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Commit Graph

45 Commits

Author SHA1 Message Date
36eaa399e7 Add hardcodedFeature to switch winner's retreating with no troops 2016-01-27 16:42:17 +03:00
44742814cd More cleanup:
- moved SoundBase.h to lib since it contains shared data
- added RMG info to object format. Note that data is not yet imported in
configs
- slightly updated API of object handlers
2014-06-05 23:51:24 +03:00
eff801f39a Extract "inherit node" function 2014-05-19 02:28:44 +04:00
9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
dd73573c5c - vcmi can now calculate crc32 checksum of a file
- reorganized internal filesystem structure - all files from one mod are
now grouped in same FS node
- modhandler will now calculate crc32 checksum for each mod
- modhandler now knows validation status of each mod

todo - use checksum to determine mods that have not changed since last
start and disable validation for them.
2013-11-08 20:36:26 +00:00
9237e6d97d Improved json validation
- split JsonNode.cpp into JsonNode and JsonDetail files
- validation should be notably faster (at least 10% faster loading)
- support for "format" field, allows checking existance of files.
- minor fixes in schemas
- msk/msg files are now optional
2013-10-26 19:33:34 +00:00
f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
- BOOST_FOREACH -> for
- replaced several boost classes with std (e.g. unordered)
- removed gcc-4.5 workarounds
- ran clang c++11 migration tool to detect some cases:
- - pointer initialized with "0" to nullptr
- - replace for with iterators with range-based for
- - use auto in some situations (type name specified twice, avoid long iterators type names)
2013-06-29 13:05:48 +00:00
2b45e13c5c c++03 -> c++11 switch:
- use std versions of function, bind and ref
- OVERRIDE -> override
- NULL -> nullptr
- use std versions of random distributions

NOTE: this may be last revision that supports gcc-4.5
2013-06-26 11:18:27 +00:00
8297102350 - some groundwork for wog optionality
- moved wog artifacts to wog mod
2013-04-25 21:50:55 +00:00
8273f323b1 - it is possible to edit data of another mod or H3 data via mods
- mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
- metadata field for JsonNode, used to track source mod
- moved wog creatures into wog mod
- (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
2013-04-25 14:03:35 +00:00
c927913f5f - Improved json validation. Now it support most of features from latest json schema draft
- Set of schemas in config/schemas directory that are used to validate input from mods.
2013-04-02 17:06:43 +00:00
b413d80ccc - better logging of some config files errors
- restored lvl 10 for some dragons
2013-03-09 13:16:35 +00:00
f306d7bb70 some changes towards editing H3 objects via mods. Should be stable, report if not.
- removed duplicated json loading code in handlers
- simpler and mod-friendly handling of combined artifacts
- reorganized CCreature to avoid huge number of fields in one structure
2013-03-02 16:55:51 +00:00
2cb86d84fa [refactor]
+ crexp parser: parse mind immunity
2013-02-25 12:18:45 +00:00
86dc9386d6 * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
8769f67c5d * JsonReader can convert to enums
* refactoring
2013-02-03 21:05:44 +00:00
d7c9377843 - Parsing propagators and limiters
- Experimental support for chaining limiters
- Added missing abilities, propagators and limiters to artifacts
- Sketch of Calculator for bonuses, ignore it for now
2013-01-16 13:02:01 +00:00
7e7d12095b - basic support for dependencies\conflicts for mods
- adventure map objects transparency should be more similar to h3
2013-01-10 18:53:49 +00:00
1807a8a536 - Bonus subtype will now be resolved using string identifiers.
- Registered secondary skills and resource names in identifier pool
2012-12-26 09:46:09 +00:00
c0ce8712c1 add some missing licence headers 2012-12-19 14:54:10 +00:00
04358ed0c6 multiple changes in config system, breaks existing mods. See upcoming post on forums.
- filesystem initialization works in conjuction with modHandler
- (config) split buildings.json in multiple files in "factions" directory
- (mods) merged filesystem.json and config/mod.json into mod.json
2012-12-12 11:13:57 +00:00
c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
- replaced JsonNode::toStdVector with more universal convertTo
- some renaming in StartInfo
2012-12-02 12:21:44 +00:00
f7915d9e61 - removed creature-related code from ModHandler
- new towns can be loaded as mods
 - removed separate DefInfos for towns\capitals
 - a bit simpler handling of adventure map def's
2012-11-13 11:52:23 +00:00
306d64b0c4 - it is possible to read json file with vector
- town configuration:
- - all town-related texts are now in TownHandler
- - alignments are now part of faction
- - removed CTown::bonus field
2012-10-05 13:11:26 +00:00
8dca88c3c8 * start map in campaign button is properly disabled/enabled (I hope)
* exported json for artifact bonuses; no limiters/propagators yet, so it's not used
* minor changes
2012-09-26 18:10:29 +00:00
44cc848edc first part of town configuration:
- moved almost all loading to TownHandler
- CBuildings and CStructures are now part of CTown
- merged hall.json into buildings.json

Should not cause any crashes or glitches
2012-09-02 10:33:41 +00:00
31f82cade0 - Removed integer parameters from CCreature, all stats are now handled by Bonus System Only
- Parsing for creature format http://wiki.vcmi.eu/index.php?title=Creature_Format
Needs rearrangement of some info to work
2012-08-30 14:57:24 +00:00
e67f8afdd9 - removed multiple unused files
- config folder with all json files is used via new FS API
- fixed campaigns loading. Replaced "detect h3m starts" heuristics with CCompessedStream::getNextBlock()
2012-08-02 11:03:26 +00:00
e4c88d5088 - moved ParseBonus to JsonNode.cpp (linkage errors)
- fixes to CMakeLists - vcmi can be compiled and started with cmake
- gcc\clang warnings fixes
2012-07-19 18:52:44 +00:00
cf45239332 Fixed #1035.
Support for commander artifacts that accumulate bonus after battle.
2012-07-16 16:18:02 +00:00
13e6f00e18 Compile fix #945. 2012-04-30 10:40:19 +00:00
7dc0d6878e Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
Now obstacles should be placed exactly like they were in OH3. 
All problems with displaying obstacles in battlefield should be gone. They should be now matched to the single pixel. 
If there are still some discrepancies, please report them.
2012-04-23 19:56:37 +00:00
ba646b1d41 Compile fix for #847 2012-01-12 20:41:32 +00:00
86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
- some work on system settings window
- new menu for selecting resolution (reused town portal graphics), can be opened from system settings
2012-01-12 15:23:00 +00:00
7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
89bd7e273d - fixed #808
- Implemented Json validator and schema for buildings.json
- several fixes for Json writing
- fixed several gcc warnings
2011-10-08 16:58:25 +00:00
623325ca61 Ouch. Thing was for branch only. 2011-09-27 22:03:43 +00:00
bdd66b6537 Zmiany do Programming challenge. 2011-09-27 21:54:40 +00:00
d113517db4 - fixed #108, #798, #810
- fixed several gcc warnings
- some work on JSON (const char* as input, no crash on missing value)
2011-09-23 15:58:18 +00:00
835bd1fbeb Reverting r2327
http://forum.vcmi.eu/viewtopic.php?t=410
2011-08-30 06:19:07 +00:00
33719696d8 - added default values to JsonNode
- small cleanup to heroes.json
2011-08-27 21:17:45 +00:00
7eb82278d9 - minor fixes to JSON
- music will resume correctly after battles
2011-08-20 11:27:09 +00:00
f6c39eed0c Added a new json constructor to read from a file. 2011-08-20 01:04:59 +00:00
35a528e062 - Rewrote Kingdom Overview window - all should be stable now
- New classes for GUI - lists and tabs
- finishing work on Json config in animations
2011-07-22 16:22:22 +00:00
98d32acf1b - new files JsonNode.cpp/.h
- CAnimation can use JSON configs from Sprites folder instead of .def files
2011-07-21 18:29:22 +00:00