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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-12 23:57:33 +02:00

2626 Commits

Author SHA1 Message Date
Ivan Savenko
645b95ba02 Renamed LibClasses * VLC to GameLibrary * LIBRARY 2025-02-21 16:54:56 +00:00
Ivan Savenko
2362c6da21 Fixes for multiple new issues from Sonar 2025-02-21 15:57:39 +00:00
Ivan Savenko
0548f325e4 Merge branch 'master' into 'develop' 2025-02-21 13:59:34 +00:00
Ivan Savenko
b2642bb7d7
Merge pull request #5422 from IvanSavenko/disposed_heroes_fix
[1.7] Do not allow heroes banned for player as starting heroes
2025-02-20 16:33:04 +02:00
Ivan Savenko
4b824d05e2 Do not allow heroes banned for player as starting heroes
- `disposedHeroes` is now in map header, for use in map selection
- heroes that are marked as unavailable for player will now be hidden
from starting hero selection
2025-02-14 10:43:55 +00:00
Ivan Savenko
f210bd9cb3 Fix crash on winning map on 7-day town timer running out for enemy 2025-02-06 14:15:12 +00:00
Ivan Savenko
048fc503c3 Do not start listening for connections in single-player games 2025-02-03 17:24:02 +00:00
Ivan Savenko
d9244cf061 Remove network connection from local games
This removes need for TCP network connection in single-player games.

Instead, game will now create internal pseudo-connection that performs
client<->server communication by posting sent messages to client/server
asio::io_service'a.

This should fix gameplay aborting on switching to another app on iOS (and
apparently, on Android in some cases)
2025-02-03 17:24:02 +00:00
Ivan Savenko
d3131ea365 Merge branch 'beta' into 'develop' 2025-01-31 16:33:12 +00:00
Ivan Savenko
f858a6e04b
Merge pull request #5266 from MichalZr6/battlefield
Minor fixes to BattleHexArray. BattleHex'es as const reference where possible.
2025-01-25 17:44:14 +02:00
Ivan Savenko
2ee5f2df02
Merge pull request #5295 from IvanSavenko/bugfixing
[1.6.4] Bugfixing for recently reported issues
2025-01-21 15:50:02 +02:00
MichalZr6
ecdd394bb1 Use BattleHex as const ref wherever possible
Minor Fixes
Drop unused function from BattleHexArray
2025-01-21 13:23:17 +01:00
Ivan Savenko
6b387e5d17 Fix integer overflow when total resource amount is above (int max / 100) 2025-01-20 11:17:32 +00:00
Ivan Savenko
b946d36bb0 Fix crash on winning game by capturing town that is victory condition
without defeating all enemies first
2025-01-18 19:51:09 +00:00
Ivan Savenko
e829d723b2 Replace global bonus tree change counter with per-node counter 2025-01-12 12:23:07 +00:00
Ivan Savenko
48473b18f6 move checks for invincible bonus to UnitState & cache 2025-01-10 21:15:37 +00:00
Ivan Savenko
a44bbf4527
Merge pull request #5044 from MichalZr6/battle_hex_array
New container for BattleHexes. Refactors aiming for quick-battle better performance.
2025-01-10 15:32:05 +02:00
Ivan Savenko
920a66edb1 Merge branch 'beta' into 'develop' 2025-01-10 13:04:52 +00:00
Ivan Savenko
9f56c00336 Reduce excessive FoW updates 2025-01-08 20:07:42 +00:00
MichalZr6
dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.
- Moved short, frequently used functions to the BattleHex header for inlining
- Made BattleHex a class with a private hex value
- Moved getClosestTile implementation back to BattleHex
- Enabled access to static precomputed data in BattleHexArray via BattleHex
(note: circular dependency prevented static precomputed containers being directly placed in BattleHex)
2025-01-06 23:28:46 +01:00
MichalZr6
8c3a417527 Cleanup 2025-01-06 23:18:20 +01:00
MichalZr6
a99274d72e BattleHexArray - new container for BattleHexes 2025-01-06 23:18:18 +01:00
Ivan Savenko
543e241769 Merge branch 'master' into 'develop' 2025-01-04 19:41:05 +00:00
Ivan Savenko
dea1eba20b Rework and optimize turnInfo used by pathfinder 2025-01-04 15:09:50 +00:00
Ivan Savenko
16cfb51f3e Initial version of new bonus caching system 2025-01-04 15:09:50 +00:00
Ivan Savenko
33daf5c199 More robust checks for old saves removal 2025-01-01 20:57:43 +00:00
Laserlicht
d657bd8e20 fix campaign scenario order #3601 2024-12-27 18:58:05 +01:00
Ivan Savenko
aabd92451c Merge branch master into develop 2024-12-27 13:29:44 +00:00
Ivan Savenko
65fc50d33b Simplified building ID logic
- Replaced overcomplicated and broken math on dwelling ID's with fixed
enum
- Fixed broken 2nd upgrades and 8th dwelling
- Removed no longer used enumeration values from building ID's
2024-12-25 19:16:21 +00:00
Ivan Savenko
cd67ced178
Merge pull request #5110 from IvanSavenko/ai_optimize
[1.6.1] AI optimization
2024-12-25 00:12:38 +02:00
Ivan Savenko
8c6208be04 Fixes for crashes discovered via Google Play
- Fix crash on attempt to enable mod with recursive dependencies
- Fix crash on attempt to enable Chronicles after failed install
- Fixed crash on attempt to access non-installed mod when repository
checkout is off
- Show error message on failure to load filesystem instead of crash in
launcher
- Added workaround for crash on attempt to delete nonexisting save/map
- Added logging of mod settings to log file to simplify debugging
2024-12-23 18:00:35 +00:00
Ivan Savenko
95a07ee5cb Use bonus system cache whenever possible 2024-12-21 18:47:11 +00:00
Ivan Savenko
03eba171fa
Merge pull request #5086 from kdmcser/commander_no_melee_penalty
Ensure the commander has no melee penalty when gaining the SHOOT ability
2024-12-21 16:02:26 +02:00
MichalZr6
f893c80192 Move UpgradeInfo class to header and source files 2024-12-19 14:13:09 +01:00
MichalZr6
af9445c16f Fixes following review 2024-12-17 22:34:06 +01:00
MichalZr6
bbc41fc1b9 fix typo, fix unused variable 2024-12-17 22:34:06 +01:00
MichalZr6
d8d3948ac3 Fix AI to use hillFort all available upgrades. UpgradeInfo refactor. 2024-12-17 22:34:06 +01:00
kdmcser
c7b22b1b28 add multi-bonuses support for creature speical skills 2024-12-15 02:40:54 +08:00
Ivan Savenko
ade46d5ffb
Merge branch 'develop' into timed_events_objects_removal 2024-12-06 15:33:33 +02:00
Dydzio
7be31c94f2 Fixes from code review 2024-12-05 21:16:06 +01:00
Dydzio
e9be46af98 Merge branch 'develop' into timed_events_objects_removal 2024-12-03 17:27:24 +01:00
Laserlicht
6af8b62dfd more strings; camelcase 2024-12-01 18:48:09 +01:00
Laserlicht
78e933a968 add broadcast to translation 2024-12-01 18:29:07 +01:00
Ivan Savenko
f74cd32147 Moved weekly income bonus for AI to game settings 2024-11-26 18:43:25 +00:00
Ivan Savenko
4180ea9523
Merge pull request #4274 from Xilmi/develop
Rule based AI
2024-11-26 18:32:58 +02:00
Ivan Savenko
3fb26a9775
Merge pull request #4983 from IvanSavenko/fix_freeze_on_cancel
Fix freeze on closing server before starting the game
2024-11-26 18:11:45 +02:00
Ivan Savenko
ba9e3dca9d Mod management rework, part 1
- Replaced CModInfo class with constant ModDescription class
- Simplified mod loading logic
- Extracted some functionality from ModHandler into separate classes for
future reuse by Launcher
2024-11-26 13:55:46 +00:00
Xilmi
b750937588 Merge remote-tracking branch 'upstream/develop' into develop 2024-11-25 18:49:45 +01:00
Ivan Savenko
14a3c6ad14 Fix freeze on closing server before starting the game
Fixes possible freeze that seems to be caused by client shutting down
socket before sending its final LobbyClientDisconnected packet, leading
to server not processing disconnection of host correctly, which in turn
causes client to wait server shutdown forever.

Looks like regression from #4722

- Fixes #4912 and its duplicates
2024-11-25 17:31:20 +00:00
Xilmi
65f2d0c44e Merge remote-tracking branch 'upstream/develop' into develop 2024-11-21 23:14:03 +01:00