alexvins
4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
mateuszb
100dad889a
* much better callback function declaration (previous version inspired me to write a new coding guideline)
2012-11-14 21:19:32 +00:00
DjWarmonger
a7cea94247
- Hopefully fixed #1103
...
- Fixed #1137
2012-11-14 14:27:18 +00:00
Ivan Savenko
f7915d9e61
- removed creature-related code from ModHandler
...
- new towns can be loaded as mods
- removed separate DefInfos for towns\capitals
- a bit simpler handling of adventure map def's
2012-11-13 11:52:23 +00:00
DjWarmonger
d5aed7c0c7
Compile fix - why would lib headers be dependent on IDE?
2012-11-07 20:14:31 +00:00
beegee1
105083dd70
* Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods
2012-11-06 16:39:29 +00:00
Ivan Savenko
fc85e08a64
- clang and gcc 4.5 compatibility
...
- autotools update
- debian build system fixes
2012-11-03 19:31:16 +00:00
beegee1
a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
2012-11-03 13:30:47 +00:00
beegee1
720deba838
* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
2012-10-26 17:51:05 +00:00
DjWarmonger
4bacd97497
Quests now handled by pointers again, this time without bugs.
...
Fixed some issues with quests and AI.
2012-10-03 14:49:29 +00:00
DjWarmonger
0435d5a4f1
- Removed pointer usage for CQuest. may look rough, but works and fixes #1051 .
...
- Better autoSkip mode, now info windows are not displayed.
2012-09-28 15:46:09 +00:00
Ivan Savenko
15a7f43e11
- fixed #1075 , #1080 , #1081
...
- fixed some warnings from cppcheck
2012-09-26 13:13:39 +00:00
mateuszb
59fcc15254
* last revision reverted, mysterious bug
2012-09-24 18:52:30 +00:00
mateuszb
55f1c47c16
* more TPlayerColor/TResource
2012-09-24 17:00:18 +00:00
mateuszb
18bd898cb1
* fixed bug when starting certain maps in campaigns
...
* introduced TPlayerColor typedef
2012-09-24 16:14:53 +00:00
mateuszb
8e3de98059
* restoring campaign features
...
* minor improvements
2012-09-21 17:59:54 +00:00
Michał W. Urbańczyk
5981ad15d4
Fixed Duel mode. Integrated some changes from programmingChallenge branch - it's possible to define duel parameters using JSON.
2012-07-26 00:48:44 +00:00
DjWarmonger
b28da1a5d3
- Quest log minimap now has clickable icons
...
- Border guard & border gate inherit Quest interface
- Lots of tweaks
2012-07-08 16:36:20 +00:00
DjWarmonger
32d1a08470
Pointer serialization for CQuest.
2012-07-08 08:42:03 +00:00
DjWarmonger
49d2ba1982
Quest Log is partially functional. TODO: update quest after completion.
2012-07-07 08:45:45 +00:00
Ivan Savenko
50e8bc1704
- build system update
...
- compile fix for quests (vector can't be used to store const data)
- fixed several "unitialized" warnings
2012-07-06 20:19:54 +00:00
DjWarmonger
12511d8fee
First part of new Quest Log, including common quest interface.
2012-07-06 19:12:04 +00:00
Ivan Savenko
2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
...
- added simple scaling algorithm that works with indexed surfaces
2012-06-15 17:08:19 +00:00
Ivan Savenko
9d2711fb51
- rewrote most of classes from adventure map window
...
-- new files: client/AdventureMapClasses.*
-- implemented all missing details from infobox
- textinput can handle numbers as input
- fixed several bugs caused by CIntObject changes
- fixed #988
2012-06-13 13:04:06 +00:00
DjWarmonger
416c08260a
- Basic Commander window
...
- First part of unified quests interface
This graphics package is needed:
http://forum.vcmi.eu/viewtopic.php?p=6943#6943
2012-05-16 17:29:05 +00:00
Michał W. Urbańczyk
7dc0d6878e
Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
...
Now obstacles should be placed exactly like they were in OH3.
All problems with displaying obstacles in battlefield should be gone. They should be now matched to the single pixel.
If there are still some discrepancies, please report them.
2012-04-23 19:56:37 +00:00
Michał W. Urbańczyk
722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
2012-04-14 02:20:22 +00:00
Ivan Savenko
f426a48d09
- fixes for gcc-4.7
...
- added missing virtual destructors (new warning from gcc)
2012-04-08 10:34:23 +00:00
Michał W. Urbańczyk
c80d9b0a51
Possibly "fixed" #915 .
...
Fixed server output (printing ui8 as %d apparently breaks boost.format :/).
2012-03-31 15:10:16 +00:00
Michał W. Urbańczyk
c698181c4c
* simple mechanism for detecting desync after init
...
* moving stacks in tactics phase won't affect stack queue (part of #760 )
* moved all boost headers in server to PCH
2012-03-27 20:08:54 +00:00
Michał W. Urbańczyk
a975805ae8
Fixed #850 .
2012-02-17 19:30:40 +00:00
Michał W. Urbańczyk
046e54563c
* fixed project files for RD configuration
...
* fixed crash when creature is casting Hypnosis (ie. exped Vampire Lords)
* fixed crash when creature is casting Cure before attack (ie. exped Unicorns)
* fixed crash when creature is summoning elemental (TODO fix it)
* fixed crash when doing a bonus system operation with a hero liberated from prison (ie. entering town or battle)
* fixed deadlock when StupidAI tried to assault the turrets
* fixed never ending siege when StupidAI has to use catapult (no more deadlocks on AI-AI siege)
* fixed deadlock when a hero received a level during another player's turn (ie. when he successfully defended)
* AI can win the game by defeating all enemies if there is a specific victory condition applying only to human players
* added options to help testing adventure map AI (--onlyAI, --autoSkip and --oneGoodAI).
* many minor changes
2012-01-03 01:55:26 +00:00
beegee1
7f04ed990b
Major refactoring. First part: BattleInterface
...
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
Michał W. Urbańczyk
623325ca61
Ouch. Thing was for branch only.
2011-09-27 22:03:43 +00:00
Michał W. Urbańczyk
bdd66b6537
Zmiany do Programming challenge.
2011-09-27 21:54:40 +00:00
Frank Zago
c4b8039c1e
Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
2011-09-24 01:15:36 +00:00
Michał W. Urbańczyk
6ef44bde5a
Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
2011-09-19 20:50:25 +00:00
Michał W. Urbańczyk
6b9e64de91
Lazy updates of hero paths.
2011-09-03 02:54:33 +00:00
Michał W. Urbańczyk
3152e6d540
Fixed #771 , #772 and #787 .
...
Some minor changes and fixes.
2011-08-25 15:24:37 +00:00
beegee1
55e7959fd9
* Bonus system caching updated, partially rewritten, much more robust, thread-safe
...
* Adjusted projectile speed, trebuchet canon speed
2011-07-13 18:39:02 +00:00
Michał W. Urbańczyk
b3234e8bfa
* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
...
* New files in lib: ResourceSet.h/.cpp -> containing new structure for managing resources logic
* Minor changes and fixes
2011-07-05 06:14:07 +00:00
Michał W. Urbańczyk
953a3bf165
Final changes for 0.84b:
...
* no hard crash on startup when AB videos are not installed (1 byte file)
* moved some DLL_EXPORTs to resolve incomprehensible (to me) linker error occurring only with release builds.
2011-05-26 01:03:35 +00:00
Michał W. Urbańczyk
617e1f962e
New files for lib:
...
* lib/ERMScriptModule.cpp
* lib/ERMScriptModule.h
* lib/CObstacleInstance.h
More jugglery with callbacks. Moving stuff from CGameState to CGameInfoCallback. Work on unified game events interface for player (AI or GUI) and script module. Directing events to ERM interpretetr, first attempts of calling some triggers. Crashy, if there any scripts.
Some other changes, including fighting amount of includes in includes and tracking of hero visits (need further work).
2011-05-09 22:20:47 +00:00
Frank Zago
f7a4bb906c
Several minor cleanups.
2011-05-04 02:38:58 +00:00
Michał W. Urbańczyk
b4144dc616
Callback jugglery, part 1.
...
Fixed #252 .
2011-05-03 03:14:18 +00:00
Michał W. Urbańczyk
cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
...
Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00
Michał W. Urbańczyk
a46ad0b7ef
Next set of fixes, mostly for deserialization.
2011-02-22 09:47:25 +00:00
Michał W. Urbańczyk
4c9edd3f06
Many fixes around bonus system. Some basic propagation mechanism (not clever but works).
2011-02-21 04:13:00 +00:00
Michał W. Urbańczyk
c6db92c0be
More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
2011-02-04 14:58:14 +00:00
Michał W. Urbańczyk
ed07cfe073
Configurable duels.
2011-01-21 02:36:30 +00:00
mateuszb
957f1764d7
* some progress in StupidAI
...
* refactoring of battle handling
WARNING: strange crash on entering battle
2011-01-07 10:48:31 +00:00
mateuszb
b3fd14b524
* splitted CGameState into general game state and battle game state
...
* added missing fields to serialize in CHero
2010-12-25 19:23:30 +00:00
Michał W. Urbańczyk
2cf6729eee
Towards duel support.
2010-12-25 01:43:40 +00:00
mateuszb
4929cf9782
* enum for secondary skills
...
* THex for battle positions
* towards removal of battleGetStackByID
TODO:
investigate the necessity of putting implementation of BattleAction CGlobalAI::activeStack( const CStack * stack ) in CGeniusAI.cpp
2010-12-23 20:18:10 +00:00
Michał W. Urbańczyk
2fe8b07f4f
Little more development for duel mode.
2010-12-23 00:33:48 +00:00
mateuszb
af2c4633ad
* partially done duel mode
...
* program options parsing via boost::program_options
* Stupid AI - a stupid battle-only AI
* precompiled headers for server and Stupid AI on MSVC
2010-12-22 20:14:40 +00:00
mateuszb
49083c4e5a
* ConstTransitive CGI more or less done
...
* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
mateuszb
8b831c1f46
Const-transitiveness of CGI almost reached
2010-12-20 13:04:24 +00:00
Michał W. Urbańczyk
fc6d6e02a3
More fixes for stacks, some basic macro-based logging for bonus graph operations.
2010-12-11 23:11:26 +00:00
Michał W. Urbańczyk
848a00bc6f
Stacks #4 -> giving creatures still needs to be fixed.
2010-12-05 23:10:02 +00:00
Michał W. Urbańczyk
7c3f3d20c3
Stacks #2 -> towards new system of stack operations.
2010-11-27 01:46:19 +00:00
Michał W. Urbańczyk
32ce20af15
Moving stack system to pointers, part #1
2010-11-22 00:34:46 +00:00
Michał W. Urbańczyk
9250cc8adf
Separated CStack and CStackInstance.
2010-11-20 17:36:02 +00:00
Michał W. Urbańczyk
27f83ea8c3
Further work on bonus system.
2010-11-20 00:03:31 +00:00
Michał W. Urbańczyk
4d657eaf47
Merges from trunk. Minor changes.
2010-11-18 18:07:57 +00:00
Michał W. Urbańczyk
9028684697
Disemboweling the system.
...
Things are broken now.
2010-11-13 20:26:15 +00:00
Michał W. Urbańczyk
bce805dacc
Restored Warmonger's changes to artifacts system.
...
They will be subject of my further work, along with next part of bonus system.
2010-11-10 00:06:25 +00:00
Michał W. Urbańczyk
c299a1cdea
Fixed desync.
...
Version bumped to 0.82c
2010-10-27 11:36:14 +00:00
Michał W. Urbańczyk
aa131bbf15
Reverted r1811, r1812, r1813
2010-10-24 11:23:43 +00:00
DjWarmonger
b75cf89f86
Partial support for customizable artifacts and Spell Scroll. Still doesn't work, though.
2010-10-03 17:52:11 +00:00
mateuszb
608e26b453
* a few fixes for CStack.effects removal - more should come
2010-08-31 10:22:21 +00:00
DjWarmonger
30cf8b7e77
Fixes for previous commit.
2010-08-30 19:46:38 +00:00
DjWarmonger
bfe266a377
Moved battle effects to bonus system. May be buggy.
...
Moved creature damage to bonus system, simplified its handling. Some changes and tweaks.
Support for Adela's bless.
2010-08-30 18:06:17 +00:00
DjWarmonger
59447fb85e
Hero speciality will now affect Resurrection and other remaining spells.
...
Minor refactoring of spell mechanics, more to come.
2010-08-29 18:29:00 +00:00
Ivan Savenko
fd45cd0a6d
- fix for #283
...
- ally support: adventure map
2010-08-13 10:46:08 +00:00
Ivan Savenko
520d40cc59
- uploaded config/settings.txt from 0.82 (fix for #605 )
...
- fixes for #604 and #364
- ally support is mostly done:
-- exchange between heroes
-- exchange between hero\town
-- finishing the game
2010-08-12 15:54:25 +00:00
Ivan Savenko
bdcdc89991
- University fix for #594
...
- Ally support:
- - fix for non-continuous players (notes to rev 1736)
- - objects visiting and shared puzzle map
2010-08-06 13:14:10 +00:00
mateuszb
52319f5713
* CBonusSelection will now work on CCampaignState instead of CCampaign; unfortunately there seems to be no elegant way to move that state between bonus selection screen and CGameState::init, so it's not yet moved.
2010-08-04 11:18:13 +00:00
Ivan Savenko
3c868146a6
- linux fix for BuildingHandler
...
- #584 should be fixed
- first part of ally support:
-- shared FoW
-- function Callback::getPlayerRelations for team checking
2010-08-03 12:34:06 +00:00
mateuszb
54496ddee1
* player's serialID removed (save format broken, new game seems to work)
...
* building bonus (campaigns) supported
2010-08-03 11:36:52 +00:00
Michał W. Urbańczyk
c6653949e1
Fixed #90 , #581 , #567 .
...
Broken #87
2010-08-01 14:04:48 +00:00
mateuszb
c06de1f1ce
* improved campaign handling - bonus selection screen is mostly functional
...
* preliminary support for giving campaign bonuses (resources and spells, artifacts, skills for generated hero are given)
* differing the amount of resources given to AI and human players
* minor changes
2010-07-31 13:55:05 +00:00
mateuszb
99fcb23182
* several implrovements in campaign handling
...
* new cheat codes:
- vcmisilmaril - player wins
- vcmimelkor - player loses
2010-07-30 11:29:42 +00:00
mateuszb
d3bf011270
* fixed #559
2010-07-29 12:54:30 +00:00
mateuszb
b15e8531b2
* #152 finally fixed (I hope)
2010-07-28 12:31:34 +00:00
Michał W. Urbańczyk
fffef1d740
Changes towards Hill fort support.
2010-07-15 03:04:57 +00:00
Michał W. Urbańczyk
b1a916fb15
Fixed #103
2010-07-10 02:15:49 +00:00
Michał W. Urbańczyk
94f7ee41e2
Fixed some issues with hiring heroes: #25 , #232 , #333
2010-07-08 05:52:11 +00:00
DjWarmonger
6869551510
Experimental support for Veil of Darkness - messing around with new bonus style. Fixed Cover of Darkness for many players.
...
Minor fixes, as always.
2010-06-07 05:28:12 +00:00
mateuszb
0ac8430b11
* support for armor of the damned
2010-05-19 18:06:16 +00:00
Michał W. Urbańczyk
1002bd2b4f
Trading Post handling.
2010-05-18 07:01:54 +00:00
mateuszb
edd31ef41b
* half-working boots of levitation and angel's wings
2010-05-15 15:00:19 +00:00
Michał W. Urbańczyk
bb80d4bc02
* support for build grail victory condition
...
* improved formula for necromancy to match better OH3
* Support for new town structures:
- Lighthouse
- Colossus
- Guardian Spirit
- Necromancy Amplifier
- Soul Prison
2010-05-14 02:18:37 +00:00
mateuszb
adbc142ff0
* a bit of campaign support
2010-05-08 18:56:38 +00:00
mateuszb
3c72644880
* teleportation implemented
2010-05-07 14:05:48 +00:00
OnionKnight
cc616616c1
* Creatures now guard surrounding tiles.
2010-05-06 12:13:31 +00:00
Michał W. Urbańczyk
a14606f32d
New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
...
If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
mateuszb
5d3d9689e8
* luck support
...
* support for distance/wall penalties & no * penalty abilities
* reworked damage calculation to fit OH3 formula better
2010-04-06 13:19:54 +00:00
Michał W. Urbańczyk
9a632246de
Changes towards better bonus system.
2010-04-03 03:33:46 +00:00
mateuszb
3a76d72b69
* support for increasing / decreasing luck / morale for allies / enemies
...
* support for spell 77 (thunder-sth)
2010-02-24 18:11:08 +00:00