8820bc05a9
MSVS compiler doesn't allow default arguments for Lambdas.
2015-03-10 10:06:45 +01:00
ec879046ca
Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
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Okay let's do this!
2015-03-10 09:04:25 +01:00
3773859e9d
CGameHandler::moveHero allow transit, but for teleports only
2015-03-08 17:08:57 +03:00
21aaad6972
MoveHero: add transit movement option
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Transit is new option for hero movement. If it passed for movement then hero can get get on tile without visiting of object on it.
Currently it's will be only allowed is object under destination is teleport.
2015-03-08 17:04:09 +03:00
25656aa586
Add showTeleportDialog everywhere except actual code for AI and player
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Just like TeleportDialog it's based off showBlockingDialog, but as number of package is higher when possible showTeleportDialog will be after other dialogs handling code.
2015-03-08 16:52:50 +03:00
685deddac1
Start spell-relatet files reorganisation
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* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
08d4f7991e
Extract adventure spell mechanics
2015-02-26 08:39:39 +03:00
a736a863da
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2015-02-22 18:36:23 +01:00
6797c374ed
Additional check
2015-02-22 18:36:13 +01:00
445ded71a7
Movement: now hero will always ignore guards if visiting object that he staying on
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This one is replicating original game behaviour and fixes issue 1990 and related to issue 2084.
Currently this is mainly caused problem with teleporters which lead to crash in AI due to unexcepted hero loss.
2015-02-22 20:12:49 +03:00
aa5e9fc959
get rid of global debug macros.
2015-02-14 22:43:16 +03:00
a8ff08a562
Fixed #2012
2015-02-14 19:44:04 +01:00
84b2510aa4
Merge pull request #62 from vcmi/SpellsRefactoring4
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OK
2014-12-26 08:46:29 +01:00
8c471f6359
Merge pull request #69 from ArseniyShestakov/artifactsImprovements
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Thanks, looks great now.
2014-12-25 20:24:08 +01:00
5b8180e327
Cleaning logs.
2014-12-25 12:58:15 +01:00
4cb98e7e8d
Use isTradable and fix issue 1392
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This change make it possible to sell spell scrolls in Artifacts Merchant.
2014-12-24 20:48:37 +03:00
937ef0227b
Use ArtifactID instead of int when possible
2014-12-24 18:49:12 +03:00
eebf65e88f
Merge branch 'develop' into SpellsRefactoring4
2014-12-24 00:15:27 +03:00
c538370c5d
Players will be always able to see their owned heroes and other objects. Fixes #1959 .
2014-12-21 13:56:32 +01:00
d94f15bdf4
Added configurable animation for SPELL_LIKE_ATTACK
2014-11-28 00:36:14 +03:00
f4cf12d3f8
Fix a crash
2014-11-27 00:53:08 +03:00
b31ed0e4ea
Use SetMana packet in battle
2014-11-26 13:30:55 +03:00
ca5391cde6
Get rid of handleSpellCasting
2014-11-25 22:00:04 +03:00
c67887ae58
Use spell mechanics clases in GameHandler
2014-11-25 18:16:14 +03:00
f2bf3d7f7b
Added a way to obtain ID of newly added Stack
2014-11-25 12:26:32 +03:00
f7ff61ce4f
Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4
2014-11-24 12:41:17 +03:00
e73c60740c
corrected text in vcmibuilder, corrected errors and warnings from cppcheck
2014-11-16 20:48:29 +03:00
a06dae1f96
Move getAffectedCreatures to CSpell. + more drafts
2014-11-13 04:53:25 +03:00
d7800b834e
get rid of CBattleInfoCallback::calculateSpellDmg
2014-11-12 09:52:11 +03:00
e4b726151d
get rid of CBattleInfoCallback::battleStackIsImmune
2014-11-12 09:20:20 +03:00
ddf98a5920
+SpecialRisingSpellMechanics::isImmuneByStack
2014-11-12 08:34:43 +03:00
66b022f93e
initializer lists part1
2014-10-02 19:43:46 +04:00
aa0433228a
Fixed cheats - sendMesssage will also pass current object.
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Workaround-ish but should work. Branch should be fixed now.
2014-09-21 20:35:53 +03:00
6c0c03d74b
Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
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- finished removal of server-side setSelection
- disabled some broken code (AI & cheats). TODO: fix
2014-09-21 16:42:08 +03:00
78709e223b
Breaking things - trying to remove server-side knowledge of selected objects
2014-09-19 00:18:49 +03:00
36a7cff998
Cleaning error messages at access to players.
2014-09-17 11:03:53 +02:00
d9273b3b2a
Cleaning logs.
2014-09-10 19:09:48 +02:00
5139378319
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
bf567c9e50
Fixed crash caused by hiding tiles around AI heroes.
2014-07-01 09:13:19 +02:00
1157111fcf
More bugfixing:
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- Fixed compile in VCAI (precompiled headers should not include VCMI headers)
- Fixed crash on visiting observatories, including shroud of darkness
2014-06-29 17:23:06 +03:00
32240da34e
Reduced number of #include's in headers. May break compilation on Win
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since some net packs now need DLL_LINKAGE
2014-06-25 17:11:07 +03:00
6e3eaeee21
Minor fix to schema, server will print visited objects in debug log
2014-06-25 00:23:56 +03:00
a0689fa377
Refactoring of hoverText from objects:
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- removed hoverText field
- split getHoverText() method into 3:
- - getObjectName() for generic name
- - getHoverText(Player) for player-specific text
- - getHoverText(Hero) for hero-specific strings
2014-06-24 20:39:47 +03:00
ad632d1e8a
Moved FoW management from CGObjectInstance to callback
2014-06-24 20:39:47 +03:00
44742814cd
More cleanup:
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- moved SoundBase.h to lib since it contains shared data
- added RMG info to object format. Note that data is not yet imported in
configs
- slightly updated API of object handlers
2014-06-05 23:51:24 +03:00
b2e8c92383
Cleanup:
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- removed commented-out #includ'es
- renamed some files to match name of class
2014-06-05 20:26:50 +03:00
652ceb2bde
Finally shattered CObjectHandler.cpp into tiny bits
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- This file is now split into multiple smaller files in mapObjects
directory
- CObjectHandler itself now contains only core classes (Handler itself,
CGObject and interfaces)
- Cleaned up excessive #include's through whole project
2014-06-05 19:52:14 +03:00
0afdfa529c
Moved all object-related files to lib/mapObjects directory.
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Renamed some classes to more readable names
2014-06-05 14:19:47 +03:00
32b6568b65
Merged changes from upstream and fixed compilation caused by API changes
2014-06-03 22:45:18 +03:00
c676c5da82
Fixed small error in nearest town finding algorithm.
2014-05-25 21:53:25 +02:00