Ivan Savenko
307065a633
Merge beta into develop
2023-04-04 16:06:20 +03:00
Ivan Savenko
220f4531a1
Changed default mod repository path
2023-03-31 23:18:45 +03:00
Konstantin
a639bd2606
spells: rework isMagical()
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Now it is a flag of a spell, and not a target condition.
This fixes resistance to bind effect
2023-03-31 01:01:25 +03:00
Konstantin
aab5b47038
vcmi: setup moats using MoatAbility
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Setup moats using moat ability, need playtest for now.
-3 to defence not added for now.
2023-03-31 01:01:25 +03:00
Ivan Savenko
8a3e1b0230
Merge pull request #1789 from IvanSavenko/beta_fixes
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Fixes for 1.2 release
2023-03-30 00:09:51 +03:00
Ivan Savenko
21ea50ca1e
Check obstacle image for existance in schema
2023-03-28 17:02:18 +03:00
Ivan Savenko
b3b2426b19
Updated mod.json schema
2023-03-27 22:33:36 +03:00
Ivan Savenko
d1f6497bc8
Merge pull request #1768 from vcmi/default_ai
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Make NKAI default AI
2023-03-27 21:20:01 +03:00
Ivan Savenko
7fd0d0beb1
Made English first language so invalid values would reset to it
2023-03-25 23:54:51 +02:00
Tomasz Zieliński
ab57941f0a
Make NKAI default AI.
2023-03-25 12:17:35 +01:00
Ivan Savenko
aea2a1e22e
Fixed loading of settings from mods
2023-03-16 18:11:36 +02:00
Konstantin
b91d7418dd
vcmi: remove ONLY_ENEMY_ARMY range
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It should be used directly instead of alias, propagation updater
also can be useful for any other updaters can be added.
2023-03-16 16:46:42 +03:00
Konstantin
f26fac5562
vcmi: move obligatory marker to CSkillHandler
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It is working, now it is possible to
define other obligatory skills than wisdom or magic schools,
but only 2 types of obligatory skills exists - like wisdom and
like magic school
2023-03-16 16:46:41 +03:00
Konstantin
9280d70819
vcmi: remove deprecated "specalties" node
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Use new bonus system format
2023-03-16 16:46:41 +03:00
Konstantin
d9496dd9f7
vcmi: remove vector speciality format
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It is deprecated and will not be used anymore.
2023-03-16 16:46:41 +03:00
Konstantin
7e9a15c20b
vcmi: add PERCENT_TO_TARGET_SOURCE value type
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It will break saves!!!
Added a new value type to bonuses which allows to add percentage
only to one foreign bonus source, for example, to add percentage to all
bonuses from secondary skills from hero special.
2023-03-16 16:46:41 +03:00
Ivan Savenko
a062e5e425
- Implemented proposition to install translation mod when necessary
2023-03-14 16:02:16 +02:00
Ivan Savenko
c3d78ba761
Partially implemented Setup Window
2023-03-14 16:02:16 +02:00
Ivan Savenko
6fe319329b
Fix language selection
2023-03-14 16:02:16 +02:00
Konstantin
a0c644a0e5
vcmi: actually implement AUTO for CInfoWindow
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This is possible to use infobar interactions now.
2023-03-11 21:41:57 +03:00
Ivan Savenko
58cfea02f1
Added option to skip validation of mods
2023-03-07 00:06:58 +02:00
Ivan Savenko
f768a5543e
Removed deprecated encoding option
2023-03-07 00:06:58 +02:00
Ivan Savenko
499496f9d0
Restored Simplified Chinese support
2023-03-07 00:06:58 +02:00
Ivan Savenko
2e69a4769d
Implemented framerate limit option (not available in UI)
2023-03-05 21:06:52 +02:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
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Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Ivan Savenko
b9056ef248
Moved swipe handling to TerrainRect class
2023-03-05 17:57:34 +02:00
Ivan Savenko
cda78fb30f
Added option to disable animations for very low-end systems
2023-03-05 17:48:02 +02:00
Ivan Savenko
ebe996fa74
Hero movement speed and map scrolling speed now matches H3
2023-03-05 17:48:02 +02:00
Ivan Savenko
6643408cdd
Fixed localization validation
2023-03-05 17:30:38 +02:00
Ivan Savenko
ad87735d8d
Updated schema
2023-03-05 17:30:38 +02:00
Konstantin
f6695737d6
vcmi: allow loads bonuses info from mods
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It is useful for making custom bonus graphics into mods, now
mods just replace game config, which is not good.
2023-03-04 22:50:00 +03:00
Dydzio
775db89241
Fix battle settings UI labels, add "dont show battle intro" setting
2023-02-15 20:29:29 +01:00
Dydzio
1d153f4ee9
"ForceMovementInfo" support + make other settings tab
2023-02-14 23:45:45 +01:00
Dydzio
d04c53e7e0
Merge branch 'develop' into settings-rework
2023-02-02 11:55:13 +01:00
Ivan Savenko
0ba74fea73
Merge pull request #1515 from IvanSavenko/time_based_animations
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Time based animations
2023-02-01 12:25:54 +02:00
Dydzio
cc9d65a341
Make battle settings callable without battle, save last settings tab
2023-01-30 22:15:37 +01:00
Ivan Savenko
57ee9a9bf3
Merge vcmi/beta into vcmi/develop
2023-01-29 18:21:55 +02:00
Ivan Savenko
3749074a4d
Renamed speed setting name to force-reset it to new scale
2023-01-28 16:49:35 +02:00
Ivan Savenko
a853045509
Removed unused value from creature config
2023-01-28 13:56:51 +02:00
Ivan Savenko
bc27faea57
All objects will register single name per object type
2023-01-26 23:32:55 +02:00
Ivan Savenko
f71cbc5d9b
Fixed loading of object names
2023-01-26 23:27:26 +02:00
Ivan Savenko
6f324216db
Bugfixing
2023-01-26 23:27:24 +02:00
Ivan Savenko
6c472339ce
Refactoring of ObjectClassesHandler
2023-01-26 23:26:49 +02:00
Ivan Savenko
39131eba3e
Added translation support for mods. VCMI translations are now in mod.
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Moved existing (English) translation to vcmi mod
Added translations for:
- German
- Polish
- Ukrainian
2023-01-25 12:33:54 +02:00
Ivan Savenko
f5a7f5173f
Cursor type is now configurable in Launcher
2023-01-20 15:15:19 +02:00
Ivan Savenko
e684300715
Fix mod validation for terrains
2023-01-18 15:48:10 +02:00
Andrii Danylchenko
6c843bce0b
SDL relative pointer for android
2023-01-18 10:38:55 +02:00
Ivan Savenko
c400416058
Merge pull request #1409 from IvanSavenko/translate_terrain
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Refactoring of terrain handlers
2023-01-18 00:12:31 +02:00
Ivan Savenko
05ac217b0f
Merge with vcmi/develop
2023-01-17 23:02:25 +02:00
Ivan Savenko
633b9ef3be
Native terrain is now required for faction, opt-out with value "none"
2023-01-17 22:59:14 +02:00