25a68c3ca1
Add "citadel" and "fort" to all town templates. Lazy fix for issue 1911
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Without this capitol appearance tend to be used by default.
HotA mod have all templates and actual different DEFs so it's was never affected.
2016-08-24 05:06:21 +03:00
21fff9d827
Fixed old regression from 0cf969d5
2016-06-12 07:21:57 +03:00
027d8765d5
Fixed 2437
2016-04-07 11:11:46 +03:00
a13aec4fd7
Aplly some fix for merge and explicitly specify type for std::max
2016-02-08 04:09:02 +03:00
54eb9bf81a
Merge pull request #192 from vmarkovtsev/feature/petrified_damage
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Implement half damage to petrified units
2016-02-08 02:33:44 +03:00
b98a83f743
Added string identifiers for terrain types.
2016-02-04 17:57:51 +01:00
4a326e163b
Implement blinded units attack penalties
2016-02-03 18:00:28 +03:00
97bae518fc
Fix 1376 turrets damage can decrease
2016-02-01 20:39:51 +03:00
a7059fe681
Remove Ore primaryResource from towns that must get both Wood and Ore
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Currently default behaviour is to give both wood and ore for resource bonus when primaryResource not specified.
Though for some reason towns currently have ore specified so you only get 5-10 Ore.
2016-01-29 20:25:57 +03:00
8c39ecf538
moatHexes: add saves and mods compatability
2016-01-28 01:35:01 +03:00
48aedaef47
Merge branch 'develop' into feature/moatHexesConfig
2016-01-28 01:15:08 +03:00
36eaa399e7
Add hardcodedFeature to switch winner's retreating with no troops
2016-01-27 16:42:17 +03:00
ffeb7f253b
moatHexes: update faction schema and configuration files
2016-01-06 12:52:52 +03:00
e91d79414b
PathfinderOptions: use settings and move all defaults into schema
2015-11-21 00:32:23 +03:00
a49950e958
Fix 2292. Fix chat on adventure map, increase maxOutputPerLine
2015-11-08 22:16:58 +03:00
17071c6ec8
Merge pull request #125 from ArseniyShestakov/newMovementSystem
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Okay, time to merge this.
2015-10-31 13:56:22 +01:00
68bd37aa45
Store penalty in value of FLYING_MOVEMENT and WATER_WALKING
2015-10-26 18:30:11 +03:00
6ebe2abc1a
Fix penalties for FLYING_MOVEMENT and WATER_WALKING
2015-10-23 20:50:52 +03:00
596e0d7b40
Fix issue 1230. Implement Nomads sandwalker bonus
2015-10-15 01:11:15 +03:00
52a52dcfd9
Implement NO_TERRAIN_PENALTY bonus
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Penalty of specified terrain type is ignored if hero have this bonus
2015-10-15 01:09:02 +03:00
a112c2f7c8
Made Disrupting Ray effect permanent.
2015-10-06 00:26:04 +03:00
fa06e05487
Merge branch 'develop' into SpellsRefactoring7
2015-10-05 00:45:57 +03:00
1e2e40b9c0
Tweak bonus descriptions, fixes mantiss 2261
2015-09-29 18:11:43 +03:00
3d7435c520
Introduced absolute specific spell immunity.
2015-09-29 17:26:44 +03:00
253b850ac3
Partial fix for 1791
2015-09-29 17:26:43 +03:00
e5b4b2341d
Fix fortess heros specialities, issue 2131
2015-09-14 17:36:33 +03:00
3ed3f1fa13
Use json configuration for special spell effect duration
2015-09-14 13:22:23 +03:00
3c053e5dd5
Quick fix for 2245 & 2238
2015-09-14 12:35:58 +03:00
d4ae63e7ef
Expert FIRE_SHIELD should not be massive
2015-09-14 12:08:48 +03:00
075b65b31b
Use dummy animations
2015-09-12 21:09:53 +03:00
98ea8bf314
Introduce dummy spell animation/ animation pause configuration
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* save format changed with backward compatibility, UNTESTED
2015-09-12 21:09:52 +03:00
83fdce473e
Fix mod schema: RMG templates added.
2015-07-27 08:36:19 +03:00
4e72978abd
Add some missing object subtypes, (found on test map VCMI_Tests_2011b.h3m)
2015-06-10 23:59:13 +03:00
478a1b8dfd
Explicitly define garrison subtypes
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(!) named subtypes are required for future map format.
2015-06-10 19:58:03 +03:00
5f8ecc22d5
Introduce configuration option for editor animation of map object and setup it for hero classes.
2015-06-10 14:21:33 +03:00
9e7b459882
Partial solution to #2206
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TODO: add serialized field that contains custom guard config
2015-06-05 11:28:14 +02:00
a68b58d969
- Use straight paths for some connections
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- More fixes for template schema
2015-06-02 16:40:32 +02:00
d6225f50e1
Fixes for template schema.
2015-06-02 15:26:33 +02:00
6890ae9f02
- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
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- Fixes for template scheme
2015-05-27 11:30:46 +02:00
2e70d8a084
- VCMI will now read templates from mods
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- Added partial schema for RMG template
2015-05-26 18:19:41 +02:00
ff6638b9f9
Rogues now grant expert Vision effect.
2015-05-25 09:53:32 +02:00
257a1b024d
Fix scuttleBoat configuration
2015-04-13 04:42:28 +03:00
368401ca07
Fix removeObstacle configuration
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* fixes 0002165
2015-04-11 14:34:09 +03:00
724baed55b
fix typo
2015-04-11 10:19:35 +03:00
0a391cd367
Tweak DISPELL config
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* make it positive and non-smart on adv and expert level,
as it should work on ally creatures on basic level and on all for higher levels
2015-04-11 10:19:30 +03:00
37f9d898ac
Fixed terrain type to "subterra". Updated Object Format on WIki to list all possible terrain types.
2015-04-05 15:38:23 +02:00
df80c50106
Added missing Den of Thieves to RMG. Limit set to 1 per zone.
2015-04-05 12:35:26 +02:00
e9b7044c9b
Fix mantis #1859 , unknown pattern in underground
2015-03-28 16:41:26 +01:00
9600446cf9
+smart target, +hit animation
2015-03-18 17:48:32 +03:00
a832b7efee
Fixed #2026
2015-03-12 10:08:10 +01:00