Ivan Savenko
ce20d913e0
Fix checking PlayerColor's for validness
2023-08-27 01:35:38 +03:00
Ivan Savenko
f13a53c1d9
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
Ivan Savenko
a4ff408c9d
Removed unused code
2023-08-06 13:29:57 +03:00
Ivan Savenko
c8ec0d5419
Added caching for creature icons in garrisons
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More complete version of caching will be done for 1.4
Fixes freezes on hero movement when hota mod is used
2023-08-05 14:26:54 +03:00
Ivan Savenko
723c674d81
Merge pull request #2447 from IvanSavenko/modding_handler_refactoring
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(develop) Modding handler refactoring
2023-08-02 21:26:05 +03:00
Ivan Savenko
43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
2023-07-31 21:07:30 +03:00
Ivan Savenko
62fddca21e
Split massive CModHandler class/file into multiple parts:
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- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
8dc009e2c9
Always show correct game resolution in settings, unaffected by scaling
2023-07-15 16:09:44 +03:00
Ivan Savenko
5143ca266d
Moved SDL renderer access to ScreenHandler class
2023-07-07 14:29:03 +03:00
Ivan Savenko
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
Ivan Savenko
f0a154037c
Attempt to improve def palette detection
2023-06-20 19:37:27 +03:00
Ivan Savenko
caf627a652
Merge pull request #2207 from IvanSavenko/fix_black_color
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Fix colors in def palette turning into transparency unconditionally
2023-06-14 15:48:15 +03:00
krs
0ee1866f73
Added SDLImage::doubleFlip()
2023-06-11 18:45:14 +03:00
Ivan Savenko
61a8c53bb6
Fix colors in def palette turning into transparency unconditionally
2023-06-05 23:51:18 +03:00
Ivan Savenko
8d278e653f
Merge pull request #2202 from IvanSavenko/map_objects_reorganization
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Map objects code reorganization
2023-06-05 18:35:05 +03:00
Ivan Savenko
8e8601f39d
Fix build
2023-06-02 21:54:52 +03:00
Ivan Savenko
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
2023-06-02 21:47:37 +03:00
Ivan Savenko
8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
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- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
d6d679a38c
Fix missing broken shadows on hota map objects
2023-05-15 22:22:54 +03:00
Ivan Savenko
e26b18c139
Rename & cleanup of WindowHandler -> ScreenHandler
2023-05-09 13:10:33 +03:00
Ivan Savenko
a0f1bf3928
Implemented user-selectable UI scaling mode
2023-05-09 13:10:33 +03:00
Ivan Savenko
fd3933e589
Support for changing resolution without game restart
2023-05-09 13:10:33 +03:00
Ivan Savenko
b4e7093c01
Added IWindowHandler interface for OS screen/window utilities
2023-05-09 13:10:33 +03:00
Ivan Savenko
644f0f4b32
Removed ARRAY_COUNT in favor of std::size
2023-04-12 01:04:26 +03:00
Ivan Savenko
0770a1a153
TTF fonts can now be used as fallback for H3 fonts
2023-04-04 22:23:32 +03:00
Ivan Savenko
dcff463d36
Fixed handling of special palette colors in palette transformations
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Fixes black color turning semi-transparent in some creatures from mods
2023-03-25 23:54:51 +02:00
Konstantin
5366f9190e
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
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Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Ivan Savenko
165f6a0944
Implemented terrain transition animation
2023-03-05 18:02:59 +02:00
Ivan Savenko
5905dd6111
Grail digging check is now in library
2023-03-05 17:48:02 +02:00
Ivan Savenko
def1e35836
Use SDL BlitMode's to speed up image rendering
2023-03-05 17:48:02 +02:00
Ivan Savenko
40413ee6be
Basic version of scaling for view world
2023-03-05 17:48:02 +02:00
Ivan Savenko
ca13e7dedf
Implemented terrain palette animatiions. Removed old code
2023-03-05 17:48:02 +02:00
Ivan Savenko
7cf00ba87d
Implemented basic hero movement animation & object fade-out
2023-03-05 17:48:02 +02:00
Ivan Savenko
4501036a04
Basic version of hero movement on map. Removed old code.
2023-03-05 17:48:02 +02:00
Ivan Savenko
d46687a9c8
Partial implementation of world view mode
2023-03-05 17:48:02 +02:00
Ivan Savenko
bb6e1f7ee1
Initial WIP of adventure map rendering rewrite
2023-03-05 17:47:12 +02:00
Ivan Savenko
acdb8d6e06
renamed Unicode -> TextOperations, to use for all text processing
2023-03-05 17:39:23 +02:00
Ivan Savenko
65c020ef34
Moved Unicode namespace out of GeneralTextHandler file
2023-03-05 17:30:38 +02:00
Ivan Savenko
d0f57fed6f
Cleaned up code of Minimap
2023-02-14 11:18:41 +02:00
Ivan Savenko
9833edcf73
Removed using namespace SDL_Ext
2023-02-03 11:39:40 +02:00
Ivan Savenko
3fef2a5e1f
Moved Colors to a separate file, updated includes
2023-02-03 11:39:40 +02:00
Konstantin
88ef83db53
client: remove SDL_BYTEORDER usage
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Make use of CMake endian checking in this places too.
2023-02-03 00:37:37 +03:00
Ivan Savenko
34772ef830
Fixed includes
2023-02-01 21:45:06 +02:00
Ivan Savenko
108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
2023-02-01 20:42:06 +02:00
Ivan Savenko
84dfcacafd
Updated CMakeLists and file headers
2023-02-01 16:42:03 +02:00
Ivan Savenko
4d8d886317
Move all created files into better locations
2023-02-01 16:28:48 +02:00
Ivan Savenko
ae968d1865
Remove duplicated code from new files
2023-02-01 16:12:01 +02:00
Ivan Savenko
5cc0de2fc6
Finish CAnimation split
2023-02-01 16:04:14 +02:00
Ivan Savenko
f6fa7f1ae0
temp rename
2023-02-01 16:03:48 +02:00