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Commit Graph

5244 Commits

Author SHA1 Message Date
Ivan Savenko
3aa5360ac6 Merge pull request #135 from josch/develop
Replace deprecated FFmpeg API for compatibility with ffmpeg 2.9
2015-11-07 11:23:30 +02:00
ArseniyShestakov
7eebcb9d60 Artifacts: replace few more ints by ArtifactID 2015-11-07 11:46:58 +03:00
AlexVinS
e645b46aed Revert "Merge pull request #124 from vcmi/issue/1372"
This reverts commit da01af319b, reversing
changes made to 8b6b4e2e0b.
2015-11-07 11:35:02 +03:00
ArseniyShestakov
bd12989ad6 Artifacts: use ArtifactID instead of ints 2015-11-06 21:54:51 +03:00
Andreas Cadhalpun
f80c1410b3 Replace deprecated FFmpeg API for compatibility with ffmpeg 2.9 2015-11-05 12:38:04 +01:00
Alexander Shishkin
da01af319b Merge pull request #124 from vcmi/issue/1372
Issue/1372
2015-11-04 10:39:40 +03:00
ArseniyShestakov
8b6b4e2e0b Fix header case for Linux to Windows cross compilation using MingGW 2015-11-03 14:40:36 +03:00
AlexVinS
4b5cb3599a Do not try to rise demons from war machines 2015-11-03 02:20:26 +03:00
AlexVinS
6a9dc78dcd [WiP]Added some checks for RISE_DEMONS action. 2015-11-03 02:18:36 +03:00
AlexVinS
fbebbf39f3 Fix zero size stack summoned in case of basic resurrection. 2015-11-03 02:18:35 +03:00
AlexVinS
f6b9015324 Use constant for summoned creature slot 2015-11-03 02:18:34 +03:00
AlexVinS
c94bea51e3 Update army in case of summoned creatures 2015-11-03 02:18:33 +03:00
AlexVinS
b024237e8a Remove stack instancies of removed stacks 2015-11-03 02:18:32 +03:00
DjWarmonger
349f16a359 Version bump. 2015-11-02 17:28:54 +01:00
DjWarmonger
d7b70da27e Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2015-11-02 16:40:39 +01:00
DjWarmonger
c047fea44c Updated changelog. To be released as VCMI 0.98e. 2015-11-02 16:39:57 +01:00
AlexVinS
34cc9c78f7 [c::b] update projects 2015-11-01 00:01:41 +03:00
DjWarmonger
621c62b44e Don't crash when spell school level is higher than 3 (which is another bug) 2015-10-31 21:15:40 +01:00
DjWarmonger
5ef02aaf88 Updated MSVS project. 2015-10-31 15:08:13 +01:00
DjWarmonger
17071c6ec8 Merge pull request #125 from ArseniyShestakov/newMovementSystem
Okay, time to merge this.
2015-10-31 13:56:22 +01:00
ArseniyShestakov
a0a55974ea Fix issue 2320. Town events for buildings should now work 2015-10-28 08:46:43 +03:00
ArseniyShestakov
c4ea0c7ff2 CPathfinder: don't include RegisterTypes 2015-10-27 17:42:31 +03:00
ArseniyShestakov
92fee1bdbf CPathfinder: shorten options struct declaration 2015-10-27 03:50:38 +03:00
ArseniyShestakov
6b34eb729e Move all pathfinding-related code into new file 2015-10-27 03:34:47 +03:00
ArseniyShestakov
9e8427a078 CPathfinder: update comment for isSourceGuarded condition 2015-10-27 00:22:40 +03:00
DjWarmonger
94f8e1e9e4 Merge pull request #127 from vcmi/moreCatchingSectors
Cache SectorMap where possible and update when necessary.
2015-10-26 21:31:17 +01:00
ArseniyShestakov
01257efc02 CPathfinder: get rid of curPos and pass on initializeGraph 2015-10-26 20:17:10 +03:00
DjWarmonger
1e36f3cecd Cache SectorMap where possible and update when necessary. 2015-10-26 16:38:17 +01:00
ArseniyShestakov
68bd37aa45 Store penalty in value of FLYING_MOVEMENT and WATER_WALKING 2015-10-26 18:30:11 +03:00
AlexVinS
c9e03405f2 fix a warning 2015-10-25 23:17:33 +03:00
AlexVinS
e8e484bbca Merge branch 'mutexRelax_fix' into develop 2015-10-25 22:35:19 +03:00
ArseniyShestakov
44ca00cd16 CPathfinder: rename functions 2015-10-25 19:11:00 +03:00
ArseniyShestakov
a536691781 CPathfinder: fix typos and more code cleanups 2015-10-25 17:01:28 +03:00
DjWarmonger
2a59cb6191 Fixed #2308 - AI didn't attack enemy heroes at all. 2015-10-25 11:55:50 +01:00
DjWarmonger
768b1ca289 More consitent code. 2015-10-25 11:16:43 +01:00
DjWarmonger
87f838f286 AI should poke inaccessible Quest Guards less often. 2015-10-25 08:39:03 +01:00
DjWarmonger
520e42bcd7 Fixed #2317 2015-10-25 08:21:15 +01:00
DjWarmonger
c47c08aa01 Replaced iterators with auto & loop. 2015-10-25 07:07:01 +01:00
AlexVinS
92ae56b369 Mingw build fix 2015-10-24 22:21:54 +03:00
DjWarmonger
4e444abf66 Few more uses of cached visibleTiles. 2015-10-24 20:46:55 +02:00
DjWarmonger
63ca9202e4 Reverted old MapHandler::hideObject to avoid weird crash. 2015-10-24 19:03:11 +02:00
DjWarmonger
a6ea0981b6 Merge branch 'develop' into mutexRelax 2015-10-24 18:30:43 +02:00
DjWarmonger
eb0af0096e Fixed #2072. 2015-10-24 18:16:57 +02:00
DjWarmonger
61692ba168 Possibly fixed #1583 and other issues concerning players capturing towns. 2015-10-24 18:03:00 +02:00
DjWarmonger
3c4f7ec126 Fixed #2311 2015-10-24 17:15:21 +02:00
DjWarmonger
641aa13526 Some fixes for previous commit. 2015-10-24 17:02:00 +02:00
DjWarmonger
716c324695 Don't give a turn to player who is about to lose (days without town). 2015-10-24 16:21:30 +02:00
DjWarmonger
abe88ea890 - Refactoring legacy code
- Some checks for #2311
2015-10-24 15:09:46 +02:00
ArseniyShestakov
4f7c3ec60f Minor formatting fixes within pathfinder-related code 2015-10-24 15:50:00 +03:00
ArseniyShestakov
939b3c05a1 CPathfinder: use struct instead of enum for options
Suggested by @DjWarmonger as better alternative from performance standpoint while struct still more organized than bunch of variables.
Other reason of change it's that in future we may need non-boolean options, e.g for patrol movement and some new pathfinder usages.
2015-10-24 15:34:27 +03:00