416c08260a
- Basic Commander window
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- First part of unified quests interface
This graphics package is needed:
http://forum.vcmi.eu/viewtopic.php?p=6943#6943
2012-05-16 17:29:05 +00:00
f2642cb62c
Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI.
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Fixed #329 , #884 , #885 .
2012-02-29 01:31:48 +00:00
91c0ce33f4
- re-generated build system
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- fixed several gcc issues
2011-12-31 10:03:29 +00:00
2f5d6f2684
* CHexField renamed to CBattleHex
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* CHexFieldControl renamed to CClickableHex
* CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h
* Removed unused project files
* Added VCMI_client filters file for VS 2010
* Gathered common parts of StdInc.h in Global.h
* Boost.Spirit has been included in PCH for ERM project
* StopWatch renamed to CStopWatch
* GuiBase.cpp split up in UIFramework/...
2011-12-17 18:59:59 +00:00
cce814c41b
* Final commit
2011-12-13 21:35:28 +00:00
7f04ed990b
Major refactoring. First part: BattleInterface
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Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
a62634cf94
Add support for SDL 1.3 in compatibility mode.
2011-11-17 00:24:27 +00:00
ede7fd5a7a
- (linux) Fixed gcc linking issues
2011-10-31 18:00:44 +00:00
8963293c07
Avoid soname versioning for AI libraries. These libraries are dlopened so there is no need to make them versioned at all.
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Signed-off-by: Peter Lemenkov <lemenkov@gmail.com >
2011-10-06 01:21:25 +00:00
a89895452a
- (linux) fixed searching/loading of scripting libraries
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- (linux) moved AI libraries to /lib/vcmi/AI/lib*, ERM lib to /lib/vcmi/Scripting/*
- gcc compile and warnings fixes
2011-06-28 14:19:16 +00:00
0c3f3c67a9
Callback naming fix.
2011-05-04 02:32:35 +00:00
ecb3508690
(linux) Added configure test for the icc and clang compilers, and set some extra parameters for them.
2011-04-09 17:28:51 +00:00
2ff07fa66a
- Next part of animation system:
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-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build
- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
2011-02-06 17:26:27 +00:00
872a057aa7
Fixed bad prototype.
2011-01-29 19:07:49 +00:00
3d9dc0642d
- gcc compile fixes
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- corrected projectiles for some units
2010-12-24 15:37:48 +00:00
e252c2d06c
Build files update.
2010-08-21 00:41:40 +00:00
006a7d1f11
serialID is gone.
2010-08-04 03:32:24 +00:00
df151cceba
Various compile and warning fixes.
2010-05-12 02:32:56 +00:00
3ec6cfd115
(linux) Meved version to 0.75 (at last) and regenerated the makefiles.
2010-01-25 03:19:55 +00:00
1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
a9617b3dfd
Fixed prototype.
2009-09-10 14:06:28 +00:00
f92b6fc2b6
Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak.
2009-08-29 15:52:29 +00:00
a11ea59418
Video player compilation.
2009-06-20 01:40:52 +00:00
8172493467
Updated autoconf generated files.
2009-05-07 04:52:40 +00:00
81d2a36df6
Autoconf rework.
2009-05-07 04:45:59 +00:00
621400ac85
* small refactoring
2009-04-30 14:59:30 +00:00
df25dd7efb
Sound patches from Ubuntux #7 - #10 :
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* Some sound code cleanups
* Renamed soundBase::soundNames into soundBase::soundID
* Add a music handler destructor
* Add Archdevil and vampire pre and post movement sounds
I've applied minor change to fix CMusicHandler - GeniusAI conflict: moved sounds bimap to the .cpp file.
(vcmi_sounds_cleanup.diff
vcmi_sounds_cleanup2.diff
vcmi_sounds_cleanup3.diff
vcmi_add_sounds.diff)
2009-04-30 10:53:06 +00:00
ade4b46edd
Sound patch from Ubuntux #2
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(vcmi_sounds.diff)
2009-04-22 18:48:56 +00:00
408411d8c3
* next ubuntux's patch
2009-04-19 15:01:33 +00:00
049b4de2b2
* next ubuntux's patches
2009-04-14 10:46:42 +00:00
4d3808cfa0
* applied ubuntux's patches
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* fixed AmptyAI (it builds now)
2009-04-13 18:52:20 +00:00
b89c951d09
* version set to 0.62
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* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
2008-08-13 00:44:31 +00:00
62b0365e70
Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed.
2008-07-27 17:07:37 +00:00
a729484dde
* battle funcs added to ICallback
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* initing visiting heroes
* merging stacks in town screen
* available creature amount handled
2008-04-13 11:05:39 +00:00
fe5bcc19cf
* redone def info handling
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* redone randomization (mam nadziemę, że będzie toto działać)
* no more cheating pathfinder
* minor improvements
* version changed to 0.52
2008-02-05 03:56:45 +00:00
d3f5a1c1e7
Finished drawing selection window for treasure chest.
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(trzeba dorobic jego zamykanie, zwrocenie infa, zwrot pamieci)
2007-12-27 00:11:46 +00:00
01c996591a
More stuff for selection window.
2007-12-25 16:25:53 +00:00
58f1a2169f
faster FoW in minimap, does not work, compiler errors
2007-12-06 18:55:58 +00:00
c8c0d0eaaf
Bugfixes for AI, Callback Interface, logging macrodefs.
2007-12-06 18:32:06 +00:00
e1b2ae0df1
Several bugfixes and half-done things.
2007-12-01 12:50:33 +00:00
556311c9ab
Partially done object scripting and interactions.
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Most of 0.4 ;)
2007-11-18 22:58:28 +00:00
8440ffb39b
Probably last bugfixes for 0.3
2007-10-22 17:01:00 +00:00
04985fce2f
* added #45 , #44 , #43
2007-10-21 16:45:13 +00:00
97f4fbcce8
First EmptyAI. It's not used yet, but it can be compiled.
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Support for AIs I'll soon after infoboxes for towns (if there won't anything urgent)
2007-10-16 22:41:45 +00:00