Dydzio
7283a4861e
Initial version of ACCURATE_SHOT implementation
2024-01-04 22:27:51 +01:00
Ivan Savenko
65721123a1
Partial fix for Coronius specialty bug
2023-12-10 19:17:58 +02:00
Ivan Savenko
df78c9c6f1
Added workaround for crashes with outdated mods
2023-12-09 18:08:22 +02:00
Ivan Savenko
f2e7791326
Fix crash on Earthquake cast
2023-11-27 14:09:08 +02:00
Ivan Savenko
76956cfe3a
Merge pull request #3188 from IvanSavenko/remove_identifier_implicit_int_conversion2
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Remove implicit conversion of identifier to integer
2023-11-16 17:26:32 +02:00
Ivan Savenko
abad4b01ce
Remove explicit convesion to int in operators
2023-11-15 15:55:19 +02:00
Ivan Savenko
0842f5afee
Removed remaining usages of std::vector<bool>
2023-11-15 15:55:18 +02:00
Ivan Savenko
20ef3a69e7
Fix most of memleaks discovered by valgrind
2023-11-13 16:27:15 +02:00
Ivan Savenko
54103813dd
Remove no longer used serialization methods
2023-11-08 21:27:05 +02:00
Ivan Savenko
6b81012f31
Use variant identifier in netpacks where applicable
2023-11-08 14:00:23 +02:00
Ivan Savenko
86a3806bec
MetaString refactor to eliminate integer usage for identifiers
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- entity names are now stored and serialized as text ID's
- added helper methods for convenience to get entities names to
metastring
2023-11-07 22:47:10 +02:00
Ivan Savenko
5487f07d3b
added toEntity overload that accepts generic Services class
2023-11-04 17:04:53 +02:00
Ivan Savenko
04aeea9b68
use toEnum instead of getNum for switch'es
2023-11-03 19:20:25 +02:00
Ivan Savenko
184f5a72cc
Use toEntity/toXXX methods in Identifier instead VLC objects access
2023-11-03 16:03:29 +02:00
Ivan Savenko
2b9c362d5b
Explicitly convert identifier to underlying enumeration
2023-11-03 16:03:29 +02:00
Ivan Savenko
87f6c7354b
Merge pull request #3139 from IvanSavenko/component_variant_identifier
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Refactoring of Component class
2023-11-03 15:52:07 +02:00
Ivan Savenko
eea4cbf242
Merge pull request #3136 from IvanSavenko/fix_teleport
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Fix crash on teleport cast
2023-11-03 15:49:55 +02:00
Ivan Savenko
10e50548e7
Converted Component class to use VariantIdentifier instead of int
2023-11-02 12:00:04 +02:00
Ivan Savenko
e57276b7c5
Correctly initialize battleID for teleport action
2023-11-01 17:24:41 +02:00
Ivan Savenko
8346d71c98
Remove more subID access
2023-11-01 14:44:05 +02:00
Ivan Savenko
5cbf5031ea
move SetStackEffect to a separate file
2023-10-24 01:27:52 +03:00
Ivan Savenko
b88a8da4e8
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
Ivan Savenko
ac925bb786
Renamed new types for consistency with code style
2023-10-22 16:55:19 +03:00
Ivan Savenko
80e6485965
MetaIdentifier now uses std::variant internally
2023-10-22 16:55:19 +03:00
Ivan Savenko
b394158dc9
Bonus Source ID now uses metaidentifier
2023-10-22 16:55:18 +03:00
Ivan Savenko
77facf9387
Implement missing functions, fixes linking errors
2023-10-22 16:54:56 +03:00
Ivan Savenko
910ad50417
Fix client & server compilation
2023-10-22 16:54:48 +03:00
Ivan Savenko
0a10fc30b8
(lib) Bonus subtype is now stored as metaidentifier that can store any
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other identifier inside it
2023-10-22 16:54:43 +03:00
Ivan Savenko
94dbde05a0
Merge pull request #2868 from IvanSavenko/simultaneous_turns
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Simultaneous turns
2023-09-27 15:45:02 +03:00
Ivan Savenko
403acc0cf1
Update spell docs
2023-09-26 15:55:27 +03:00
Ivan Savenko
d257fb37f0
Use optional instead of Json for queries
2023-09-26 13:42:20 +03:00
Ivan Savenko
8c0d78f1d9
Added initiator-player to packs that add/remove/move objects
2023-09-19 19:24:34 +03:00
Ivan Savenko
f13f213d8c
Merge pull request #2780 from IvanSavenko/fix_siege_regression
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Fix crash on obstacle creation (e.g. moat)
2023-09-11 15:56:33 +03:00
Ivan Savenko
fd3217c875
Fix few more missing BattleID's
2023-09-11 13:20:16 +03:00
Ivan Savenko
e8453916cf
Merge remote-tracking branch 'vcmi/beta' into develop
2023-09-08 18:49:06 +03:00
Ivan Savenko
c4e2417326
Fix crash on obstacle creation (e.g. moat)
2023-09-08 16:35:43 +03:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
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Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
1f1f978328
Fixed battle replay
2023-09-06 16:03:47 +03:00
Ivan Savenko
9fa7a93fb0
Properly pass battleID in all battle netpack's
2023-09-06 16:03:47 +03:00
Ivan Savenko
8dfdfffd87
Use ResourcePath for audio files
2023-09-04 18:22:34 +03:00
Ivan Savenko
6f0108e462
Use ResourcePath for referencing texts and json's
2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Konstantin P
08967efd91
Teleport: check immunities in applicable()
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Attempt to fix #2677
2023-08-31 19:58:46 +03:00
Ivan Savenko
e54287ea5d
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
Ivan Savenko
0240ee886d
Converted (almost) all namespace enum's to enum classes
2023-08-25 13:38:02 +03:00
Ivan Savenko
ec8d31bbfc
First step at unifying game identifiers code
2023-08-25 13:38:01 +03:00
Konstantin
d746a96d55
vcmi: use SpellSchool identifier instead of enum
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Use identifier instead of enum inside callbacks. It is better and more
expandable solution.
2023-08-23 17:53:09 +03:00
Konstantin
344593e891
vcmi: made some CSpell properties private
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There are getters for it.
2023-08-23 17:53:08 +03:00
Konstantin
8724181a0f
vcmi: spell resistance rework
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Now instead of XXX_IMMUNITY bonuses we have 2 bonuses with spellSchool
subtype: SPELL_SCHOOL_IMMUNITY and NEGATIVE_EFFECT_IMMUNITY.
All previous bonuses of subtype 0 is covered by SPELL_SCHOOL_IMMUNITY,
and all previous bonuses of subtype 1 is covered by
NEGATIVE_EFFECT_IMMUNITY. Unit tests are updated accordingly.
2023-08-23 17:52:16 +03:00
Konstantin
c9bc3fd4e1
CSpellHandler: use getBonusBearer
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Use getBonusBearer method and cachingStr method for optimization
2023-08-23 17:52:16 +03:00