Ivan Savenko
19838e2654
Fix auto-visit of configurable objects on new day
2024-08-14 17:04:42 +00:00
Ivan Savenko
67132b3e7f
Fixed visitation of configurable town buildings by newly recruited heroes
...
and on building construction
2024-08-14 17:03:25 +00:00
Ivan Savenko
f4a78bb31f
Merge pull request #4439 from IvanSavenko/event_timing
...
Trigger map and town events on start of player turn
2024-08-14 19:01:17 +03:00
Ivan Savenko
49c5f650f7
Merge pull request #4437 from IvanSavenko/battle_sides
...
Unified handling of battle sides ID's
2024-08-14 18:37:05 +03:00
Ivan Savenko
26fdaacbe5
Map and town events are now processed on start of player turn instead of
...
on start of new day, in line with H3
2024-08-14 14:13:50 +00:00
Ivan Savenko
5c7c4a7810
Merge pull request #4443 from IvanSavenko/fix_sonar
...
Fix miscellaneous issues discovered by Sonar
2024-08-14 17:12:27 +03:00
Ivan Savenko
38311244a4
Merge pull request #4402 from Laserlicht/8th_creature
...
support for 8th creature (Factory)
2024-08-14 17:04:32 +03:00
Ivan Savenko
97f1a310df
Fix miscellaneous issues discovered by Sonar
2024-08-12 18:26:30 +00:00
Ivan Savenko
2a05fbdd50
Unified handling of battle sides ID's
...
- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
Laserlicht
b4c25a148a
Merge branch 'develop' into bank_support
2024-08-09 23:36:59 +02:00
Laserlicht
5c2523219c
code review
2024-08-09 23:35:47 +02:00
Ivan Savenko
7d30b660ea
Merge pull request #4359 from Laserlicht/statistic
...
Writing some statistics and make it possible to export via csv
2024-08-09 15:31:13 +03:00
Ivan Savenko
ffb8efc415
Merge pull request #4225 from godric3/map-editor-town-configuration-improvements
...
Map editor town configuration improvements (buildings, spells, events)
2024-08-09 15:26:33 +03:00
SoundSSGood
5903b3b42c
endBattleConfirm crash fix
2024-08-08 13:57:06 +03:00
Laserlicht
e0ab760a2f
code review
2024-08-07 21:26:22 +02:00
Laserlicht
475b769eef
fix ToW
2024-08-07 01:35:50 +02:00
Laserlicht
14bcfad7b0
fix upgrade
2024-08-06 23:28:45 +02:00
Ivan Savenko
a4dd510735
Merge pull request #4358 from IvanSavenko/integer_divide
...
Add helper functions for integer division rounding
2024-08-06 18:10:03 +03:00
Laserlicht
ebeeff5aa3
abstraction layer
2024-08-05 23:51:07 +02:00
Laserlicht
3afddbbf29
replaced constant
2024-08-05 23:03:19 +02:00
Laserlicht
1a06a2cc44
basic 8th creature support
2024-08-05 21:15:47 +02:00
Ivan Savenko
b7391f49f6
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-08-05 10:36:10 +00:00
Laserlicht
47327e1642
backend
2024-08-04 17:52:40 +02:00
Laserlicht
072af5bd6d
basic support for bank
2024-08-04 15:44:57 +02:00
Laserlicht
611d5daa0f
fix missing code + movement points used
2024-08-03 20:47:20 +02:00
Laserlicht
eca04cbc54
added 5 values
2024-08-03 19:53:05 +02:00
Ivan Savenko
81e6207df0
Add helper functions for integer division rounding
...
Added set of functions that perform integer division with different
rounding modes:
- divideAndCeil - rounds up to next integer
- divideAndRound - rounds to nearest integer
- divideAndFloor - rounds to previous integer (equivalent to default
division)
Intended for use in library, where usage of floating point might lead to
desync in multiplayer games.
Replaced some cases that I knew of, including recent handicap PR
2024-08-03 13:52:14 +00:00
Laserlicht
58bfd27aad
add some stats
2024-08-02 20:40:24 +02:00
Laserlicht
80dd97364a
add additional statistic
2024-08-02 19:38:33 +02:00
Ivan Savenko
c9b6b17422
Add more logging for weird crash on game start
2024-08-02 16:00:17 +00:00
Laserlicht
06209d2556
Merge branch 'develop' into statistic
2024-08-01 23:37:45 +02:00
Laserlicht
490f1bfee6
rework
2024-08-01 21:36:00 +02:00
Laserlicht
fb171ab3a2
statisic basic
2024-08-01 21:36:00 +02:00
Laserlicht
f7376b8fd3
Merge branch 'vcmi:develop' into handicap
2024-07-29 23:10:20 +02:00
Laserlicht
3e5df61946
code review
2024-07-29 22:54:42 +02:00
Ivan Savenko
15f37f8c4b
Fix possible crash on invalid SPELL_LIKE_ATTACK ability
2024-07-29 17:13:31 +00:00
godric3
fa3fef8a0f
change town events to vector + use getDefaultAllowed for spells
2024-07-28 16:28:21 +02:00
Ivan Savenko
ec63f3eeac
Merge pull request #4314 from IvanSavenko/tower_target_selection
...
Implemented simple target selection logic for arrow towers
2024-07-26 14:22:13 +03:00
Laserlicht
ec005593d3
growth handicap
2024-07-25 23:04:59 +02:00
Laserlicht
6273e678a4
fix
2024-07-25 10:30:57 +02:00
Laserlicht
bfd1e8a7c8
calculate income
2024-07-25 02:51:00 +02:00
Laserlicht
268e0c8c44
change data structure
2024-07-25 00:28:49 +02:00
Laserlicht
fa7153b577
fix
2024-07-25 00:28:49 +02:00
Laserlicht
832e1531fc
handycap percent
2024-07-25 00:28:49 +02:00
Laserlicht
97f49030d2
fix
2024-07-25 00:28:49 +02:00
Laserlicht
af2b6a0051
show handicap resources
2024-07-25 00:28:49 +02:00
Laserlicht
afd580b76a
Announce handicap in welcome message
2024-07-25 00:28:34 +02:00
Laserlicht
fea491be82
multiplayer announcement
2024-07-25 00:28:33 +02:00
Laserlicht
8edf77afcc
basic handicap support
2024-07-25 00:28:01 +02:00
Ivan Savenko
37cf788079
Merge pull request #4317 from IvanSavenko/split_townhandler
...
Split CTownHandler into smaller chunks
2024-07-22 17:42:48 +03:00