1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
Commit Graph

6992 Commits

Author SHA1 Message Date
AlexVinS
2add0e443e [Spells] Added "summonByHealth" option to Summon effect
* with summonByHealth on, effect power (levelPower * SP) treated as HP
* default behavior (effect power = amount) not changed
* tests included
2018-02-20 08:08:34 +03:00
Arseniy Shestakov
734441eb3b CMake: use CMAKE_DL_LIBS on Linux for linking with GNU gold
Gold only link what explicitly specified and we use dlopen.
2018-02-18 15:15:19 +08:00
Nikolay Shalakin
3795985de9 Eliminate warnings / errors. Pull request #388 2018-02-11 15:17:14 +03:00
Ivan Romanov
3c1c72319b CMake: update version on each compiling 2018-02-11 13:52:29 +03:00
Arseniy Shestakov
c1138d9df7 Travis CI: use mirror on Github Releases instead of MXE repository 2018-02-11 07:26:42 +03:00
Arseniy Shestakov
8bbe747e8e Cleanup undef for min / max. NOMINMAX is already in Global.h 2018-02-11 05:42:49 +03:00
Dydzio
ccc1639ab9 Update README.md 2018-02-10 22:48:01 +03:00
ArseniyShestakov
e11e69750a
Merge pull request #411 from drizt/fallthrough
Hide "this statement may fall through" warnings
2018-02-10 22:34:39 +03:00
Arseniy Shestakov
324717acbe Spelling fixes: privilaged -> privileged, retreive -> retrieve 2018-02-10 21:52:23 +03:00
Ivan Romanov
eea50a044c Hide "this statement may fall through" warnings 2018-02-10 22:27:00 +05:00
AlexVinS
35b01eb379 Fixed https://bugs.vcmi.eu/view.php?id=2466 2018-02-10 08:37:15 +03:00
AlexVinS
c94daf6faa Fixed https://bugs.vcmi.eu/view.php?id=2864 2018-02-10 07:31:02 +03:00
AlexVinS
10dd7e8a43 Cleanup 2018-02-10 04:03:17 +03:00
AlexVinS
b194f8f13b Fixed https://bugs.vcmi.eu/view.php?id=2865 2018-02-10 00:02:56 +03:00
AlexVinS
0a2b04709f Fixed https://bugs.vcmi.eu/view.php?id=2873 2018-02-09 22:12:21 +03:00
Alexander Shishkin
936a310b0a
Merge pull request #413 from dydzio0614/sr9_vsfix
update VS files to match spellrefactoring9 changes
2018-02-09 21:13:40 +03:00
Dydzio
d4958ff5f8 update VS files to match spellrefactoring9 changes 2018-02-09 18:53:07 +01:00
AlexVinS
8220053864 Cleanup 2018-02-09 20:52:56 +03:00
Arseniy Shestakov
15c8b192b4 CStack::prepareAttacked: fix for REBIRTH bonus after merge 2018-02-08 14:37:52 +03:00
ArseniyShestakov
d64a3899a3
Merge pull request #359 from vcmi/SpellsRefactoring9
All important issues are fixed and branch is finally ready to merge!
2018-02-08 11:41:01 +03:00
AlexVinS
0b70baa95e Spells configuration version 2 (effect-based)
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
Arseniy Shestakov
ff2d01a03d BinaryDeserializer: replace length check macro with inline function 2018-02-05 09:47:38 +03:00
Arseniy Shestakov
fc3b8b2c87 Refactoring: replace macro with variadic templates on client-side
Big thanks to @mwu-tow for helping me with this.
2018-02-05 08:14:01 +03:00
Arseniy Shestakov
7c77249d37 Refactoring: get rid of macro in server-side request validation code 2018-01-28 08:03:48 +03:00
Paul
d1bef9da13 Add vcmibuilder version check for innoextract (#408)
* add vcmibuilder check for the old innoextract is unable to unpack the current GOG package
* fix for vcmibuilder to fail if innoextract version is less than required
2018-01-28 08:00:03 +03:00
Arseniy Shestakov
69dbf339fc CGuiHandler: fix invalid read on event handling 2018-01-18 06:34:57 +03:00
Alexander Shishkin
85ed630ba6
Merge pull request #407 from FeniksFire/develop
Fix positioning
2018-01-16 06:01:27 +03:00
FeniksFire
b85bb6ec0a Fix positioning
Fix problem for costBacground in QuickRecruitmentWindow.
Position "y" there was scaled which lead to errors with different
resolutions.
2018-01-15 18:00:41 +01:00
Alexander Shishkin
e90fcea3d3
Merge pull request #396 from FeniksFire/update
Update graphics for QuickRecruitmentWindow
2018-01-14 10:42:23 +03:00
Alexander Shishkin
aadc09b9f0
Merge pull request #405 from dydzio0614/vsupdate
Update project files to Visual Studio 2017
2018-01-14 03:03:45 +03:00
Dydzio
38d836d1a5 Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
Arseniy Shestakov
da117e9255 Code style: remove void from constructors without arguments 2018-01-13 11:51:47 +03:00
FeniksFire
1331c81a8b Update graphics for QuickRecruitmentWindow
Adding graphics maded by edeksumo
2018-01-13 09:49:29 +01:00
AlexVinS
759416ed88 Fixed https://bugs.vcmi.eu/view.php?id=2851 2018-01-13 05:05:28 +03:00
DjWarmonger
2498f917d4
Merge pull request #404 from dydzio0614/bug2846
Thanks!
2018-01-12 18:15:27 +01:00
Dydzio
baaa1a0f13 Add magic resistance for crystal dragons 2018-01-12 13:36:17 +01:00
AlexVinS
6033d32b5b Fixed https://bugs.vcmi.eu/view.php?id=2845 2018-01-09 10:14:56 +03:00
DjWarmonger
c098b835ff
Merge pull request #195 from vcmi/feature/ambientSounds
And merge!

...Travis timeout issues are not my task.
2018-01-02 20:59:54 +01:00
Arseniy Shestakov
d3b3389a37 Implement configurable object sounds: ambient, visit and removal
* If there more than one sound for visit or removal random is played
* At moment only the first ambient sound will be used
2018-01-02 18:16:35 +01:00
DJWarmonger
20ac1d6880 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2018-01-02 17:57:11 +01:00
Dydzio
707257c2c8 Update file names in vs project (#400) 2018-01-02 19:40:23 +03:00
DJWarmonger
1a1de5366a Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2018-01-02 17:36:51 +01:00
DJWarmonger
b778623734 Merge branch 'feature/ambientSounds' into develop 2018-01-02 09:51:11 +01:00
Arseniy Shestakov
fc0ab5b970 TerrainTileObject: store ambientSound for every object
Though ambient sounds won't work for heroes objects since they added separately.
2018-01-02 09:50:05 +01:00
Arseniy Shestakov
d96a3aa5b7 CAudioBase: move mutex to base class since CSoundHandler need it 2018-01-02 09:49:04 +01:00
Arseniy Shestakov
c5ca75bc53 CRewardableObject: remove now unused soundID 2018-01-02 09:49:04 +01:00
Arseniy Shestakov
f15cadc87b Implement configurable object sounds: ambient, visit and removal
* If there more than one sound for visit or removal random is played
* At moment only the first ambient sound will be used
2018-01-02 09:49:03 +01:00
Arseniy Shestakov
e9bfbb70c1 Ambient sounds: implement chebyshev distance for getTilesInRange 2018-01-02 09:48:17 +01:00
Arseniy Shestakov
e7fa9f8cd6 config: add ambient, visit and removal sounds to schemas / objects 2018-01-02 09:48:17 +01:00
Michał Janiszewski
6c2d082676 Use Ninja as build system (#399)
* Remove redunant command

* Use ninja as build system

* Install ninja on OS X

* Install ninja for MXE
2017-12-30 15:00:57 +03:00