645b95ba02
Renamed LibClasses * VLC
to GameLibrary * LIBRARY
2025-02-21 16:54:56 +00:00
2362c6da21
Fixes for multiple new issues from Sonar
2025-02-21 15:57:39 +00:00
313fa1e80e
Remove commented-out code
2025-01-30 11:31:54 +00:00
d8ec69bfaa
Remove non-const iterators to BattleHexArray container
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Replaced with several non-const methods to prevent modification of
internal storage without corresponding modification of internal flags
2025-01-29 23:02:51 +00:00
f858a6e04b
Merge pull request #5266 from MichalZr6/battlefield
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Minor fixes to BattleHexArray. BattleHex'es as const reference where possible.
2025-01-25 17:44:14 +02:00
2ee5f2df02
Merge pull request #5295 from IvanSavenko/bugfixing
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[1.6.4] Bugfixing for recently reported issues
2025-01-21 15:50:02 +02:00
a1593948b7
Restore LF, use JsonKeys for logging, fix BattleHex description
2025-01-21 13:23:17 +01:00
ecdd394bb1
Use BattleHex as const ref wherever possible
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Minor Fixes
Drop unused function from BattleHexArray
2025-01-21 13:23:17 +01:00
8f63a82d60
Minor changes with BattleHex and BattleHexArray
2025-01-21 13:23:17 +01:00
2d6ae7859b
Fixes BattleAI not selecting best hex when approaching nearest enemy
2025-01-19 16:38:50 +00:00
e829d723b2
Replace global bonus tree change counter with per-node counter
2025-01-12 12:23:07 +00:00
3d1bf03a25
Fix potential concurrent access
2025-01-12 11:06:00 +00:00
5cff9af236
Reduce BattleAI logging
2025-01-10 19:45:35 +00:00
40bff74195
Use small vector for unit list
2025-01-10 18:58:46 +00:00
797b62fd46
Try to implement lazy evaluation for reachability map
2025-01-10 17:43:45 +00:00
2d5b5d94e7
Optimize computation of reachability map
2025-01-10 15:38:28 +00:00
dbe82b94f6
Changes following review:
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- shared_ptr for destructibleEnemyTurns instead of raw pointer
- drop implicit int conversion for BattleHex class
and implement toInt() instead
- implement necessary operators in BattleHex
- adjust code to work properly with JSON serializer
2025-01-08 07:24:43 +01:00
dad6437661
Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.
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- Moved short, frequently used functions to the BattleHex header for inlining
- Made BattleHex a class with a private hex value
- Moved getClosestTile implementation back to BattleHex
- Enabled access to static precomputed data in BattleHexArray via BattleHex
(note: circular dependency prevented static precomputed containers being directly placed in BattleHex)
2025-01-06 23:28:46 +01:00
ac8104d56d
SonarCloud recomendations.
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Code review follow-up:
- Replace std::vector with boost::small_vector
- Rename function merge to insert
2025-01-06 23:28:45 +01:00
44a645b5e0
use bitset for presenceFlags and steady_clock for measurments
2025-01-06 23:28:45 +01:00
fb9a3da651
Unit.cpp refactor and some other minor changes
2025-01-06 23:28:44 +01:00
8c3a417527
Cleanup
2025-01-06 23:18:20 +01:00
5f799d41b3
Use cached neighbouring tiles where possible
2025-01-06 23:18:19 +01:00
a99274d72e
BattleHexArray - new container for BattleHexes
2025-01-06 23:18:18 +01:00
78fc6d0e41
Remove unused code
2025-01-04 15:09:50 +00:00
9f4e92b5f6
Fix computation of spell value when attacker can't reach enemies behind
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walls in siege combat
2025-01-04 14:01:40 +00:00
c4623aad0f
Backported fix for BattleAI not casting spells that would kill entire
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unit
2025-01-04 12:23:36 +00:00
bb7cf3ffbf
Use existing callback method instead of custom one in AI
2024-12-14 14:53:34 +00:00
f56681d521
Removed weird logic that prevented AI from casting spells.
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What was the rationale? AI loses fights with full Mana that it could easily have won otherwise. I just removed that weird logic and now it uses it's mana and wins.
2024-12-08 21:43:17 +01:00
df21a77857
Battle-AI-improvements
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When defending the AI is now much smarter to use their defensive-structures like walls, towers and the moat to their advantage instead of allowing them to be lured out and killed in the open.
A penalty-multiplier is now applied when deciding which units to walk towards. If an ally is closer than us to the enemy unit in question, we reduce our score for walking towards that unit too. This shall help against baiting a whole flock of AI-stacks to overcommit on chasing an inferior stack of the enemy.
2024-12-05 21:09:24 +01:00
5332ad59a4
Remove copy-pasted code
2024-11-26 19:13:10 +00:00
5d6877e06d
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-20 00:49:17 +02:00
c838f5d0c2
Update BattleEvaluator.cpp
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Restored spell-damage-calculations for units that would die from spells.
2024-10-11 20:27:18 +02:00
a8e84c55f6
Fix some of the new warnings from sonarcloud
2024-10-11 10:45:29 +00:00
9a40577994
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-08 16:15:22 +02:00
c0f5c7c0ea
Replace pointer with reference in pack apply functions
2024-10-07 14:59:46 +00:00
259fcedc85
Fix flying units move into damaging obstacles
2024-10-03 23:03:36 +02:00
1d831022e8
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-25 14:08:34 +02:00
76e3ca4afe
Fix potential access to destroyed variable on stack
2024-09-22 20:32:20 +00:00
d679ee72b9
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-22 12:21:20 +02:00
6832a5c4be
Merge pull request #4599 from MichalZr6/fix_hero_access_check
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Fix error "hero access check" flooding console during quick-battle
2024-09-20 13:01:49 +03:00
a1384bf47f
defending, when not possible to attack invincible
2024-09-19 20:54:50 +02:00
cb9070fb5b
Fix unnecesarry error log in console from CBattleInfoEssentials::battleGetFightingHero
2024-09-15 08:51:05 +02:00
a1a03d4b74
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-12 14:54:39 +02:00
39a2c29c97
Removed creatureBank flag from battle, battles now receive BattleLayout
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struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
48b0a222a0
Merge pull request #4570 from kdmcser/crash_fix
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fix Ballista Bank Mod auto combat crash
2024-09-12 14:16:41 +03:00
d4fd4ed670
Update BattleEvaluator.cpp
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Make sure trace-message doesn't crash from accessing invalid element.
2024-09-11 16:05:53 +02:00
312403962b
Update BattleExchangeVariant.cpp
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fix.compile error
2024-09-11 11:39:03 +08:00
bb759dc2b8
fix compile error
2024-09-11 01:43:30 +08:00
58cdbccf21
Update AI/BattleAI/BattleExchangeVariant.cpp
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com >
2024-09-10 15:29:11 +08:00