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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
Commit Graph

104 Commits

Author SHA1 Message Date
Laserlicht
789dec0c82 fix kingdom overview 2024-09-13 01:44:11 +02:00
Ivan Savenko
8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Ivan Savenko
0fd9dbf240 Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
SoundSSGood
58bb2b58e3 IMarket suggestions
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-20 18:49:48 +03:00
SoundSSGood
fd45b5144d IMarket serializeable 2024-08-20 18:49:47 +03:00
Ivan Savenko
9fba3d97f1 Renamed & unified OBJECT_CONSTRUCTION macro set 2024-08-09 15:30:04 +00:00
Laserlicht
bfd1e8a7c8 calculate income 2024-07-25 02:51:00 +02:00
Ivan Savenko
4aa73b40c9 Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
Ivan Savenko
1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
920a39844b Unified naming of method to recolor UI element to current player scheme 2024-07-19 10:08:50 +00:00
Alexander Wilms
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
df83fa33a1 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-31 09:34:21 +00:00
SoundSSGood
07239dcfb5 artifact parts calc 2024-05-24 21:22:08 +02:00
SoundSSGood
3692ca25ed CArtifactsOfHeroBase refactoring 2024-05-21 12:05:07 +03:00
SoundSSGood
03aaf849f0 CWindowWithArtifacts remove std::variant 2024-05-20 15:15:46 +03:00
SoundSSGood
7abfa7b42a ArtifactPosition::TRANSITION_POS now is simple ArtSlotInfo 2024-05-17 14:59:51 +03:00
DjWarmonger
4949b98ed3
Merge pull request #3759 from Laserlicht/bio
Let's try this
2024-05-07 09:05:14 +02:00
SoundSSGood
20471c9c2f virtual CWindowObject 2024-04-23 18:58:41 +03:00
SoundSSGood
25d2b468c3 CWindowWithArtifacts preparations 2024-04-23 16:06:58 +03:00
Ivan Savenko
0824f50367
Merge pull request #3779 from SoundSSGood/backpackWindow-art-transfer-fix
Backpack window cursor fix
2024-04-18 15:18:36 +03:00
SoundSSGood
e8eb638bf1 backpack window cursor fix 2024-04-17 16:11:33 +03:00
Dydzio
b351946afd Add some utility bonuses for player resources boosting 2024-04-15 21:18:45 +02:00
Ivan Savenko
ae8779779b Fix typo in file names 2024-04-14 13:09:11 +03:00
Laserlicht
e4b60baa3b
creature/town biography/description 2024-04-12 23:35:39 +02:00
SoundSSGood
0813fdbf8c market window 2024-03-25 12:44:33 +02:00
Ivan Savenko
ddb2acb9c2 Code cleanup 2024-02-29 15:39:13 +02:00
Ivan Savenko
0051ffa7a9 Implemented configurable buttons. Replaced 'animateLonelyFrame' logic. 2024-02-29 13:57:25 +02:00
Ivan Savenko
07d201502e Refactoring of button class to prepare for configurable button 2024-02-29 13:57:25 +02:00
Laserlicht
1954447a9e
fix image order 2023-11-25 02:58:06 +01:00
Ivan Savenko
864462b84a Reduce excessive updates of garrisons. Fixes selection reset in simturns 2023-11-09 00:01:48 +02:00
Ivan Savenko
10e50548e7 Converted Component class to use VariantIdentifier instead of int 2023-11-02 12:00:04 +02:00
Ivan Savenko
ac925bb786 Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
Ivan Savenko
77facf9387 Implement missing functions, fixes linking errors 2023-10-22 16:54:56 +03:00
Laserlicht
78026f40eb
name opens town itself 2023-10-15 00:41:17 +02:00
Laserlicht
c96cc405ed
town now updates 2023-10-14 23:41:12 +02:00
Laserlicht
3c117da4eb fix tavern 2023-10-13 19:56:56 +02:00
Laserlicht
9e508fe2c2 interface improvements 2023-10-13 19:56:56 +02:00
Ivan Savenko
037efdf5fc Improvements to type safety of Identifier class
- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
SoundSSGood
9cc623c981 Fixed move checks. Backpack buttons. 2023-09-19 13:31:59 +03:00
Ivan Savenko
9cfcf5ea19 Fix regressions 2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
695a51d8c8 Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-28 21:19:53 +03:00
Ivan Savenko
62cd8b12d4 Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
Dydzio
f409b6ced9 Fix counting wood mines starting from 8 in kingdom overview 2023-08-19 21:09:02 +02:00
Ivan Savenko
62fddca21e Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
a494dc4870 Refactoring of CGarrisonInt 2023-07-21 15:47:42 +03:00
Dydzio
ee663b1595 Changes from code review 2023-07-16 15:56:42 +02:00
Dydzio
484d03334c New garrison interface layout: Reversed two rows + labels below slot 2023-07-15 23:11:21 +02:00
Ivan Savenko
3e8debc243 Allow dismissing heroes from kingdom overview window 2023-07-15 16:09:44 +03:00
Ivan Savenko
18db944083 Replaced clickReleased with clickPressed where applicable in H3 2023-07-09 17:48:25 +03:00