Michael Pavlyshko
|
820eceb8ad
|
Add VCMI_DLL flag for libvcmi
|
2014-07-08 01:50:44 +03:00 |
|
Michael Pavlyshko
|
2957377360
|
Fix *_DIR variables for windows
|
2014-07-07 23:21:59 +03:00 |
|
DjWarmonger
|
866cd6f540
|
Allow underground zones to connect more easily. Regression: Obstacles spawn at zone boundaries.
|
2014-07-07 18:01:15 +02:00 |
|
DjWarmonger
|
ced3d32f3f
|
Scale dwelling / pandora with creatures value according to number of native zones.
|
2014-07-07 16:20:48 +02:00 |
|
DjWarmonger
|
4cea0a2973
|
Zone dwellings will now match first town.
|
2014-07-07 11:29:16 +02:00 |
|
Ivan Savenko
|
ca86416953
|
Fixed compilation with gcc 4.7
|
2014-07-07 11:02:55 +03:00 |
|
Ivan Savenko
|
142272d588
|
Debian/Ubuntu builds will use SDL1.2
|
2014-07-07 09:16:28 +03:00 |
|
Ivan Savenko
|
aaf314baf4
|
Source ID from bonusing objects is not object index but object type. Fixes at least partially #1822
|
2014-07-07 08:29:07 +03:00 |
|
DjWarmonger
|
f65239b51f
|
- Added faction-specific dwellings
- Fixed generation of terrain-specific objects
|
2014-07-06 22:14:37 +02:00 |
|
AlexVinS
|
ec7e58786d
|
Merge branch 'SDL2' into develop
|
2014-07-06 21:34:04 +04:00 |
|
Alexander Shishkin
|
b761645a50
|
Merge pull request #24 from Mixaill/cmake
CMake/SDL2: add ability to find SDL2 without pkg-config
|
2014-07-06 21:32:06 +04:00 |
|
DjWarmonger
|
f3ccdc8a21
|
Even distribution for surface / underground zones.
|
2014-07-06 10:43:30 +02:00 |
|
DjWarmonger
|
cbd2d74292
|
Generate random Pandora boxes.
|
2014-07-06 07:15:52 +02:00 |
|
Michael Pavlyshko
|
476c7c32dc
|
CMake/SDL2: add ability to find SDL2 without pkg-config
|
2014-07-05 21:47:03 +03:00 |
|
DjWarmonger
|
6b26f0675c
|
Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
|
2014-07-05 19:36:44 +02:00 |
|
DjWarmonger
|
0782557814
|
- Place all standard visitable objects
- Fixed some constructors
|
2014-07-05 19:36:12 +02:00 |
|
DjWarmonger
|
22f811ea52
|
Integrated and fixed object RMG configs by Kantor.
|
2014-07-05 15:58:10 +02:00 |
|
DjWarmonger
|
e63b05c82b
|
Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
|
2014-07-05 15:34:23 +02:00 |
|
DjWarmonger
|
3a1a1a0425
|
Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
|
2014-07-05 15:34:06 +02:00 |
|
DjWarmonger
|
a076277e2b
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
Conflicts:
Mods/WoG/mod.json
|
2014-07-05 15:27:47 +02:00 |
|
DjWarmonger
|
2b0b6cca61
|
Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
|
2014-07-05 15:25:47 +02:00 |
|
DjWarmonger
|
0494c24575
|
Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
|
2014-07-05 15:25:10 +02:00 |
|
DjWarmonger
|
9cfbbb2048
|
Merge underground maps with develop. There is a serious issue with rendering rock tiles, which may cause crash.
|
2014-07-05 15:22:53 +02:00 |
|
Ivan Savenko
|
1ae7a77246
|
Cleanup of stack artifacts code
|
2014-07-05 11:48:03 +03:00 |
|
Ivan Savenko
|
60e5815014
|
Implemented stack artifact handling, no tested yet
|
2014-07-05 01:22:56 +03:00 |
|
AlexVinS
|
0edd10078f
|
Fix usage of fillRect.
* proper fix for slider drawing
|
2014-07-05 01:52:11 +04:00 |
|
Ivan Savenko
|
ac6cfdfb92
|
Extracted too big lambda into a separate helper method
|
2014-07-04 20:58:18 +03:00 |
|
DjWarmonger
|
7c3233f4c9
|
Fixed gravity algorithm not attracting adjacent zones at all -.-
|
2014-07-04 18:50:29 +02:00 |
|
DjWarmonger
|
d942858ef9
|
Throw exception when there are not enough two-way monoliths available.
|
2014-07-04 14:46:02 +02:00 |
|
DjWarmonger
|
05c2a4e716
|
Better gravity-based algorithm.
|
2014-07-04 11:51:28 +02:00 |
|
Ivan Savenko
|
20f7071d11
|
Implemented stack experience/commander experience display for window
|
2014-07-04 12:48:09 +03:00 |
|
DjWarmonger
|
5fb07ded38
|
Correct underground terrains. More improvements for connection placement.
|
2014-07-04 10:45:00 +02:00 |
|
DjWarmonger
|
d4d3f1a568
|
More tweaks.
|
2014-07-04 09:54:55 +02:00 |
|
DjWarmonger
|
ab748ae221
|
Somewhat better gate placement, attempt to add rocky tiles to underground zones.
|
2014-07-03 23:11:24 +02:00 |
|
AlexVinS
|
e70e68a56b
|
Fix puzzle map fade.
|
2014-07-03 23:06:11 +04:00 |
|
AlexVinS
|
74d3effa98
|
More safe way of update locking
|
2014-07-03 22:30:56 +04:00 |
|
Ivan Savenko
|
e4e9d71143
|
Fixed texts:
- added new texts to translate.json
- implemented texts for abilities
Remaining TODO's:
- handling of stack artifact
- handling of commander artifacts
- stack experience
|
2014-07-03 21:09:17 +03:00 |
|
AlexVinS
|
9b8ad51cd3
|
Run all rendering with pim lock if possible
|
2014-07-03 22:05:59 +04:00 |
|
Ivan Savenko
|
3e9ad21ca9
|
Updated readme to with info on assets license, including link to not-yet-existing vcmi-assets repository
|
2014-07-03 19:49:42 +03:00 |
|
AlexVinS
|
30d6eab20b
|
Do not render fully hidden tiles
|
2014-07-03 20:41:42 +04:00 |
|
Ivan Savenko
|
079866d99d
|
Implemented leveling up abilities. TODO: implement visible selection/descriptions
|
2014-07-03 19:05:19 +03:00 |
|
AlexVinS
|
8a488aeb86
|
Cleanup
|
2014-07-03 19:57:21 +04:00 |
|
DjWarmonger
|
d118fbffe8
|
Correct placement of subterranean gates.
|
2014-07-03 17:24:28 +02:00 |
|
AlexVinS
|
57f82f2bed
|
Add a comment.
|
2014-07-03 18:46:23 +04:00 |
|
AlexVinS
|
f3067878dd
|
Force full redraw for sliders. This fixes backgroung glitches with SDL2.
(!) there should be better fix
|
2014-07-03 18:44:25 +04:00 |
|
AlexVinS
|
ecc7b8e05a
|
Draw cursor on each frame. Fix TTF rendering under cursor.
|
2014-07-03 18:05:07 +04:00 |
|
AlexVinS
|
e521e6687a
|
centralize cursor drawing
|
2014-07-03 15:10:01 +04:00 |
|
AlexVinS
|
022f71c26e
|
fix deletion in in-game console
|
2014-07-03 14:58:56 +04:00 |
|
DjWarmonger
|
60a5c764b8
|
Correct zone placement & sizing for underground maps.
|
2014-07-03 12:28:51 +02:00 |
|
AlexVinS
|
397f4cf8b6
|
Workaround for TFF font glitches under cursor in pregame
|
2014-07-03 14:10:15 +04:00 |
|