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Commit Graph

662 Commits

Author SHA1 Message Date
25a68c3ca1 Add "citadel" and "fort" to all town templates. Lazy fix for issue 1911
Without this capitol appearance tend to be used by default.
HotA mod have all templates and actual different DEFs so it's was never affected.
2016-08-24 05:06:21 +03:00
21fff9d827 Fixed old regression from 0cf969d5 2016-06-12 07:21:57 +03:00
027d8765d5 Fixed 2437 2016-04-07 11:11:46 +03:00
a13aec4fd7 Aplly some fix for merge and explicitly specify type for std::max 2016-02-08 04:09:02 +03:00
54eb9bf81a Merge pull request #192 from vmarkovtsev/feature/petrified_damage
Implement half damage to petrified units
2016-02-08 02:33:44 +03:00
b98a83f743 Added string identifiers for terrain types. 2016-02-04 17:57:51 +01:00
4a326e163b Implement blinded units attack penalties 2016-02-03 18:00:28 +03:00
97bae518fc Fix 1376 turrets damage can decrease 2016-02-01 20:39:51 +03:00
a7059fe681 Remove Ore primaryResource from towns that must get both Wood and Ore
Currently default behaviour is to give both wood and ore for resource bonus when primaryResource not specified.
Though for some reason towns currently have ore specified so you only get 5-10 Ore.
2016-01-29 20:25:57 +03:00
8c39ecf538 moatHexes: add saves and mods compatability 2016-01-28 01:35:01 +03:00
48aedaef47 Merge branch 'develop' into feature/moatHexesConfig 2016-01-28 01:15:08 +03:00
36eaa399e7 Add hardcodedFeature to switch winner's retreating with no troops 2016-01-27 16:42:17 +03:00
ffeb7f253b moatHexes: update faction schema and configuration files 2016-01-06 12:52:52 +03:00
e91d79414b PathfinderOptions: use settings and move all defaults into schema 2015-11-21 00:32:23 +03:00
a49950e958 Fix 2292. Fix chat on adventure map, increase maxOutputPerLine 2015-11-08 22:16:58 +03:00
17071c6ec8 Merge pull request #125 from ArseniyShestakov/newMovementSystem
Okay, time to merge this.
2015-10-31 13:56:22 +01:00
68bd37aa45 Store penalty in value of FLYING_MOVEMENT and WATER_WALKING 2015-10-26 18:30:11 +03:00
6ebe2abc1a Fix penalties for FLYING_MOVEMENT and WATER_WALKING 2015-10-23 20:50:52 +03:00
596e0d7b40 Fix issue 1230. Implement Nomads sandwalker bonus 2015-10-15 01:11:15 +03:00
52a52dcfd9 Implement NO_TERRAIN_PENALTY bonus
Penalty of specified terrain type is ignored if hero have this bonus
2015-10-15 01:09:02 +03:00
a112c2f7c8 Made Disrupting Ray effect permanent. 2015-10-06 00:26:04 +03:00
fa06e05487 Merge branch 'develop' into SpellsRefactoring7 2015-10-05 00:45:57 +03:00
1e2e40b9c0 Tweak bonus descriptions, fixes mantiss 2261 2015-09-29 18:11:43 +03:00
3d7435c520 Introduced absolute specific spell immunity. 2015-09-29 17:26:44 +03:00
253b850ac3 Partial fix for 1791 2015-09-29 17:26:43 +03:00
e5b4b2341d Fix fortess heros specialities, issue 2131 2015-09-14 17:36:33 +03:00
3ed3f1fa13 Use json configuration for special spell effect duration 2015-09-14 13:22:23 +03:00
3c053e5dd5 Quick fix for 2245 & 2238 2015-09-14 12:35:58 +03:00
d4ae63e7ef Expert FIRE_SHIELD should not be massive 2015-09-14 12:08:48 +03:00
075b65b31b Use dummy animations 2015-09-12 21:09:53 +03:00
98ea8bf314 Introduce dummy spell animation/ animation pause configuration
* save format changed with backward compatibility, UNTESTED
2015-09-12 21:09:52 +03:00
83fdce473e Fix mod schema: RMG templates added. 2015-07-27 08:36:19 +03:00
4e72978abd Add some missing object subtypes, (found on test map VCMI_Tests_2011b.h3m) 2015-06-10 23:59:13 +03:00
478a1b8dfd Explicitly define garrison subtypes
(!) named subtypes are required for future map format.
2015-06-10 19:58:03 +03:00
5f8ecc22d5 Introduce configuration option for editor animation of map object and setup it for hero classes. 2015-06-10 14:21:33 +03:00
9e7b459882 Partial solution to #2206
TODO: add serialized field that contains custom guard config
2015-06-05 11:28:14 +02:00
a68b58d969 - Use straight paths for some connections
- More fixes for template schema
2015-06-02 16:40:32 +02:00
d6225f50e1 Fixes for template schema. 2015-06-02 15:26:33 +02:00
6890ae9f02 - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
- Fixes for template scheme
2015-05-27 11:30:46 +02:00
2e70d8a084 - VCMI will now read templates from mods
- Added partial schema for RMG template
2015-05-26 18:19:41 +02:00
ff6638b9f9 Rogues now grant expert Vision effect. 2015-05-25 09:53:32 +02:00
257a1b024d Fix scuttleBoat configuration 2015-04-13 04:42:28 +03:00
368401ca07 Fix removeObstacle configuration
* fixes 0002165
2015-04-11 14:34:09 +03:00
724baed55b fix typo 2015-04-11 10:19:35 +03:00
0a391cd367 Tweak DISPELL config
* make it positive and non-smart on adv and expert level,
  as it should work on ally creatures on basic level and on all for higher levels
2015-04-11 10:19:30 +03:00
37f9d898ac Fixed terrain type to "subterra". Updated Object Format on WIki to list all possible terrain types. 2015-04-05 15:38:23 +02:00
df80c50106 Added missing Den of Thieves to RMG. Limit set to 1 per zone. 2015-04-05 12:35:26 +02:00
e9b7044c9b Fix mantis #1859, unknown pattern in underground 2015-03-28 16:41:26 +01:00
9600446cf9 +smart target, +hit animation 2015-03-18 17:48:32 +03:00
a832b7efee Fixed #2026 2015-03-12 10:08:10 +01:00