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Commit Graph

86 Commits

Author SHA1 Message Date
Frank Zago
8963293c07 Avoid soname versioning for AI libraries. These libraries are dlopened so there is no need to make them versioned at all.
Signed-off-by: Peter Lemenkov <lemenkov@gmail.com>
2011-10-06 01:21:25 +00:00
Ivan Savenko
a89895452a - (linux) fixed searching/loading of scripting libraries
- (linux) moved AI libraries to /lib/vcmi/AI/lib*, ERM lib to /lib/vcmi/Scripting/*
- gcc compile and warnings fixes
2011-06-28 14:19:16 +00:00
Frank Zago
0c3f3c67a9 Callback naming fix. 2011-05-04 02:32:35 +00:00
Frank Zago
ecb3508690 (linux) Added configure test for the icc and clang compilers, and set some extra parameters for them. 2011-04-09 17:28:51 +00:00
Ivan Savenko
2ff07fa66a - Next part of animation system:
-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build

- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
2011-02-06 17:26:27 +00:00
Frank Zago
872a057aa7 Fixed bad prototype. 2011-01-29 19:07:49 +00:00
Ivan Savenko
3d9dc0642d - gcc compile fixes
- corrected projectiles for some units
2010-12-24 15:37:48 +00:00
Frank Zago
e252c2d06c Build files update. 2010-08-21 00:41:40 +00:00
Frank Zago
006a7d1f11 serialID is gone. 2010-08-04 03:32:24 +00:00
Frank Zago
df151cceba Various compile and warning fixes. 2010-05-12 02:32:56 +00:00
Frank Zago
3ec6cfd115 (linux) Meved version to 0.75 (at last) and regenerated the makefiles. 2010-01-25 03:19:55 +00:00
Frank Zago
1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
Frank Zago
a9617b3dfd Fixed prototype. 2009-09-10 14:06:28 +00:00
Frank Zago
f92b6fc2b6 Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak. 2009-08-29 15:52:29 +00:00
Frank Zago
a11ea59418 Video player compilation. 2009-06-20 01:40:52 +00:00
Frank Zago
8172493467 Updated autoconf generated files. 2009-05-07 04:52:40 +00:00
Frank Zago
81d2a36df6 Autoconf rework. 2009-05-07 04:45:59 +00:00
mateuszb
621400ac85 * small refactoring 2009-04-30 14:59:30 +00:00
Michał W. Urbańczyk
df25dd7efb Sound patches from Ubuntux #7 - #10:
* Some sound code cleanups
* Renamed soundBase::soundNames into soundBase::soundID
* Add a music handler destructor
* Add Archdevil and vampire pre and post movement sounds

I've applied minor change to fix CMusicHandler - GeniusAI conflict: moved sounds bimap to the .cpp file.

(vcmi_sounds_cleanup.diff
vcmi_sounds_cleanup2.diff
vcmi_sounds_cleanup3.diff
vcmi_add_sounds.diff)
2009-04-30 10:53:06 +00:00
Michał W. Urbańczyk
ade4b46edd Sound patch from Ubuntux #2
(vcmi_sounds.diff)
2009-04-22 18:48:56 +00:00
mateuszb
408411d8c3 * next ubuntux's patch 2009-04-19 15:01:33 +00:00
mateuszb
049b4de2b2 * next ubuntux's patches 2009-04-14 10:46:42 +00:00
mateuszb
4d3808cfa0 * applied ubuntux's patches
* fixed AmptyAI (it builds now)
2009-04-13 18:52:20 +00:00
Michał W. Urbańczyk
b89c951d09 * version set to 0.62
* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
2008-08-13 00:44:31 +00:00
Michał W. Urbańczyk
62b0365e70 Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 2008-07-27 17:07:37 +00:00
Michał W. Urbańczyk
a729484dde * battle funcs added to ICallback
* initing visiting heroes
* merging stacks in town screen
* available creature amount handled
2008-04-13 11:05:39 +00:00
Michał W. Urbańczyk
fe5bcc19cf * redone def info handling
* redone randomization (mam nadziemę, że będzie toto działać)
* no more cheating pathfinder
* minor improvements
* version changed to 0.52
2008-02-05 03:56:45 +00:00
Michał W. Urbańczyk
d3f5a1c1e7 Finished drawing selection window for treasure chest.
(trzeba dorobic jego zamykanie, zwrocenie infa, zwrot pamieci)
2007-12-27 00:11:46 +00:00
Michał W. Urbańczyk
01c996591a More stuff for selection window. 2007-12-25 16:25:53 +00:00
mateuszb
58f1a2169f faster FoW in minimap, does not work, compiler errors 2007-12-06 18:55:58 +00:00
Michał W. Urbańczyk
c8c0d0eaaf Bugfixes for AI, Callback Interface, logging macrodefs. 2007-12-06 18:32:06 +00:00
Michał W. Urbańczyk
e1b2ae0df1 Several bugfixes and half-done things. 2007-12-01 12:50:33 +00:00
Michał W. Urbańczyk
556311c9ab Partially done object scripting and interactions.
Most of 0.4 ;)
2007-11-18 22:58:28 +00:00
Michał W. Urbańczyk
8440ffb39b Probably last bugfixes for 0.3 2007-10-22 17:01:00 +00:00
Michał W. Urbańczyk
04985fce2f * added #45, #44, #43 2007-10-21 16:45:13 +00:00
Michał W. Urbańczyk
97f4fbcce8 First EmptyAI. It's not used yet, but it can be compiled.
Support for AIs I'll soon after infoboxes for towns (if there won't anything urgent)
2007-10-16 22:41:45 +00:00