Mikhail Paulyshka
f5f254f9ba
FFMpeg: also find libs in x64/x86 subfolders
2014-10-12 16:32:50 +03:00
Mikhail Paulyshka
ab5e1f9109
don't use separate .rc files for MSVC and MinGW
2014-10-12 16:32:02 +03:00
Michael Pavlyshko
a6f544f009
fix package name
2014-10-11 13:29:30 +03:00
Michael Pavlyshko
2ff557e3b2
fix Clang 3.4 launcher build and probably Clang 3.2 build
2014-10-11 13:21:45 +03:00
Ilya Pomaskin
447979d051
bind -> std::bind
2014-10-10 14:36:35 +04:00
Ivan Savenko
7eff144a9f
Replaced Qt5 PPA
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Previous PPA seems to be no longer available. Replacing it with PPA from Canonical.
2014-10-05 11:48:56 +03:00
DjWarmonger
775d6c41b4
Merge pull request #41 from vcmi/refactoring/initializers
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Works under Visual, merging.
2014-10-04 08:29:21 +02:00
AlexVinS
54453aee73
get rid of boost::assign
2014-10-04 00:34:13 +04:00
Ivan Savenko
7c70d2e493
Merge pull request #40 from IlyaPomaskin/patch-1
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Fixing Mac OS building issues
2014-10-03 22:02:21 +03:00
AlexVinS
66b022f93e
initializer lists part1
2014-10-02 19:43:46 +04:00
AlexVinS
463b9e46b3
Cleanup
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* WIN64 video should work with ffmpeg
* brace-initialization syntax is now allowed (TODO get rid of boost::assign)
2014-10-02 18:23:22 +04:00
Ilya Pomaskin
67506144ae
Fixing Mac OS building issues
2014-10-01 17:47:37 +04:00
DjWarmonger
f7882135e6
More random paths within zones.
2014-10-01 14:56:06 +02:00
DjWarmonger
01491f9f1e
Fixed #1718
2014-10-01 14:20:00 +02:00
DjWarmonger
95e442898e
Fixed #1900
2014-10-01 13:26:04 +02:00
DjWarmonger
c832eab172
Fixed #1909
2014-10-01 11:38:03 +02:00
DjWarmonger
e40818f2c6
Fixed incorrect treasure distance on underground maps.
2014-09-26 13:19:39 +02:00
DjWarmonger
59ab30751c
- Version set to 0.96b
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- Updated changelog
2014-09-26 07:40:51 +02:00
DjWarmonger
c5bbf62093
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-09-23 21:43:35 +02:00
DjWarmonger
1f7ce7c1d9
Cut area around towns to prevent sealing off parts of zone.
2014-09-23 21:12:10 +02:00
DjWarmonger
df9d2f8d8f
A bit smarter algorithm for cutting paths.
2014-09-23 18:32:32 +02:00
Ivan Savenko
6768237aae
Disabled build configuration that fail too often
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Should be re-enabled once we will fix that huge memory usage.
2014-09-23 18:50:37 +03:00
DjWarmonger
87ecd0075e
Even tighter obstacles.
2014-09-23 16:53:26 +02:00
Ivan Savenko
6aef70eca1
Fixed animation order in lucky attacks. May fix 1891.
2014-09-23 17:30:36 +03:00
Ivan Savenko
84e2f07c18
Disabled monthly reset of banks. Reasoning:
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- workaround for 1896 (still needs a fix)
- to match H3 behaviour
2014-09-23 16:06:21 +03:00
Ivan Savenko
a5c3ed080f
Fixes 1892 - properly handle animation of dying clones
2014-09-23 16:02:30 +03:00
Ivan Savenko
bfd3aab78d
More precise timings for logs (microsecond resolution)
2014-09-23 16:01:43 +03:00
Ivan Savenko
33c0e24940
Fixes 1895 - Properly select upper army for recruitment
2014-09-23 14:28:55 +03:00
DjWarmonger
8e1e8abe90
Default constructors for Scholar, Pandora and Event.
2014-09-23 09:46:31 +02:00
DjWarmonger
3e36d0d88b
Possible tweak for underground.
2014-09-22 15:27:42 +02:00
DjWarmonger
b96ab55c4d
Tighten obstacles to improve map look and feel. It should be now on pair with original maps :)
2014-09-22 14:46:52 +02:00
DjWarmonger
f3d7c658f0
Ensure distance between treasure piles.
2014-09-22 14:18:01 +02:00
DjWarmonger
0f4608ae01
Nicer treasure piles.
2014-09-22 13:36:55 +02:00
DjWarmonger
035d028d5c
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-09-21 22:20:30 +02:00
DjWarmonger
e3d968e284
Generate Grail to not crash at Obelisks.
2014-09-21 21:51:51 +02:00
Ivan Savenko
fc16c8d207
Merge branch 'optimization/swiftAI' into develop
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Conflicts:
lib/CGameState.cpp
2014-09-21 22:31:29 +03:00
Ivan Savenko
3f7ddd719b
Updated changelog to inlude all notable changes
2014-09-21 22:20:39 +03:00
Ivan Savenko
0b6d94f113
Updated vcmibuilder:
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- disabled download command (will re-enable near release)
- removed no longer necessary vcmi package handling
- removed wog installation since it can be installed from Launcher
2014-09-21 22:01:07 +03:00
DjWarmonger
5cb6eaa252
Fixed major RMG bug.
2014-09-21 20:57:42 +02:00
Ivan Savenko
aa0433228a
Fixed cheats - sendMesssage will also pass current object.
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Workaround-ish but should work. Branch should be fixed now.
2014-09-21 20:35:53 +03:00
Ivan Savenko
c4fc8f08c0
Moved assertions before variable is used
2014-09-21 18:25:52 +03:00
Ivan Savenko
4bb5784922
Fixing AI - dwelling visitation code should now work properly
2014-09-21 18:08:47 +03:00
DjWarmonger
e77f328844
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-09-21 16:08:31 +02:00
Ivan Savenko
b67618ab53
First batch of AI fixes:
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- wiped not actually used set/get selection
- replaced isReachable with VCAI::isAccessible
2014-09-21 17:03:20 +03:00
DjWarmonger
147ca72f65
Fixed RMG Prisons.
2014-09-21 15:59:35 +02:00
Ivan Savenko
380c100783
Disabled Nagle algorithm for net packs.
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This should significantly reduce TCP delays. On my systems this is ~120ms for server to reply to ~15ms
Possible downside - increased load on network due to possible increase in number of packages due to disabled batching
2014-09-21 16:43:25 +03:00
Ivan Savenko
6c0c03d74b
Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
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- finished removal of server-side setSelection
- disabled some broken code (AI & cheats). TODO: fix
2014-09-21 16:42:08 +03:00
Ivan Savenko
ca47ddca5c
Miscellaneous fixes to creature window:
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- implemented missing stack size indicator
- fixed detection of battle presence
- fixed placement of spell icons
2014-09-19 16:31:01 +03:00
Ivan Savenko
78709e223b
Breaking things - trying to remove server-side knowledge of selected objects
2014-09-19 00:18:49 +03:00
Ivan Savenko
818a766fd6
Fixed 1888 - centering adv.map will also redraw minimap
2014-09-18 17:53:41 +03:00