0cf969d508
- console logger by default uses same format as previously (no extra data)
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- a lot of changes in configs;
- - update to creature format - abilities are now json structure
- - multiple bugfixes revealed by validation
- made schemas a bit more strict
- creatures data can be replaced via mods
- it is possible to validate vcmi configs using schemas (disabled)
2013-04-11 19:24:14 +00:00
c7c2686379
- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
2013-04-09 14:31:36 +00:00
ee51c5beb5
- Renamed /lib subfolders to lowercase
2013-04-07 10:48:07 +00:00
c927913f5f
- Improved json validation. Now it support most of features from latest json schema draft
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- Set of schemas in config/schemas directory that are used to validate input from mods.
2013-04-02 17:06:43 +00:00
c8bb363a45
Fixed Death Stare of Commanders, additional tweaks.
2013-03-30 20:09:50 +00:00
a9fe9e9e8b
- fixed #1229 and #1245
2013-03-29 19:15:52 +00:00
5082dafd62
- h3 hero classes and artifacts can be modified via json
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- commander artifacts are now merged into main artifacts.json, todo - split 2.5k file into something manageable
2013-03-12 14:56:23 +00:00
2eb8263e51
Basic Configuration for bonus types
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* introduced new handler BonusTypeHandler
* config\bonusnames.json converted to common format and splitted info main and localizable parts
* hanlders initialization refactored
2013-03-06 18:49:56 +00:00
b5fcefe455
- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
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- fixed #1128 , artifact constituents are now stored as pointers
2013-03-02 18:41:25 +00:00
f306d7bb70
some changes towards editing H3 objects via mods. Should be stable, report if not.
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- removed duplicated json loading code in handlers
- simpler and mod-friendly handling of combined artifacts
- reorganized CCreature to avoid huge number of fields in one structure
2013-03-02 16:55:51 +00:00
5f4fb22f53
Several fixes to combined artifacts added via mods.
2013-03-02 09:11:52 +00:00
ca4a34df7b
Development build 0.91b.
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Removed not necessary log.
2013-02-18 23:35:25 +00:00
d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
9e00090c42
* refactoring, a few intriguing problems remain
2013-02-13 23:55:42 +00:00
9c1a117c1c
* refactoring
2013-02-12 22:24:48 +00:00
bda766b697
* refactoring
2013-02-12 19:49:40 +00:00
86dc9386d6
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
f1c78e3260
* creature ID refactoring
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* double week creatures are configurable now
2013-02-07 17:34:50 +00:00
af5287c193
* fixed opening custom campaign selection window
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* artifact positions refactored
* vstd::advance allows moving between enum values
2013-02-06 23:24:43 +00:00
a9d458c8f4
few more refactorings
2013-02-04 21:58:42 +00:00
25663ce7af
* fixed vector<bool> serialization
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* refactoring
2013-02-04 19:43:16 +00:00
c4e03ef0de
* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
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* some fields in classes refactored to use appropriate enums (not yet finished)
2013-02-01 22:04:25 +00:00
a4129f43f2
- Correct handling of who manages which players(player count may differ from initial start options for a RMG map) - Fixed warning
2013-01-21 20:49:19 +00:00
cf7108f075
- Made sure that stack artifacts will not spawn when they are turned off
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- Description for "Spell-like attack"
2013-01-21 15:11:37 +00:00
fff7909958
- Fix for hero specialties (creature type limiters)
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- Improved handling of new heroes / arts, check forum for fresh mod packages :)
2013-01-20 16:31:18 +00:00
5deb499e7e
Last breaking change into mod system (will explain on forum)
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- paths in "filesystem" node are now relative to mod directory
- "filesystem" entry in mod.json is now optional
- made "register object" log messages visible only in log
- minor fixes, including #1173
2013-01-16 14:28:49 +00:00
a86b5c1e2e
Artifacts can now have multiple types of bearers. Fixed problems with Commander arts impossible to wear.
2013-01-16 07:37:51 +00:00
0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
2013-01-06 19:30:12 +00:00
4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
c0e09679f1
- Mod artifacts can have components
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- Mod artifacts can be for commander / stack
- Commander / stack artifacts will be automatically disabled from random spawning is related module is disabled
2012-12-27 11:00:28 +00:00
d50f9c8d34
Moved combo artifacts to config file, they are now handled by string id.
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TODO: use same solution for new mod artifacts.
2012-12-25 19:04:15 +00:00
743a0fc3f4
Added string identifiers to artifacts.
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Some of them have lost some abilities, needs more work.
2012-12-25 17:23:26 +00:00
99e7177d57
Fixed unitialized ptrs in CArtifacts.
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Parsing for adventure map def for artifacts.
2012-12-16 11:35:14 +00:00
ffe8b99369
- reorganized hero classes
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- artifact iconIndex should work
- new file with hardcoded string constants: lib/StringConstants.h
Note: some minor bugs, will fix soon:
- slow to open hero window
- hero adventure map images serialization is broken\incorrect
2012-12-14 15:32:53 +00:00
afe3f77a59
Fixed Artifact parser. Check http://forum.vcmi.eu/viewtopic.php?p=7889#7889 for example mod.
2012-12-14 08:37:46 +00:00
a8175c13bd
fix to prev. revision
2012-12-13 15:38:04 +00:00
62a281a665
Complete parsing for new Artifacts. iconIndex needs to be handled.
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Otherwise, they are ready for test.
2012-12-13 14:27:33 +00:00
1c5a4c669c
- merged minimap.json into terrains.json
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- removed no longer used fields from Graphics + portraits.json
- work on pregame:
- - new code for map options window icons + popups
- - fixed bugs related to new towns
- - less hardcoded magic numbers
2012-12-10 14:28:27 +00:00
730cbd930a
Parsing for new artifact format: http://wiki.vcmi.eu/index.php?title=Artifact_Format
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Not finished, not tested.
2012-12-10 13:55:54 +00:00
f4ec678b0c
Removed unused code. Some properties of artifacts will be generated automatically.
2012-12-07 11:35:57 +00:00
cff758cfba
Moved artifact-related text to CArtifact class.
2012-12-06 19:03:47 +00:00
c9dd80ea6d
- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
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- replaced JsonNode::toStdVector with more universal convertTo
- some renaming in StartInfo
2012-12-02 12:21:44 +00:00
2cd774fe42
- gcc 4.5 compatibility
2012-11-02 20:08:37 +00:00
a8524a2f95
* missing change from previous commit
2012-10-03 18:13:07 +00:00
652ea4036e
* artifact bonuses are read from config file now
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* removed two commented-out methods
2012-10-03 18:11:19 +00:00
657ed41088
* fixed bug in campaigns
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* turned off artifacts.json creation
* minor changes
2012-09-29 17:36:48 +00:00
a602d7e9da
- build system update
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- compile\warning fixes
2012-09-29 12:02:46 +00:00
0750d46285
Fix #1095 .
2012-09-28 19:11:09 +00:00
af133ae758
* experimental support for bonus limiter/propagator loading from json (not turned on yet)
2012-09-27 16:48:46 +00:00
8dca88c3c8
* start map in campaign button is properly disabled/enabled (I hope)
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* exported json for artifact bonuses; no limiters/propagators yet, so it's not used
* minor changes
2012-09-26 18:10:29 +00:00