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Commit Graph

4705 Commits

Author SHA1 Message Date
Tomasz Zieliński
3c87b3934d Do not place object visible tiles over the top of the map. 2023-04-10 19:26:53 +02:00
Konstantin
4f3c826196 vcmi: manaLimit should be spellcaster property 2023-04-10 15:35:21 +03:00
Ivan Savenko
bfd77d871c
Merge pull request #1918 from IvanSavenko/fix_map_loading
Fix vcmi map loading
2023-04-09 20:08:23 +03:00
Ivan Savenko
6e90c0fd09
Merge pull request #1913 from IvanSavenko/fix_shooting_yourself_in_the_foot
Fix initialization of spell effects registry
2023-04-09 20:07:29 +03:00
Ivan Savenko
a6ce99573c Added fallback identifiers for reading older vcmi maps 2023-04-09 12:27:33 +03:00
Ivan Savenko
ae5d273df9
Merge pull request #1905 from IvanSavenko/fix_rewardables
Fixed UI of objects that provide one reward that can be refused
2023-04-08 22:15:22 +03:00
Adriankhl
1d6192ca62 Shut down the thread for tactic phase properly 2023-04-08 22:52:46 +04:00
Ivan Savenko
84af64ce6b Removed magical initialization of registry via static variables 2023-04-08 21:29:04 +03:00
Ivan Savenko
50da080130 Fixed UI of objects that provide one reward that can be refused 2023-04-08 00:13:38 +03:00
Ivan Savenko
1590c710dd
Merge pull request #1886 from rilian-la-te/fix-rmg-levels
vcmi: fix rmg header levels
2023-04-07 12:43:34 +03:00
Ivan Savenko
e306e8f9ce
Merge pull request #1879 from kambala-decapitator/single-process-development-mode
fix "development mode" condition when building in single process mode
2023-04-07 12:42:03 +03:00
Ivan Savenko
d8faacc9f2
Merge pull request #1875 from IvanSavenko/ttf_fonts_fallback
TTF fonts fallback
2023-04-07 12:41:00 +03:00
Konstantin
a04d8b34f3 vcmi: fix rmg header levels
It was printed as char, not as int.
2023-04-06 12:48:53 +03:00
Andrey Filipenkov
1da06e04cc fix "development mode" condition when building in single process mode 2023-04-05 20:22:29 +03:00
Ivan Savenko
c5225aab70 Fix serialization 2023-04-04 22:22:58 +03:00
Ivan Savenko
fc750d0917 Fix identifiers resolving for stack experience bonuses 2023-04-04 17:12:40 +03:00
Ivan Savenko
6b2b8bb5c0
Merge pull request #1863 from IvanSavenko/fix_mod_identifiers
Fix mod identifiers
2023-04-04 11:22:30 +03:00
DjWarmonger
53df84459f
Merge pull request #1781 from vcmi/object_distribution
Improved object distribution
2023-04-04 06:52:10 +02:00
Ivan Savenko
6683c866ee Disabled check for unused lines in translations due to false positives 2023-04-03 01:12:48 +03:00
Ivan Savenko
10e852fcb9 Fix scope of identifiers resolving for commanders abilities 2023-04-03 01:12:04 +03:00
Ivan Savenko
a3074e2741
Merge pull request #1835 from rilian-la-te/fix-native-type
CCreatureHandler: fix native terrain for any
2023-04-02 20:08:18 +03:00
Konstantin
cabe228ebc CCreatureHandler: fix native terrain for any 2023-04-02 02:32:40 +03:00
Konstantin
ff3e761f3b CTownHandler: remove hardcoded Cove grail
We have now exactly same definition in Json
2023-04-02 00:27:29 +03:00
Ivan Savenko
042e46580b Fix uninitialized variable 2023-04-01 23:59:31 +03:00
Tomasz Zieliński
aca227b5e4 Manually adjust the position of town - noticeable on S maps. 2023-04-01 17:07:43 +02:00
Ivan Savenko
a64f35c933
Merge pull request #1765 from vcmi/fix_horde_buildings_load
Fix loading horde buildings predefined in editor
2023-03-31 17:59:26 +03:00
Tomasz Zieliński
308b42549b Merge remote-tracking branch 'origin/beta' into object_distribution 2023-03-31 15:44:14 +02:00
Ivan Savenko
ea1d177c9b Fixed false error messages on game startup 2023-03-31 01:28:56 +03:00
Ivan Savenko
508d68f77c Rewardables will use per-object name, if available 2023-03-30 22:29:58 +03:00
Ivan Savenko
e652b3eef0 Removed old code - VCMI now supports json-based animations everywhere 2023-03-30 19:59:19 +03:00
Tomasz Zieliński
46a24043e8 Add back Mines. 2023-03-29 17:06:17 +02:00
Tomasz Zieliński
401f2342c0 Place Mines after Towns and Monoliths. 2023-03-29 16:54:22 +02:00
Tomasz Zieliński
5ed3c2d518 Place towns and monoliths first - preferably at the zone border. 2023-03-29 16:25:13 +02:00
Tomasz Zieliński
045942fd68 Fixed warning-as-error 2023-03-28 18:25:56 +02:00
Tomasz Zieliński
b184e80b72 Use the most suitable template for object 2023-03-28 17:53:08 +02:00
Tomasz Zieliński
49c029ea6c Minor refactor 2023-03-28 17:13:24 +02:00
Ivan Savenko
39ff7efb78 Fix crash on starting Launcher without H3 data 2023-03-27 22:33:36 +03:00
Ivan Savenko
a4fe11d413
Merge pull request #1766 from vcmi/fix_editor_shortcut
Fix editor shortcut
2023-03-27 21:20:14 +03:00
Tomasz Zieliński
b3a457c71a Skip objects with value too low to be placed in the zone. 2023-03-27 17:29:46 +02:00
Ivan Savenko
e3b5db0ade
Merge pull request #1778 from rilian-la-te/fix-obstacle-removal-mechanincs
Fix landmines staying on battlefield after trigger
2023-03-27 17:17:14 +03:00
Konstantin
9a229d6e48 vcmi: really correct obstacle trigger
Now obstacle trigger really matches H3
2023-03-27 16:11:17 +03:00
Konstantin
8c1d6c8e13 CBattleInfoCallback: use obstacle only once
We should not affect creature by obstacle twice.
2023-03-27 15:45:41 +03:00
Konstantin
88a7b3141d vcmi: really correct BFS
AFAIK, all is working as H3.
2023-03-27 15:45:41 +03:00
Tomasz Zieliński
511a42f9b9 Oops missed that part. 2023-03-27 09:35:52 +02:00
Tomasz Zieliński
18a87d1ec0 Distribute limited objects evenly in zones with matching terrain 2023-03-27 09:09:58 +02:00
Tomasz Zieliński
a88e1dc1f6 Add only one template per object 2023-03-27 08:44:49 +02:00
Konstantin
5b50191af7 NetPacksLib: remove obstacle ACTIVATE* actions
Actually these actions was not working anyway.
2023-03-26 22:59:34 +03:00
Konstantin
26db14b7b4 vcmi: expert dispel now works mechanically correct 2023-03-26 21:25:26 +03:00
Konstantin
edc9812559 obstacle: correct logic as in OH3
Obstacle spells should not be cast if they are affected by native
terrain and enemy have at least one stack with native terrain
2023-03-26 21:22:38 +03:00
Konstantin
705afbb898 UnitEffect: it should not always assume smart
It is normal than non-smart spell will be cast on our units.
2023-03-26 21:19:49 +03:00