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Commit Graph

6992 Commits

Author SHA1 Message Date
AlexVinS
fc1938c341 fix 2017-10-08 11:03:12 +03:00
Hao Hu
9cc2464cf6 Fixing bugs for external dwelling bonus of Golem Factory (#382)
* Fixing bugs for external dwelling bonus of Golem Factory.

[Problem]
  The occupied Golem Factory on adventure map doesn't give
  the player corresponding weekly growth bonus.

[Solution]
  1. Add the dwelling (of multiple generators) to a player's dewelling set.
  2. Created helper function to calculate external dwelling bonus
  points.

[Test]
  Manual testing on the map, works fine.

https://bugs.vcmi.eu/view.php?id=2789
2017-10-07 17:42:33 +03:00
ArseniyShestakov
185631e94a Merge pull request #383 from godric3/text_fixes
Text fixes
2017-10-06 17:20:55 +03:00
godric3
f03a0b1151 fix #2731, now no morale, and no luck texts show properly 2017-10-05 17:13:49 +02:00
godric3
e3f0126e41 Removed unnecessary code, fix #2737
bonus value is added to desciption inside Bonus
2017-10-05 16:50:39 +02:00
godric3
2a22d9ec12 Add terrain overlays morale and luck bonuses description, fix #2740 2017-10-05 14:53:39 +02:00
godric3
7d8adcc083 Add missing artifact name in wagon text, fix #2763 2017-10-05 14:52:51 +02:00
AlexVinS
891eb5771a Use hero battle victory and failure animations 2017-09-27 17:35:30 +03:00
Arseniy Shestakov
ec2bef40fb CServerHandler: avoid crash without interprocess memory
Even if shared memory wasn't disabled we shouldn't crash without it.
It's important because Snap packages don't have access to /dev/shm.
2017-09-18 10:46:58 +03:00
Fay
1ee4e232fa Removed unnecessary full screen redraws in swipe mode; (#381) 2017-09-18 08:27:03 +03:00
Arseniy Shestakov
ae13123129 CPlayerInterface: don't stop hero movement on embark / disembark
When hero have free boarding bonus there no reason to stop movement.
2017-09-16 10:42:27 +03:00
Dydzio
1162923d93 update VS files 2017-09-13 02:04:37 +03:00
AlexVinS
270e1b75ce Support for creature 2-hex attack, alternate death and cast animation types
* margin option .json animation
* Use ranged attack animation for spell cast if there is no cast animation, display cast animation only on active casting.
2017-09-12 19:51:54 +03:00
Arseniy Shestakov
494872937a CGuiHandler: use std:atomic to sync breaks in event handling 2017-09-11 12:18:16 +03:00
Arseniy Shestakov
986fc08b1e CGuiHandler: use SDL_PushEvent in fakeMouseMove to avoid crashes
Somehow this worked on other platforms, but on macOS it's cause constant crashes.
2017-09-11 12:18:16 +03:00
Henning Koehler
feba7e1979 tactics distance increased to 1 + bonus (#375) 2017-09-10 00:26:56 +03:00
Dydzio
eab8e8f869 Fixed "commit merge" fail 2017-09-09 21:27:22 +02:00
Dydzio
14c07afd3c Merge branch 'develop' into NewAbilities 2017-09-09 21:04:40 +02:00
Dydzio
3eef689005 Add TERMINATOR ability support, small fixes 2017-09-09 21:01:12 +02:00
Arseniy Shestakov
940c8a0b82 CMake: add $ORIGIN into RPATH for single-directory installation
End up that single-directory installation is useful for Snap package.
2017-09-08 03:43:44 +03:00
ArseniyShestakov
d01ecbba90 Merge pull request #372 from vcmi/guiCleanup2
Gui cleanup2
2017-09-07 02:46:54 +03:00
AlexVinS
c30d9f2fd6 Fix 2017-09-06 15:50:59 +03:00
Henning Koehler
a7104377d6 fixed CREATURE_TYPE_LIMITER for creatures without a stack instance (#374) 2017-09-06 15:27:26 +03:00
AlexVinS
3bbff27127 Wiped CDefEssential 2017-09-06 15:13:28 +03:00
Arseniy Shestakov
610740011c CMake: print useful debug information on every build
That way we don't need to ask more questions regarding system where build failed.
2017-09-06 13:15:49 +03:00
Dydzio
7cbd9acd67 Add BLOCK_MAGIC_BELOW bonus 2017-09-06 00:03:32 +02:00
Dydzio
59764d8349 Implemented SHOOTS_ALL_ADJACENT 2017-09-05 23:45:31 +02:00
Dydzio
5c17e172b6 Revert some changes, update WIDE_BREATH 2017-09-05 22:29:31 +02:00
AlexVinS
6cd0dd9843 Use CAnimation for creature projectiles 2017-09-05 20:04:17 +03:00
AlexVinS
05bb8b13e9 Use CAnimation for battle creature animation 2017-09-05 18:59:26 +03:00
AlexVinS
78b86224a0 Use CAnimation fro custom battle effects 2017-09-05 17:21:44 +03:00
AlexVinS
882e279818 Use CAnimation in CBattleInterfaceClasses 2017-09-05 16:44:27 +03:00
AlexVinS
69c6643893 More CCursorHandler style tweaks
# Conflicts:
#	AI/FuzzyLite
2017-09-05 15:25:49 +03:00
AlexVinS
9423555015 Declare ownership of CCursorHandler::dndObject
# Conflicts:
#	AI/FuzzyLite
#	client/gui/CGuiHandler.cpp
2017-09-05 15:25:31 +03:00
AlexVinS
a8d25ea7b2 CHeroWindow tweaks
# Conflicts:
#	AI/FuzzyLite
#	client/windows/CHeroWindow.cpp
2017-09-05 15:22:48 +03:00
AlexVinS
ce4b206472 More complete support of .def format 2017-09-05 14:32:52 +03:00
AlexVinS
3a9d73da23 [c::b] Update project, fixed build 2017-09-05 14:31:34 +03:00
ArseniyShestakov
ca066841f1 Merge pull request #370 from vcmi/issue/2780
Issue/2780
2017-09-05 01:21:58 +03:00
Dydzio
d2e9848443 Fix RANGED_RETALIATION bug 2017-09-04 23:35:48 +02:00
Dydzio
4cab76900f Add SYNERGY_TARGET and [wip]-SHOOTS_ALL_ADJACENT 2017-09-04 23:32:24 +02:00
ArseniyShestakov
898f2908d8 Merge pull request #369 from henningkoehlernz/skill_mod
Allow modding of secondary skills via skills.json
2017-09-05 00:20:40 +03:00
AlexVinS
2f7968b803 Fixed wrong animation paths 2017-09-04 18:41:22 +03:00
AlexVinS
b964a53abe Fixed battle animation 2017-09-04 17:52:36 +03:00
Henning Koehler
31ca4db8bd fixed manual control for arrow towers 2017-09-05 00:30:43 +12:00
AlexVinS
df34a2cc96 Dirty hackfix for https://bugs.vcmi.eu/view.php?id=2780 2017-09-03 23:38:15 +03:00
Henning Koehler
bbc087b723 updated authors and changelog 2017-09-04 00:25:37 +12:00
Henning Koehler
37df5c9d88 reworked mod loading to follow standard approach 2017-09-03 23:49:36 +12:00
Arseniy Shestakov
d7f76fc433 README: add more text and provide links to instructions on wiki 2017-09-02 16:25:42 +03:00
Henning Koehler
cd35ece10c fixed DLL_LINKAGE for << operators 2017-08-31 10:29:25 +12:00
Henning Koehler
233ead5671 fixed Estates description to match original format 2017-08-31 09:44:01 +12:00