beegee1 
							
						 
					 
					
						
						
							
						
						1cab54b87a 
					 
					
						
						
							
							- Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen  
						
						
						
						
					 
					
						2013-01-20 14:43:58 +00:00 
						 
				 
			
				
					
						
							
							
								Michał W. Urbańczyk 
							
						 
					 
					
						
						
							
						
						5b919d88eb 
					 
					
						
						
							
							"More stable" opening AI.  
						
						
						
						
					 
					
						2013-01-20 12:06:49 +00:00 
						 
				 
			
				
					
						
							
							
								Michał W. Urbańczyk 
							
						 
					 
					
						
						
							
						
						0e826915ed 
					 
					
						
						
							
							Fixed   #1176 .  
						
						
						
						
					 
					
						2013-01-20 12:06:18 +00:00 
						 
				 
			
				
					
						
							
							
								alexvins 
							
						 
					 
					
						
						
							
						
						14909444b5 
					 
					
						
						
							
							small fix to spell config  
						
						
						
						
					 
					
						2013-01-20 10:00:04 +00:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						1e90de3c9f 
					 
					
						
						
							
							Some more fixes for limiters and specialties.  
						
						
						
						
					 
					
						2013-01-19 18:52:13 +00:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						79062eb15c 
					 
					
						
						
							
							- Parsing hero specialty is working (though complicated)  
						
						... 
						
						
						
						- Some obvious fixed for limiters, more work needed 
						
						
					 
					
						2013-01-19 17:38:37 +00:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						97db289d3c 
					 
					
						
						
							
							Parsing for CREATURE_TYPE_LIMITER  
						
						
						
						
					 
					
						2013-01-18 11:49:15 +00:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						ce15eb37c2 
					 
					
						
						
							
							- Fixed serialization of limiters  
						
						... 
						
						
						
						- Hero can now can have several separate specialty nodes
- Fixed typo (speciality->specialty)
- Fixed several crashes related to commanders
- Improvements to specialty handling, bugfixes and temporary solutions for upcoming hero specialties in mods 
						
						
					 
					
						2013-01-17 18:15:00 +00:00 
						 
				 
			
				
					
						
							
							
								alexvins 
							
						 
					 
					
						
						
							
						
						36469f406c 
					 
					
						
						
							
							Fix results of merge conflict with Warmonger. + more fixes to barseBonus.  
						
						... 
						
						
						
						Bonus duration now can be array and parsed to bitmask as designed. 
						
						
					 
					
						2013-01-16 16:41:01 +00:00 
						 
				 
			
				
					
						
							
							
								Ivan Savenko 
							
						 
					 
					
						
						
							
						
						ff4b05ccdd 
					 
					
						
						
							
							- missing changes  
						
						
						
						
					 
					
						2013-01-16 16:19:45 +00:00 
						 
				 
			
				
					
						
							
							
								alexvins 
							
						 
					 
					
						
						
							
						
						29c54d1cdc 
					 
					
						
						
							
							small fix typo in spell_info.json  
						
						
						
						
					 
					
						2013-01-16 14:31:24 +00:00 
						 
				 
			
				
					
						
							
							
								Ivan Savenko 
							
						 
					 
					
						
						
							
						
						5deb499e7e 
					 
					
						
						
							
							Last breaking change into mod system (will explain on forum)  
						
						... 
						
						
						
						- paths in "filesystem" node are now relative to mod directory
- "filesystem" entry in mod.json is now optional
- made "register object" log messages visible only in log
- minor fixes, including #1173  
						
						
					 
					
						2013-01-16 14:28:49 +00:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						d7c9377843 
					 
					
						
						
							
							- Parsing propagators and limiters  
						
						... 
						
						
						
						- Experimental support for chaining limiters
- Added missing abilities, propagators and limiters to artifacts
- Sketch of Calculator for bonuses, ignore it for now 
						
						
					 
					
						2013-01-16 13:02:01 +00:00 
						 
				 
			
				
					
						
							
							
								alexvins 
							
						 
					 
					
						
						
							
						
						53b684180d 
					 
					
						
						
							
							[refactor]  
						
						... 
						
						
						
						* use spells configuration (all timed effects for battle spells)
* a few more cleanups
+register erm resource types (useful in future and less noise in log now) 
						
						
					 
					
						2013-01-16 11:19:04 +00:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						a86b5c1e2e 
					 
					
						
						
							
							Artifacts can now have multiple types of bearers. Fixed problems with Commander arts impossible to wear.  
						
						
						
						
					 
					
						2013-01-16 07:37:51 +00:00 
						 
				 
			
				
					
						
							
							
								alexvins 
							
						 
					 
					
						
						
							
						
						0741639baf 
					 
					
						
						
							
							fix c++ standard violation.  
						
						
						
						
					 
					
						2013-01-15 15:24:52 +00:00 
						 
				 
			
				
					
						
							
							
								alexvins 
							
						 
					 
					
						
						
							
						
						68e91ada1c 
					 
					
						
						
							
							[refactor]  
						
						... 
						
						
						
						* spells are now more configurable (unused yet, WiP)
* a few more cleanups 
						
						
					 
					
						2013-01-15 14:20:48 +00:00 
						 
				 
			
				
					
						
							
							
								alexvins 
							
						 
					 
					
						
						
							
						
						264ce77ec9 
					 
					
						
						
							
							[refactor] a few more cleanups  
						
						
						
						
					 
					
						2013-01-13 12:40:24 +00:00 
						 
				 
			
				
					
						
							
							
								Ivan Savenko 
							
						 
					 
					
						
						
							
						
						2f83b211ca 
					 
					
						
						
							
							- fix for text on kingdom overview ( #1172  + some other similar cases)  
						
						... 
						
						
						
						- removed unused code from text handler 
						
						
					 
					
						2013-01-12 19:28:38 +00:00 
						 
				 
			
				
					
						
							
							
								alexvins 
							
						 
					 
					
						
						
							
						
						055e922e4d 
					 
					
						
						
							
							[refactor] a few more cleanups  
						
						
						
						
					 
					
						2013-01-12 18:08:33 +00:00 
						 
				 
			
				
					
						
							
							
								alexvins 
							
						 
					 
					
						
						
							
						
						f4ee750d64 
					 
					
						
						
							
							[refactor] a few more cleanups  
						
						
						
						
					 
					
						2013-01-12 13:53:02 +00:00 
						 
				 
			
				
					
						
							
							
								alexvins 
							
						 
					 
					
						
						
							
						
						daf2c285e9 
					 
					
						
						
							
							[refactor] reduce some code duplication, get rid of few magic nombers.  
						
						... 
						
						
						
						*fix deletion of empty pandora box 
						
						
					 
					
						2013-01-12 10:32:03 +00:00 
						 
				 
			
				
					
						
							
							
								Ivan Savenko 
							
						 
					 
					
						
						
							
						
						7e7d12095b 
					 
					
						
						
							
							- basic support for dependencies\conflicts for mods  
						
						... 
						
						
						
						- adventure map objects transparency should be more similar to h3 
						
						
					 
					
						2013-01-10 18:53:49 +00:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						d31277c3cc 
					 
					
						
						
							
							Minor compile fix, not sure why it's necessary.  
						
						
						
						
					 
					
						2013-01-09 08:58:58 +00:00 
						 
				 
			
				
					
						
							
							
								beegee1 
							
						 
					 
					
						
						
							
						
						6d0221c0e7 
					 
					
						
						
							
							- Compile fixes  
						
						
						
						
					 
					
						2013-01-08 18:32:47 +00:00 
						 
				 
			
				
					
						
							
							
								alexvins 
							
						 
					 
					
						
						
							
						
						d8b068afd9 
					 
					
						
						
							
							[c::b] update projects  
						
						
						
						
					 
					
						2013-01-08 09:41:28 +00:00 
						 
				 
			
				
					
						
							
							
								beegee1 
							
						 
					 
					
						
						
							
						
						0311e5e6f5 
					 
					
						
						
							
							- Added basic mock/test generation - Added stub for terrain editing  
						
						
						
						
					 
					
						2013-01-06 19:30:12 +00:00 
						 
				 
			
				
					
						
							
							
								Michał W. Urbańczyk 
							
						 
					 
					
						
						
							
						
						d4c30667b8 
					 
					
						
						
							
							Fixed   #1168  and  #1170 .  
						
						
						
						
					 
					
						2013-01-06 04:48:05 +00:00 
						 
				 
			
				
					
						
							
							
								alexvins 
							
						 
					 
					
						
						
							
						
						4bc2fd5519 
					 
					
						
						
							
							[c::b] renamed map subfolder to workaround dependency tracking bug  
						
						
						
						
					 
					
						2013-01-03 12:19:20 +00:00 
						 
				 
			
				
					
						
							
							
								mateuszb 
							
						 
					 
					
						
						
							
						
						2848fb6fef 
					 
					
						
						
							
							Gernsworth's patch for bug  #1118  
						
						
						
						
					 
					
						2012-12-30 18:29:15 +00:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						c0e09679f1 
					 
					
						
						
							
							- Mod artifacts can have components  
						
						... 
						
						
						
						- Mod artifacts can be for commander / stack
- Commander / stack artifacts will be automatically disabled from random spawning is related module is disabled 
						
						
					 
					
						2012-12-27 11:00:28 +00:00 
						 
				 
			
				
					
						
							
							
								Ivan Savenko 
							
						 
					 
					
						
						
							
						
						e023b7d6bc 
					 
					
						
						
							
							another OS X patch from stopiccot  
						
						
						
						
					 
					
						2012-12-27 09:21:30 +00:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						1807a8a536 
					 
					
						
						
							
							- Bonus subtype will now be resolved using string identifiers.  
						
						... 
						
						
						
						- Registered secondary skills and resource names in identifier pool 
						
						
					 
					
						2012-12-26 09:46:09 +00:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						91175f377b 
					 
					
						
						
							
							Removed redundant default parameters from artifact config.  
						
						
						
						
					 
					
						2012-12-25 19:55:34 +00:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						d50f9c8d34 
					 
					
						
						
							
							Moved combo artifacts to config file, they are now handled by string id.  
						
						... 
						
						
						
						TODO: use same solution for new mod artifacts. 
						
						
					 
					
						2012-12-25 19:04:15 +00:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						743a0fc3f4 
					 
					
						
						
							
							Added string identifiers to artifacts.  
						
						... 
						
						
						
						Some of them have lost some abilities, needs more work. 
						
						
					 
					
						2012-12-25 17:23:26 +00:00 
						 
				 
			
				
					
						
							
							
								Ivan Savenko 
							
						 
					 
					
						
						
							
						
						96cc88ba91 
					 
					
						
						
							
							- removed autotools files from ERM  
						
						... 
						
						
						
						- fixed misplaced town label 
						
						
					 
					
						2012-12-25 15:39:06 +00:00 
						 
				 
			
				
					
						
							
							
								alexvins 
							
						 
					 
					
						
						
							
						
						9051731755 
					 
					
						
						
							
							[c::b] reorganize workspace  
						
						
						
						
					 
					
						2012-12-24 15:55:19 +00:00 
						 
				 
			
				
					
						
							
							
								alexvins 
							
						 
					 
					
						
						
							
						
						9b106bb0f7 
					 
					
						
						
							
							fix build  
						
						
						
						
					 
					
						2012-12-24 15:52:56 +00:00 
						 
				 
			
				
					
						
							
							
								alexvins 
							
						 
					 
					
						
						
							
						
						616cedb2f2 
					 
					
						
						
							
							get rid of few more magic numbers (obj types)  
						
						... 
						
						
						
						+stub for wog objects 
						
						
					 
					
						2012-12-24 15:07:30 +00:00 
						 
				 
			
				
					
						
							
							
								alexvins 
							
						 
					 
					
						
						
							
						
						889031a95a 
					 
					
						
						
							
							get rid of few magic numbers (obj types)  
						
						
						
						
					 
					
						2012-12-24 10:18:30 +00:00 
						 
				 
			
				
					
						
							
							
								alexvins 
							
						 
					 
					
						
						
							
						
						399fbb4dfa 
					 
					
						
						
							
							[config] small cleanup  
						
						
						
						
					 
					
						2012-12-23 23:17:33 +00:00 
						 
				 
			
				
					
						
							
							
								Ivan Savenko 
							
						 
					 
					
						
						
							
						
						0b1c215882 
					 
					
						
						
							
							- end of world, at least for autotools. Removed completely in favor of CMake  
						
						
						
						
					 
					
						2012-12-23 19:44:37 +00:00 
						 
				 
			
				
					
						
							
							
								Ivan Savenko 
							
						 
					 
					
						
						
							
						
						da6cb0ae12 
					 
					
						
						
							
							- trade windows work with new creatures\artifacts  
						
						... 
						
						
						
						- removed some duplicated code in creature loading 
						
						
					 
					
						2012-12-23 10:23:41 +00:00 
						 
				 
			
				
					
						
							
							
								Michał W. Urbańczyk 
							
						 
					 
					
						
						
							
						
						fa3d32925e 
					 
					
						
						
							
							A patch from Gernsworth that  fixes   #166 . CGStatusBar is extended to support alignment, old CStatusBar class is removed.  
						
						
						
						
					 
					
						2012-12-22 20:05:08 +00:00 
						 
				 
			
				
					
						
							
							
								Ivan Savenko 
							
						 
					 
					
						
						
							
						
						8824f5e2d5 
					 
					
						
						
							
							- H3 creatures use subset of mod creature format (todo - unify code)  
						
						... 
						
						
						
						- creatures configs moved into confg/creatures files, similar to factions.
 - creatures ID's use same camelCase format as the rest of the game 
						
						
					 
					
						2012-12-22 16:47:12 +00:00 
						 
				 
			
				
					
						
							
							
								alexvins 
							
						 
					 
					
						
						
							
						
						406d43dc27 
					 
					
						
						
							
							[c::b] update workspace  
						
						
						
						
					 
					
						2012-12-20 14:04:34 +00:00 
						 
				 
			
				
					
						
							
							
								Ivan Savenko 
							
						 
					 
					
						
						
							
						
						4e0881f689 
					 
					
						
						
							
							-  fixed   #1167  
						
						... 
						
						
						
						- CLabel will print text in "{}" using title color 
						
						
					 
					
						2012-12-20 13:57:29 +00:00 
						 
				 
			
				
					
						
							
							
								alexvins 
							
						 
					 
					
						
						
							
						
						00e7a913a1 
					 
					
						
						
							
							[ERM] exclude black template magick from PCH.  
						
						... 
						
						
						
						this fixes build with PCH enabled 
						
						
					 
					
						2012-12-20 13:56:57 +00:00 
						 
				 
			
				
					
						
							
							
								alexvins 
							
						 
					 
					
						
						
							
						
						92e3e12993 
					 
					
						
						
							
							[c::b] update ERM.cbp  
						
						... 
						
						
						
						*disable PCH for now to fix build 
						
						
					 
					
						2012-12-20 13:40:21 +00:00