Ivan Savenko
a8a330f39f
Remove unused code and no longer needed caching
2024-07-19 10:08:50 +00:00
Laserlicht
f0435d8b8e
small fix
2024-07-17 13:48:00 +02:00
Laserlicht
f54b84ead9
use spellbook to select
2024-07-17 13:20:17 +02:00
Laserlicht
b8d872aa60
mobile adjustments
2024-07-17 04:24:27 +02:00
Laserlicht
1daf6dfad1
make hideable
2024-07-16 23:36:23 +02:00
Laserlicht
37b5de689a
move to left side
2024-07-16 22:47:40 +02:00
Laserlicht
49cb985452
try to fix ci
2024-06-21 21:29:19 +02:00
Laserlicht
53a1bf2051
add spell cast
2024-06-21 21:29:19 +02:00
Laserlicht
e4dfca9f3d
disable correctly
2024-06-21 21:26:10 +02:00
Laserlicht
1a8a14a56d
selectable fix
2024-06-21 21:26:10 +02:00
Laserlicht
989394de53
Selectionwindow
2024-06-21 21:25:14 +02:00
Laserlicht
814241e836
converted to window
2024-06-21 21:25:14 +02:00
Laserlicht
1f6e0fae7d
quickspell draft
2024-06-21 21:25:14 +02:00
Ivan Savenko
b8beb4fb13
Fixes for various minor issues detected by Sonar Cloud
2024-06-01 11:48:30 +00:00
Ivan Savenko
d08c7b7b8f
Added VideoWidget to hide implementation details
2024-05-15 17:05:16 +00:00
Laserlicht
f596fbc9b3
Apply suggestions from code review
...
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-05-14 12:44:08 +02:00
Laserlicht
e06c09d709
battle log expansion
2024-05-14 02:50:57 +02:00
Ivan Savenko
07d201502e
Refactoring of button class to prepare for configurable button
2024-02-29 13:57:25 +02:00
Laserlicht
aa2fc4b88a
adjustable queue size for embedded queue
2024-02-01 20:38:38 +01:00
Laserlicht
7ddc87f4a2
removed unused param; optimized pos
2024-01-29 21:11:18 +01:00
Laserlicht
f4bff876d5
make queue interactable
2024-01-07 16:38:37 +01:00
Ivan Savenko
a9005da01e
Merge pull request #3366 from Laserlicht/battle_informations
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Battle stacks informations
2023-12-28 12:39:26 +02:00
Laserlicht
c540dd1183
round_counter
2023-12-23 19:57:19 +01:00
Laserlicht
7a541c7a42
implement spells
2023-12-23 14:51:26 +01:00
Laserlicht
8c14509d72
spell area
2023-12-23 03:32:42 +01:00
Laserlicht
56e1265097
use stacks
2023-12-22 22:26:35 +01:00
Laserlicht
72911ec9a3
Army window
2023-12-22 21:26:40 +01:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
...
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Laserlicht
7ef9e91741
new approach
2023-10-08 21:19:04 +02:00
Ivan Savenko
43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
2023-07-31 21:07:30 +03:00
Dydzio
05735a20e1
Fix for hero info window mana points not getting spent on spellcast
2023-07-22 15:32:00 +02:00
Dydzio
48a72f90f7
Add option for persistent hero info window as in HD mod
2023-07-17 23:25:16 +02:00
Ivan Savenko
0be9aff99f
Fix battle queue stack highlighting
2023-06-20 19:58:05 +03:00
Ivan Savenko
8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
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- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
8a31aeb94b
Battle animations use tick() for updates
2023-05-14 22:23:00 +03:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
nordsoft
ce3028bd73
Intermediate commit
2023-04-06 19:34:07 +04:00
Ivan Savenko
f09897b2b4
Remove unnecessary redraws
2023-03-05 19:51:42 +02:00
Dydzio
7e409df3cb
Apply manual changes from code review
2023-02-18 16:35:07 +01:00
Dydzio
fc7d2b9778
Merge remote-tracking branch 'origin/develop' into settings-rework
2023-02-12 11:55:21 +01:00
Ivan Savenko
64faa13b6d
Merge pull request #1487 from IvanSavenko/battle_actions_refactoring
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Battle actions refactoring
2023-02-03 11:28:14 +02:00
Dydzio
5a08ec04fe
Initial split of BattleOptionsWindow
2023-02-02 17:17:16 +01:00
Ivan Savenko
9678296875
Hero interaction is now battle action
2023-02-02 13:43:19 +02:00
Ivan Savenko
d3c85a19cb
Merged CClickableHex class into BattleFieldController
2023-02-02 13:35:57 +02:00
Ivan Savenko
4d62bf22f2
Removed no longer used code
2023-02-02 13:25:55 +02:00
Dydzio
cc9d65a341
Make battle settings callable without battle, save last settings tab
2023-01-30 22:15:37 +01:00
Dydzio
bd1bd5064a
Highlight logic for queue icon on stack hover, lacks visual representation
2023-01-22 20:06:10 +01:00
Dydzio
92754e22f0
Highlight stack on queue icon hovered
2023-01-22 20:03:11 +01:00
Ivan Savenko
c63e79fb28
Fix multi-line texts in combat log
2023-01-09 17:25:18 +02:00
Ivan Savenko
428fe0406b
Fix visibility of embedded battle queue
2023-01-05 12:57:34 +02:00