Tomasz Zieliński
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3c87b3934d
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Do not place object visible tiles over the top of the map.
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2023-04-10 19:26:53 +02:00 |
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Konstantin
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4f3c826196
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vcmi: manaLimit should be spellcaster property
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2023-04-10 15:35:21 +03:00 |
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Ivan Savenko
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bfd77d871c
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Merge pull request #1918 from IvanSavenko/fix_map_loading
Fix vcmi map loading
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2023-04-09 20:08:23 +03:00 |
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Ivan Savenko
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6e90c0fd09
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Merge pull request #1913 from IvanSavenko/fix_shooting_yourself_in_the_foot
Fix initialization of spell effects registry
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2023-04-09 20:07:29 +03:00 |
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Ivan Savenko
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a6ce99573c
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Added fallback identifiers for reading older vcmi maps
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2023-04-09 12:27:33 +03:00 |
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Ivan Savenko
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ae5d273df9
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Merge pull request #1905 from IvanSavenko/fix_rewardables
Fixed UI of objects that provide one reward that can be refused
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2023-04-08 22:15:22 +03:00 |
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Adriankhl
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1d6192ca62
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Shut down the thread for tactic phase properly
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2023-04-08 22:52:46 +04:00 |
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Ivan Savenko
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84af64ce6b
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Removed magical initialization of registry via static variables
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2023-04-08 21:29:04 +03:00 |
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Ivan Savenko
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50da080130
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Fixed UI of objects that provide one reward that can be refused
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2023-04-08 00:13:38 +03:00 |
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Ivan Savenko
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1590c710dd
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Merge pull request #1886 from rilian-la-te/fix-rmg-levels
vcmi: fix rmg header levels
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2023-04-07 12:43:34 +03:00 |
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Ivan Savenko
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e306e8f9ce
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Merge pull request #1879 from kambala-decapitator/single-process-development-mode
fix "development mode" condition when building in single process mode
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2023-04-07 12:42:03 +03:00 |
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Ivan Savenko
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d8faacc9f2
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Merge pull request #1875 from IvanSavenko/ttf_fonts_fallback
TTF fonts fallback
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2023-04-07 12:41:00 +03:00 |
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Konstantin
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a04d8b34f3
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vcmi: fix rmg header levels
It was printed as char, not as int.
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2023-04-06 12:48:53 +03:00 |
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Andrey Filipenkov
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1da06e04cc
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fix "development mode" condition when building in single process mode
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2023-04-05 20:22:29 +03:00 |
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Ivan Savenko
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c5225aab70
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Fix serialization
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2023-04-04 22:22:58 +03:00 |
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Ivan Savenko
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fc750d0917
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Fix identifiers resolving for stack experience bonuses
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2023-04-04 17:12:40 +03:00 |
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Ivan Savenko
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6b2b8bb5c0
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Merge pull request #1863 from IvanSavenko/fix_mod_identifiers
Fix mod identifiers
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2023-04-04 11:22:30 +03:00 |
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DjWarmonger
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53df84459f
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Merge pull request #1781 from vcmi/object_distribution
Improved object distribution
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2023-04-04 06:52:10 +02:00 |
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Ivan Savenko
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6683c866ee
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Disabled check for unused lines in translations due to false positives
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2023-04-03 01:12:48 +03:00 |
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Ivan Savenko
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10e852fcb9
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Fix scope of identifiers resolving for commanders abilities
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2023-04-03 01:12:04 +03:00 |
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Ivan Savenko
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a3074e2741
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Merge pull request #1835 from rilian-la-te/fix-native-type
CCreatureHandler: fix native terrain for any
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2023-04-02 20:08:18 +03:00 |
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Konstantin
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cabe228ebc
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CCreatureHandler: fix native terrain for any
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2023-04-02 02:32:40 +03:00 |
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Konstantin
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ff3e761f3b
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CTownHandler: remove hardcoded Cove grail
We have now exactly same definition in Json
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2023-04-02 00:27:29 +03:00 |
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Ivan Savenko
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042e46580b
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Fix uninitialized variable
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2023-04-01 23:59:31 +03:00 |
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Tomasz Zieliński
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aca227b5e4
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Manually adjust the position of town - noticeable on S maps.
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2023-04-01 17:07:43 +02:00 |
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Ivan Savenko
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a64f35c933
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Merge pull request #1765 from vcmi/fix_horde_buildings_load
Fix loading horde buildings predefined in editor
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2023-03-31 17:59:26 +03:00 |
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Tomasz Zieliński
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308b42549b
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Merge remote-tracking branch 'origin/beta' into object_distribution
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2023-03-31 15:44:14 +02:00 |
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Ivan Savenko
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ea1d177c9b
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Fixed false error messages on game startup
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2023-03-31 01:28:56 +03:00 |
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Ivan Savenko
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508d68f77c
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Rewardables will use per-object name, if available
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2023-03-30 22:29:58 +03:00 |
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Ivan Savenko
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e652b3eef0
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Removed old code - VCMI now supports json-based animations everywhere
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2023-03-30 19:59:19 +03:00 |
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Tomasz Zieliński
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46a24043e8
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Add back Mines.
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2023-03-29 17:06:17 +02:00 |
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Tomasz Zieliński
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401f2342c0
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Place Mines after Towns and Monoliths.
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2023-03-29 16:54:22 +02:00 |
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Tomasz Zieliński
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5ed3c2d518
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Place towns and monoliths first - preferably at the zone border.
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2023-03-29 16:25:13 +02:00 |
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Tomasz Zieliński
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045942fd68
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Fixed warning-as-error
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2023-03-28 18:25:56 +02:00 |
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Tomasz Zieliński
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b184e80b72
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Use the most suitable template for object
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2023-03-28 17:53:08 +02:00 |
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Tomasz Zieliński
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49c029ea6c
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Minor refactor
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2023-03-28 17:13:24 +02:00 |
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Ivan Savenko
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39ff7efb78
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Fix crash on starting Launcher without H3 data
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2023-03-27 22:33:36 +03:00 |
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Ivan Savenko
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a4fe11d413
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Merge pull request #1766 from vcmi/fix_editor_shortcut
Fix editor shortcut
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2023-03-27 21:20:14 +03:00 |
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Tomasz Zieliński
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b3a457c71a
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Skip objects with value too low to be placed in the zone.
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2023-03-27 17:29:46 +02:00 |
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Ivan Savenko
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e3b5db0ade
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Merge pull request #1778 from rilian-la-te/fix-obstacle-removal-mechanincs
Fix landmines staying on battlefield after trigger
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2023-03-27 17:17:14 +03:00 |
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Konstantin
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9a229d6e48
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vcmi: really correct obstacle trigger
Now obstacle trigger really matches H3
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2023-03-27 16:11:17 +03:00 |
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Konstantin
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8c1d6c8e13
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CBattleInfoCallback: use obstacle only once
We should not affect creature by obstacle twice.
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2023-03-27 15:45:41 +03:00 |
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Konstantin
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88a7b3141d
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vcmi: really correct BFS
AFAIK, all is working as H3.
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2023-03-27 15:45:41 +03:00 |
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Tomasz Zieliński
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511a42f9b9
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Oops missed that part.
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2023-03-27 09:35:52 +02:00 |
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Tomasz Zieliński
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18a87d1ec0
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Distribute limited objects evenly in zones with matching terrain
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2023-03-27 09:09:58 +02:00 |
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Tomasz Zieliński
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a88e1dc1f6
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Add only one template per object
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2023-03-27 08:44:49 +02:00 |
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Konstantin
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5b50191af7
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NetPacksLib: remove obstacle ACTIVATE* actions
Actually these actions was not working anyway.
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2023-03-26 22:59:34 +03:00 |
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Konstantin
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26db14b7b4
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vcmi: expert dispel now works mechanically correct
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2023-03-26 21:25:26 +03:00 |
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Konstantin
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edc9812559
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obstacle: correct logic as in OH3
Obstacle spells should not be cast if they are affected by native
terrain and enemy have at least one stack with native terrain
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2023-03-26 21:22:38 +03:00 |
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Konstantin
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705afbb898
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UnitEffect: it should not always assume smart
It is normal than non-smart spell will be cast on our units.
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2023-03-26 21:19:49 +03:00 |
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