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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
Commit Graph

405 Commits

Author SHA1 Message Date
Frank Zago
17a795015a Restores attacking and shooting sounds. 2009-10-13 02:01:29 +00:00
Frank Zago
c2cb7be227 Fixed bug 143 and possibly 142. 2009-10-12 05:00:28 +00:00
Frank Zago
eee726bd32 Removed duplicated code. 2009-10-10 23:46:42 +00:00
Frank Zago
044875d500 Rewrote a piece of CLodHandler::init. 2009-10-10 23:25:34 +00:00
Frank Zago
b02d4c1c2f (linux) Manage one directory per user for save games and config. 2009-10-10 05:47:59 +00:00
Frank Zago
668b203486 Work with full file paths instead of partial ones. 2009-10-10 01:42:33 +00:00
Michał W. Urbańczyk
3697b1d64e Fixed #74, #83, #84 2009-10-06 01:14:00 +00:00
Michał W. Urbańczyk
fe7ef6bbe1 Smart map object serialization over net.
Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
Frank Zago
9ae6796810 Added path to error message. 2009-10-05 01:49:22 +00:00
mateuszb
0fabf5f31d * bug 85 really fixed 2009-10-04 12:55:56 +00:00
mateuszb
1ac3481579 * fix for bug 85 (mantis) 2009-10-04 12:07:42 +00:00
Frank Zago
1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
DjWarmonger
913c0af6fa Fixed bugs 11, 24 & 26
Next part of Shops script, however still no GUI.
2009-10-03 11:16:42 +00:00
mateuszb
78517a4397 * fixed previous fix
* fixed bug #20 from mantis
2009-10-03 10:51:05 +00:00
mateuszb
e0b65d7893 * missing file 2009-10-03 10:15:41 +00:00
OnionKnight
7f5f939f4f * Movement cursor shown for unguarded enemy towns.
* Battle cursor shown for guarded enemy garrisons.
2009-10-02 15:50:22 +00:00
Michał W. Urbańczyk
3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
mateuszb
22e9098752 * fix for 0.72d #26 (flying creatures will be blitted over all other creatures, obstacles and wall) 2009-09-29 11:23:47 +00:00
mateuszb
540e15d4ea * when active stack is killed by spell, game behaves properly 2009-09-28 15:05:35 +00:00
OnionKnight
03f2137cab Small fix so vertical garrisons get right-click information. 2009-09-27 20:14:26 +00:00
mateuszb
07a769601e * faster decompression with infs2
* minor changes (unused code removed, a few additional consts)
2009-09-27 11:37:15 +00:00
OnionKnight
e3eeed0b70 gcc compilation fixes. 2009-09-25 21:11:13 +00:00
mateuszb
4ba26635b6 * hero in siege won't be blitted below wall
* obstacles and units should be printed in better order (not tested)
* animations of attack and defense will follow general speed of animations
2009-09-25 11:38:18 +00:00
Frank Zago
66541027b5 Correct spelling. 2009-09-25 04:05:01 +00:00
mateuszb
9a1669b926 * animation of catapult
* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
Michał W. Urbańczyk
307c20e7dc * fixed crash on clicking on the map frame
* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
mateuszb
4677d3a338 * fixed animation of defense / death when unit is attacked twice
* fixed armageddon animation
2009-09-24 10:10:24 +00:00
mateuszb
2d54b31b17 * fixed bug with lightning bolt 2009-09-23 13:22:40 +00:00
mateuszb
e9c991a180 * compilation fixes (I didn't test everything, I hope it works) 2009-09-23 12:05:33 +00:00
DjWarmonger
91b4212c5f Support for Magic Spring
Optimized Pandora Box
2009-09-22 16:12:33 +00:00
DjWarmonger
7c2b54844f Update for previous rev. Support for synchronous building demolition. 2009-09-22 14:27:46 +00:00
DjWarmonger
1f92b2af2c Towns belonging to specific player will now allow only one capitol. Function triggers on InitObj and after siege. 2009-09-22 11:28:05 +00:00
mateuszb
75c6db7197 * wights won't have regeneration animation played when not alive 2009-09-21 12:44:16 +00:00
DjWarmonger
b29ac50dcb 1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire
2.Level-up from newly implemented School of War crashed the game.
3.A sketch of shops support
2009-09-21 09:00:33 +00:00
Michał W. Urbańczyk
bff3abe122 Fixed positioning of battle effects / animations in non 800x600 resolutions. 2009-09-21 08:29:41 +00:00
Michał W. Urbańczyk
22a74ea781 Fixes
( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3635#3635 )
2009-09-20 19:17:28 +00:00
Michał W. Urbańczyk
ee3c318ed9 Version for development release 0.73c
* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
mateuszb
bab07c0ab3 * fixed bugs 66, 74 from VCMI 0.73 bug thread 2009-09-19 09:57:37 +00:00
mateuszb
d5ba0fc4fb * faster and less memory-consuming def handling
* minor leak in battle interface fixed
2009-09-18 12:50:00 +00:00
mateuszb
451c08922c * spell animations are handled by new battle animation engine
* armageddon works when there are dead stack on the battlefield
2009-09-17 12:59:04 +00:00
mateuszb
80b5126cf5 * support for RETURN_AFTER_STRIKE feature 2009-09-16 10:59:56 +00:00
mateuszb
ba25f5c807 * almost all problems with battles fixes 2009-09-16 10:36:50 +00:00
mateuszb
8799eddcdc * many fixes and improvements for battles 2009-09-16 10:09:08 +00:00
mateuszb
e77e49783a * improved handling of animations in battles 2009-09-15 12:20:11 +00:00
mateuszb
f3a1cd4ae5 * animations in battles seem to approximately work 2009-09-14 12:00:23 +00:00
Michał W. Urbańczyk
efb1049860 * fixed crashes with paths when fastly switching heroes
* fixed and improved slider behavior
* fixed possible thread access conflicts
* support for attacking town with visiting hero
* fixed dwellings saving
* minor improvements
2009-09-12 22:17:23 +00:00
mateuszb
34ef79d15e * minor improvements 2009-09-11 13:18:20 +00:00
mateuszb
c8ac6cf914 * certain improvements for animations in battles
* obstacles won't be placed on battlefield when creature bank is attacked
2009-09-11 12:46:26 +00:00
OnionKnight
9f6fd12b5f * When sorting/filtering is applied during map selection the first map in the list is selected. 2009-09-11 11:11:01 +00:00
Michał W. Urbańczyk
df87b34662 * fixes for moving War Machines
* automatic merging same creatures stacks if needed when moving hero to town garrison
* minor improvements
2009-09-11 05:45:40 +00:00