Ivan Savenko
2cbe6bcb47
Added common method to get names of hardcoded mod scopes
2022-12-07 15:18:19 +02:00
nordsoft
625c18a889
Fix #3234
2022-11-18 04:05:35 +04:00
nordsoft
d5403d3eb9
Merge remote-tracking branch 'upstream/develop' into cpp-map-editor
2022-10-17 01:39:11 +04:00
nordsoft
4cb31ea912
Merge remote-tracking branch 'upstream/develop' into cpp-map-editor
2022-10-08 23:24:57 +04:00
Tomasz Zieliński
8c481dff46
Fix incorrect templates for mines in HoTA
2022-10-08 12:42:10 +03:00
Andrey Filipenkov
aa217236b3
check amount of artifacts on hero when checking requirements of a quest that requires artifact(s)
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fixes case when 2 or more identical artifacts are required
2022-10-01 09:28:32 +03:00
Tomasz Zieliński
127d7ec40b
Fixed asserts (only for debug build)
2022-09-29 21:10:44 +02:00
Tomasz Zieliński
20c102e648
Remove T prefix from new typedefs
2022-09-29 11:44:46 +02:00
Tomasz Zieliński
f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
# lib/battle/CBattleInfoEssentials.cpp
# lib/rmg/ObstaclePlacer.cpp
# lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Tomasz Zieliński
f804f8a326
Store RiverType by value, handle by reference
2022-09-26 09:51:36 +02:00
Tomasz Zieliński
2bd30556a3
Store TerrainType by havlue and handle by reference
2022-09-26 09:17:55 +02:00
Tomasz Zieliński
4ea57ea7fc
A variety of suggested style tweaks
2022-09-25 09:33:56 +02:00
nordsoft
d32898b39b
Merge remote-tracking branch 'upstream/develop' into cpp-map-editor
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# Conflicts:
# CMakeLists.txt
2022-09-25 00:58:43 +04:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Tomasz Zieliński
0b56778e00
Fix for compatibility in rewrite
2022-09-23 20:01:54 +02:00
Tomasz Zieliński
a5077245a8
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
2022-09-23 20:01:13 +02:00
Tomasz Zieliński
ebe45d512d
Moved roads and rivers to TerrainTypeHandler, by analogy to TerrainType.
2022-09-23 16:24:01 +02:00
Tomasz Zieliński
6aaf77812b
Changed logic for zone placement.
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Now every zone can be surface, underground, or both. This is separate from water <-> land distinction.
Iand type is now a combination of flags and can take multiple values: "type": ["LAND", "WATER", "SURFACE", "SUB", "ROCK"]. In nothing is specified, terrains get LAND | SURFACE flags by default.
Non-surface zones will default to DIRT, and non-underground zones will default to SUBTERRA.
2022-09-22 18:23:31 +02:00
nordsoft
89d0de53da
Merge remote-tracking branch 'upstream/develop' into features/cpp-map-editor
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# Conflicts:
# .github/workflows/github.yml
# launcher/modManager/cmodlist.cpp
# lib/CModHandler.cpp
# lib/CModHandler.h
2022-09-22 17:09:47 +04:00
Andrii Danylchenko
b4d3445559
Merge pull request #971 from kambala-decapitator/fix-warnings
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Fix most project warnings
2022-09-22 16:05:32 +03:00
Andrii Danylchenko
3d3c513603
Merge pull request #929 from Nordsoft91/branch-merge-versioning
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Mods versioning [part 3]
2022-09-22 14:56:20 +03:00
Andrey Filipenkov
c9c79887a7
remove unused variables
2022-09-22 11:54:10 +03:00
Tomasz Zieliński
494b0f0226
First version that compiles
2022-09-21 11:34:23 +02:00
Tomasz Zieliński
b20f649521
stash
2022-09-19 16:13:58 +02:00
nordsoft
c348c1a053
Revert "Load template name from user settings"
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This reverts commit 73cc606ee2
.
# Conflicts:
# lib/rmg/CRmgTemplateStorage.cpp
# lib/rmg/CRmgTemplateStorage.h
# mapeditor/windownewmap.cpp
2022-09-19 02:46:01 +04:00
Nordsoft91
60264aae29
Apply suggestions from code review
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Co-authored-by: Andrey Filipenkov <decapitator@ukr.net>
2022-09-19 01:18:17 +04:00
DjWarmonger
7ba271edf1
Rotation rebase2 ( #912 )
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* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
nordsoft
1b6f4a5cf3
Rebase on develop
2022-09-17 17:43:59 +04:00
Nordsoft91
e4ac0d4370
Editor prerequisites [part 2] ( #889 )
2022-09-17 14:04:01 +03:00
DjWarmonger
3d2dc2335b
Switch ObjectTemplate to shared_ptr<const> ( #870 )
2022-09-11 16:13:53 +03:00
nordsoft
cf9314507b
Fix crash in rmg
2022-09-11 11:31:27 +03:00
DjWarmonger
f81d869b4a
Mine roads ( #808 )
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* Create dirt roads to mines if there are no roads in a zone.
2022-09-11 11:31:27 +03:00
nordsoft
670bca2fdb
Randomly shuffle required objects to avoid patterns
2022-09-11 11:31:27 +03:00
Nordsoft91
8f0dcf928c
Fix problems with water zone ( #784 )
2022-09-11 11:31:27 +03:00
Nordsoft91
e028875fe3
Fix RMG bug with incorrect town placement ( #779 )
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* Fix RMG bug with incorrect town placement
* Readability tweak
2022-09-11 11:31:27 +03:00
Nordsoft91
454889598f
Improve treasure placement logic ( #775 )
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Improve treasure placement logic (#775 )
2022-09-11 11:31:27 +03:00
Nordsoft91
1451385a9b
Fix problem with empty areas ( #772 )
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* Fixes for obstacles and treasures
2022-09-11 11:31:27 +03:00
Nordsoft91
2edf9ef3a4
Fix for sealed-off treasures ( #771 )
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Fix for sealer-off treasures
2022-09-11 11:31:27 +03:00
Nordsoft91
4bd0ff680a
Random map generator refactoring ( #762 )
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random map generator refactoring and improvements
2022-09-11 11:31:27 +03:00
Andrii Danylchenko
4b4cc3cf4b
battlefields in VLC and custom bonuses for terrain patches
2022-09-11 11:31:27 +03:00
Nordsoft91
aaa07e4d2e
New terrain support - part 1 ( #755 )
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Initial support of new terrains
2022-09-11 11:31:26 +03:00
Nordsoft91
5054ee011a
Rmg water support ( #751 )
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* Roads added to shipyard
* Load general rmg parameters from config
* Fix issue with default zone guard
* Move magic numbers related to balance to randomMap.json
2022-06-11 18:40:24 +03:00
Nordsoft91
5c1a66ab69
Rmg water support ( #745 )
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* RMG: water support and refactoring
* Fix seers hut bug
2022-06-11 18:40:24 +03:00
Nordsoft91
9d06e51631
Place proper towns in underground ( #743 )
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Implement feature of proper town selection in underground and surface
* Some minor refactoring of rmg
2022-05-28 16:03:50 +03:00
Nordsoft91
a8265c7052
[0002285] Implement feature with extra resources near mines ( #742 )
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* RMG: clear start position
* [0002285] some heaps of resources are placed nearby mines
* Fix leak in case of inability to place resource
* Fix indentation according to vcmi style
* Add constant for random amount of resources
* Code review fixes
2022-05-23 13:08:36 +03:00
Konstantin
c6b198ce14
Warning fix (I moved C++17 and CI to another branch) ( #739 )
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* clang warning fixes
* use CMake 3.10 due to MXE CI does not have 3.13 yet
Co-authored-by: Konstantin <rilian@niisi.ras.ru>
2022-05-19 15:14:50 +03:00
Andrii Danylchenko
8b11b42aaf
Fix RMG to place special dwellings like elemental conflux
2022-04-09 10:57:24 +03:00
AlexVinS
ecaa9f5d0b
Entities redesign and a few ERM features
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* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Dmitry Orlov
55b3f0b24c
Fix: Map objects sometimes do not increment primary skills for some heroes
2021-02-13 00:24:14 +03:00
Dmitry Orlov
3cb0dfb143
Fix: RMG issues: 1) hota 2) assertions
2020-10-25 01:03:32 +03:00