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Commit Graph

40 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
cc7be20b07 Merged most of the changes from trunk.
Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
2008-08-02 15:08:03 +00:00
Michał W. Urbańczyk
ea8562a6b1 Rest of commit: broken battles, starting hero, town displaying and linker errors.
Further changes for netcode.
2008-06-30 00:06:41 +00:00
mateuszb
21a8d87796 small upgrade 2008-05-27 15:16:12 +00:00
mateuszb
1aa758a737 * partially done attacking in battles
* screen isn't now refreshed while blitting creature info window
* r-click creature info windows in battles
* a few minor things
2008-05-27 13:16:35 +00:00
Michał W. Urbańczyk
b00cc9c628 * more code for creature info window and upgrades (still not finished)
* minor fixes
2008-05-23 19:50:11 +00:00
mateuszb
62952e3163 a bit of refactoring (removed variable ekran as we have screen which is the same as ekran) 2008-04-25 09:25:59 +00:00
Michał W. Urbańczyk
36779118b5 Huge commit:
* correctly showing recruitment window (recruitment not ready)
* new slider class
* creature growths handled (horde buildings not yet supported)
* buttons more secure
* info about factions and their creatures
* costs of creatures merged into vector
* info about town structeres state (started)
* new function in CSDL_Ext for drawing borders 
* numerous minor changes
2008-04-04 17:30:53 +00:00
mateuszb
8b5a50f619 * new interface coloring (many thanks to GrayFace ;])
* fixed bug in object flag's coloring
* a bit of water animation (next thanks to GrayFace, even if it does not work good ATM)
2008-02-22 17:47:14 +00:00
mateuszb
f0e2f1d205 * memory usage significantly decreased (now it's about half of what was before ;])
* load time significantly decreased also (now it's almost like in OH3)
* TODO: make extensively used CSDL_Ext::blit8bppAlphaTo24bpp faster - it slows down VCMI too significantly, but I'm sure it can be as fast as the code from SDL and anyway those speed-ups and memory usage decrease were worth it ;]
2008-02-10 17:44:51 +00:00
mateuszb
2b91d6129b small refactoring in mapHandler, first part of object-to-screen blitting (8bpp with alpha to 24bpp/32bpp without alpha) that will improve speed and memory usage (faster flag color selecting, 8bpp instead of 32bpp defHandlers, no need of secondAlphaTransform) 2008-02-09 14:44:32 +00:00
mateuszb
96734fafa1 general code improvements 2008-02-06 13:50:40 +00:00
Michał W. Urbańczyk
c461365275 * added Necropolis
* townlist in town screen and switching towns
* minor changes
2008-01-31 21:35:30 +00:00
mateuszb
8da051febf Wspólne zmiany (Common changes)
* fixed heroWindow
* started making garrisons
2008-01-26 19:36:31 +00:00
Michał W. Urbańczyk
1f324c3b31 * improved borders
* minor changes
2008-01-23 22:15:33 +00:00
Michał W. Urbańczyk
b976857c6c Now features in town interface:
* town garrison
* creature growths
* town big pic
2008-01-12 11:32:40 +00:00
mateuszb
b07b1ec7dc * displaying flags
* significant speed-ups and warningfixing
2007-10-25 16:14:43 +00:00
Michał W. Urbańczyk
04985fce2f * added #45, #44, #43 2007-10-21 16:45:13 +00:00
mateuszb
87b3459d14 * resolving #28
* minor changes and improvements
2007-10-07 16:01:53 +00:00
Michał W. Urbańczyk
8421c901a4 * a lot of improvements
* started making an infobar
2007-09-30 16:16:00 +00:00
mateuszb
b0e72f334e small bugfix, move of one file 2007-09-17 17:36:20 +00:00
Michał W. Urbańczyk
16a1861fc4 * heroList
* functions for getting info about heroes in CCallback
* function for initializing GameState
* improvements in CHeroInstance
* added codename
* minor stuff
2007-09-14 13:11:10 +00:00
Michał W. Urbańczyk
dc863f459c *improvements in CPreGame
* uptated specification
* minor stuff
2007-08-24 08:27:32 +00:00
Michał W. Urbańczyk
7d704c7f02 * working pathfinder
* drawing paths
* new command "P X1 Y1 Z1 X2 Y2 Z2" - draws path between given points
* borders handling rewritten
* minor stuff
2007-08-17 17:42:21 +00:00
Michał W. Urbańczyk
6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
* names of lods changed - rename your lod files to h3sprite.lod and h3bitmap.lod and place them in \Data subfolder (as in H3).
* added several clickable buttons to adv. map interface
* underground/surface switch button is functional
* reading more text from ZELP.txt, added CPreGameTextHandler to CGameInfo
* a lot of minor improvements/fixes(/bugs)
2007-08-06 04:03:34 +00:00
Michał W. Urbańczyk
0ea7a46309 * new files (CAdvmapInterface.h and CAdvmapInterface.cpp)
* more player interface (but it's still beginning)
* int3 members public
* more usage of int3
* adjusted animation speed
* reversed changes from rev.165 in CPreGame - it wasn't bug, it just works so. That change was breaking a few things in CPreGame and was needless - Player ID == Player's Color. I thought it was obvious.
* minor stuff
2007-08-03 21:47:34 +00:00
Michał W. Urbańczyk
1380a7fd34 * New files - CGameInterface.h and CGameInterface.cpp - add them to your project
* Fixed several memory leaks
* Added support for player colors in CMessage (still need some work)
* Moved declarations of CPreGame buttons to CPreGame.h
* started making player interface (new button classes etc)
2007-07-28 09:44:10 +00:00
Michał W. Urbańczyk
8cb1c3ff90 * new files (TownHandler) - add them to your project
* now you can choose castle in scenario options
* function blitAtWR works as blitAt, and refreshes destination rect
* vectorize function (on TowDragon's wish) - may be useful for debugging
* as always- minor bigfixes
2007-07-23 12:13:33 +00:00
mateuszb
b65f1dae0f function to set palyer's color on flags, small improvements in CHeroHandler (e.g. removing nodrze and initializing hero's classes) 2007-07-16 10:03:54 +00:00
mateuszb
bcc3b16f80 changing colors on surfaces (currently advanced version works only with 8 bit surfaces) 2007-07-14 15:24:42 +00:00
mateuszb
217e98e345 less bugs and works faster 2007-07-12 11:41:31 +00:00
Michał W. Urbańczyk
44758582bb * [new] funkcja drukująca tekst wokół punktu
* [new] wycentrowanie kilku tekstów w wyborze scenariusza
* [bug] l.412 CPreGame.cpp --- po dodaniu się psuje, twoje ładowanie defów ciągle nie działa - popraw proszę, bo bez tego nic do menu nie zrobię...
2007-07-10 08:40:09 +00:00
mateuszb
895d4f4da8 lepszy CPCXConv i zmiana klasy CSDL_Ext na przestrzeń nazw 2007-07-08 15:19:00 +00:00
mateuszb
051094abcc * poprawa wyświetlania obiektów
* upiększenie fragmentów kodu
* przesuwanie mapy przejechaniem kursora na skraj wyświetlanego obszaru
* ładne ramki przykrywające obiekty
* ulepszenie obsługi defów i lodów
* przyspieszenie przewijania map
2007-07-07 16:04:15 +00:00
mateuszb
0428ea1f86 zaczytywanie kolejnych tekstów, drobne eksperymenty z odcieniami cieni i obiektami na mapie (defy! królestwo za defy! ;]) 2007-06-27 20:17:58 +00:00
mateuszb
118c917a60 drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów
dorobienie ifndefów w niektórych plikach .h (dlaczego ty ich nie robisz???)
2007-06-26 12:38:58 +00:00
mateuszb
4075ab1b92 cieniowanie i drobne poprawki
zawiera drobny błąd wyświetlania cienia (walnięta funkcja do flipowania)
2007-06-25 14:55:45 +00:00
mateuszb
de95bb0753 muzyka i może jakieś drobiazgi 2007-06-19 14:41:03 +00:00
mateuszb
b85cd7c759 teraz wyświetlanie już działa, choć nie mam pojęcia, dlaczego ;] 2007-06-07 11:50:09 +00:00
Michał W. Urbańczyk
35ba2ff9e8 Poprawka opisu + funkcja odbijająca wokół osi poziomej. 2007-06-07 01:22:06 +00:00
mateuszb
a74637699a Rotacje do wyświetlania terenu 2007-06-06 18:26:28 +00:00