Ivan Savenko
62a5eeebbc
Fixed rendering priority of battlefield background obstacles
2023-08-07 21:18:43 +03:00
Ivan Savenko
537f9fa048
Merged master into develop
2023-08-03 23:38:32 +03:00
Ivan Savenko
3213800097
Fix assertion failure on teleport cast
2023-08-03 14:20:54 +03:00
Ivan Savenko
791eb1a37b
Added workaround for running game with outdated extras mod from 1.2
2023-08-01 14:47:17 +03:00
Ivan Savenko
43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
2023-07-31 21:07:30 +03:00
Ivan Savenko
aed8c411fc
Minor rework & cleanup of combat replays
2023-07-27 19:25:55 +03:00
Ivan Savenko
32f7a95e38
Use capture by value since thread might start after local method returns
2023-07-25 22:33:59 +03:00
Ivan Savenko
a280cc8845
Merge pull request #2384 from IvanSavenko/bugfixing_beta
...
Bugfixing iteration
2023-07-24 00:49:34 +03:00
Dydzio
47b6358e6e
Improve feature by triggering hero window refresh in response to netpack
2023-07-22 21:51:14 +02:00
Ivan Savenko
5be4f6ec2f
Fix visibility of creature amount label after casting spell before turn
2023-07-22 22:49:48 +03:00
Dydzio
05735a20e1
Fix for hero info window mana points not getting spent on spellcast
2023-07-22 15:32:00 +02:00
Ivan Savenko
e6d8b65e2c
Fix toggling of auto combat
2023-07-22 12:15:27 +03:00
Ivan Savenko
cefbe5152e
Merge pull request #2359 from IvanSavenko/crashfixing
...
Fix crashes from 1.2.1 statistics on Google Play
2023-07-21 15:44:37 +03:00
Ivan Savenko
9e58f67ab5
Fix autocombat AI threading
2023-07-19 12:09:03 +03:00
Ivan Savenko
556763fb7b
Fixed handling of tactics
2023-07-18 22:02:35 +03:00
Ivan Savenko
1bf6bbd9b6
Significantly simplified threading model in battles
2023-07-18 19:55:59 +03:00
Ivan Savenko
5e8a778e7d
Attempt to fix / trace crashes from Google Play statistics
2023-07-18 17:31:21 +03:00
Dydzio
f4f789804d
Update client/battle/BattleWindow.cpp
...
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-07-18 15:15:58 +02:00
Dydzio
48a72f90f7
Add option for persistent hero info window as in HD mod
2023-07-17 23:25:16 +02:00
Michael
4e242f98fd
Battleintro: Skip with mouse button
2023-07-15 21:18:04 +02:00
Ivan Savenko
18db944083
Replaced clickReleased with clickPressed where applicable in H3
2023-07-09 17:48:25 +03:00
Ivan Savenko
ca889a5c2a
Replaced clickLeft with clickPressed clickReleased methods
2023-07-08 14:33:04 +03:00
Ivan Savenko
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
Ivan Savenko
a84ccb37c2
Merge pull request #2250 from IvanSavenko/event_handling_fixes
...
Slider input event fix
2023-06-25 17:39:55 +03:00
krs
27c488e62f
Small changes after review.
2023-06-23 20:05:15 +03:00
krs
afe0146021
Renamed settings option to reflect that same option is used for both ranges.
2023-06-23 19:50:39 +03:00
krs
b6ab1e1505
Removed #regions
2023-06-23 19:13:39 +03:00
krs
1cba41a3c3
IsHexInRangeLimit() is now a common function
...
Plus some minor rearranging of code.
2023-06-23 19:13:39 +03:00
krs
1ba9a2a42a
calculateRangeLimitAndHighlightImages() is now separate function
2023-06-23 19:13:39 +03:00
krs
e668ea3a03
A common function is used for getting hexes in a certain range
...
getRangeHexes()
2023-06-23 19:13:39 +03:00
krs
192f82152d
A common function is used to get range limit hexes
...
getRangeLimitHexes()
2023-06-23 19:13:39 +03:00
krs
33bbbefdeb
First working prototype that mimics rangedFullDamageLimit code
...
Next step is to create more generic functions that can be shared between the 2.
2023-06-23 19:13:39 +03:00
Ivan Savenko
4e7412faa6
Split mouseDragged event from mouseMoved
2023-06-22 22:11:48 +03:00
Ivan Savenko
967dc95867
Rename panning->gesturing for consistency
2023-06-20 19:58:05 +03:00
Ivan Savenko
0be9aff99f
Fix battle queue stack highlighting
2023-06-20 19:58:05 +03:00
Ivan Savenko
06437cbde6
Renamed gesture-related methods, remove unused code
2023-06-20 19:58:05 +03:00
Ivan Savenko
563d7dd41f
Renamed RCLICK -> SHOW_POPUP
2023-06-20 19:58:05 +03:00
Ivan Savenko
8ad577255f
Replaced isMouseButtonPressed with isMouseLeftButtonPressed
2023-06-20 19:58:05 +03:00
Ivan Savenko
d4aa778547
Replaced clickRight event with showPopupWindow/closePopupWindow
2023-06-20 19:58:05 +03:00
Ivan Savenko
8614419954
Merge pull request #2208 from IvanSavenko/obstacles_foreground
...
Implemented foreground/background obstacles
2023-06-14 15:49:08 +03:00
krs
5158a5f7db
Fix After Merge
2023-06-11 19:31:50 +03:00
krs
0a8daf4d02
Now less source images are used. Flipped versions will be calculated.
2023-06-11 18:46:38 +03:00
krs
21306b9097
Fixed a glitch when only top and bottom were needed.
2023-06-11 18:45:14 +03:00
krs
a8a82e89ea
Some renamings for consistency
2023-06-11 18:45:14 +03:00
krs
4a3426bb70
Hex Edge Highlight Images moved to VCMI mod
2023-06-11 18:44:42 +03:00
krs
56b8fb39f3
Removed neighbouringTilesWithDirection and using
...
allNeighbouringTiles
2023-06-11 18:40:47 +03:00
krs
b8ad5b41f3
UnitState has getRangedFullDamageDistance()
2023-06-11 18:40:47 +03:00
krs
c562ce9c06
Using hex.isAvailable() instead of battleFieldWithoutSideColumns
2023-06-11 18:40:47 +03:00
krs
c0591573bf
Working Version
2023-06-11 18:40:47 +03:00
Ivan Savenko
428fb832c6
Implemented foreground/background obstacles:
...
- obstacles now have "foreground" field
- if "foreground" field set, obstacle will appear on top of other
objects, such as units
- if "foreground" is not set, obstacle will appear below units
- updated schema and cleared up obstacles config
2023-06-06 15:53:14 +03:00