
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2014-07-06 22:14:37 +02:00 |
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AlexVinS
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ec7e58786d
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Merge branch 'SDL2' into develop
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2014-07-06 21:34:04 +04:00 |
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Alexander Shishkin
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b761645a50
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Merge pull request #24 from Mixaill/cmake
CMake/SDL2: add ability to find SDL2 without pkg-config
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2014-07-06 21:32:06 +04:00 |
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DjWarmonger
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f3ccdc8a21
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Even distribution for surface / underground zones.
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2014-07-06 10:43:30 +02:00 |
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DjWarmonger
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cbd2d74292
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Generate random Pandora boxes.
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2014-07-06 07:15:52 +02:00 |
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Michael Pavlyshko
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476c7c32dc
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CMake/SDL2: add ability to find SDL2 without pkg-config
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2014-07-05 21:47:03 +03:00 |
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DjWarmonger
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6b26f0675c
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Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
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2014-07-05 19:36:44 +02:00 |
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DjWarmonger
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0782557814
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- Place all standard visitable objects
- Fixed some constructors
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2014-07-05 19:36:12 +02:00 |
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DjWarmonger
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22f811ea52
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Integrated and fixed object RMG configs by Kantor.
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2014-07-05 15:58:10 +02:00 |
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DjWarmonger
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e63b05c82b
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Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
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2014-07-05 15:34:23 +02:00 |
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DjWarmonger
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3a1a1a0425
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Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
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2014-07-05 15:34:06 +02:00 |
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DjWarmonger
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a076277e2b
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
Conflicts:
Mods/WoG/mod.json
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2014-07-05 15:27:47 +02:00 |
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DjWarmonger
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2b0b6cca61
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Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
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2014-07-05 15:25:47 +02:00 |
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DjWarmonger
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0494c24575
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Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
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2014-07-05 15:25:10 +02:00 |
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DjWarmonger
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9cfbbb2048
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Merge underground maps with develop. There is a serious issue with rendering rock tiles, which may cause crash.
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2014-07-05 15:22:53 +02:00 |
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AlexVinS
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0edd10078f
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Fix usage of fillRect.
* proper fix for slider drawing
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2014-07-05 01:52:11 +04:00 |
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DjWarmonger
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7c3233f4c9
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Fixed gravity algorithm not attracting adjacent zones at all -.-
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2014-07-04 18:50:29 +02:00 |
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DjWarmonger
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d942858ef9
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Throw exception when there are not enough two-way monoliths available.
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2014-07-04 14:46:02 +02:00 |
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DjWarmonger
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05c2a4e716
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Better gravity-based algorithm.
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2014-07-04 11:51:28 +02:00 |
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DjWarmonger
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5fb07ded38
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Correct underground terrains. More improvements for connection placement.
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2014-07-04 10:45:00 +02:00 |
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DjWarmonger
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d4d3f1a568
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More tweaks.
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2014-07-04 09:54:55 +02:00 |
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DjWarmonger
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ab748ae221
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Somewhat better gate placement, attempt to add rocky tiles to underground zones.
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2014-07-03 23:11:24 +02:00 |
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AlexVinS
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e70e68a56b
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Fix puzzle map fade.
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2014-07-03 23:06:11 +04:00 |
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AlexVinS
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74d3effa98
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More safe way of update locking
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2014-07-03 22:30:56 +04:00 |
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AlexVinS
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9b8ad51cd3
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Run all rendering with pim lock if possible
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2014-07-03 22:05:59 +04:00 |
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AlexVinS
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30d6eab20b
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Do not render fully hidden tiles
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2014-07-03 20:41:42 +04:00 |
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AlexVinS
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8a488aeb86
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Cleanup
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2014-07-03 19:57:21 +04:00 |
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DjWarmonger
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d118fbffe8
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Correct placement of subterranean gates.
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2014-07-03 17:24:28 +02:00 |
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AlexVinS
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57f82f2bed
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Add a comment.
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2014-07-03 18:46:23 +04:00 |
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AlexVinS
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f3067878dd
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Force full redraw for sliders. This fixes backgroung glitches with SDL2.
(!) there should be better fix
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2014-07-03 18:44:25 +04:00 |
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AlexVinS
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ecc7b8e05a
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Draw cursor on each frame. Fix TTF rendering under cursor.
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2014-07-03 18:05:07 +04:00 |
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AlexVinS
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e521e6687a
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centralize cursor drawing
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2014-07-03 15:10:01 +04:00 |
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AlexVinS
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022f71c26e
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fix deletion in in-game console
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2014-07-03 14:58:56 +04:00 |
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DjWarmonger
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60a5c764b8
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Correct zone placement & sizing for underground maps.
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2014-07-03 12:28:51 +02:00 |
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AlexVinS
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397f4cf8b6
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Workaround for TFF font glitches under cursor in pregame
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2014-07-03 14:10:15 +04:00 |
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AlexVinS
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c948891fc6
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Fix threaded handlers initialization, cleanup
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2014-07-03 12:26:15 +04:00 |
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DjWarmonger
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cc8d484775
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Refacoring, tweaks.
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2014-07-03 09:39:26 +02:00 |
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AlexVinS
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dbb7526040
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fix uninitialized flag
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2014-07-02 23:53:49 +04:00 |
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AlexVinS
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5a029c88d1
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cleanup
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2014-07-02 23:53:23 +04:00 |
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