Ivan Savenko
bc6bfbc85c
Merge pull request #4589 from Laserlicht/long_ger_strings
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fix long strings
2024-09-14 13:44:55 +03:00
Ivan Savenko
37d03bd9eb
Merge pull request #4587 from IvanSavenko/fix_hero_preview
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Fix crash on accessing hero preview in map setup
2024-09-14 13:44:40 +03:00
Ivan Savenko
0b0f4a72c6
Merge pull request #4584 from IvanSavenko/xbrz_fixes
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Improvements for xbrz support
2024-09-14 13:44:28 +03:00
Ivan Savenko
85a1acc4de
Merge pull request #4586 from IvanSavenko/fix_stack_count
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Fix positioning of defender units in non-bank battles
2024-09-14 13:43:54 +03:00
Xilmi
22222f0fba
Priorization-improvements
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Manarecoveryreward now uses float instead of unsigned int in order to avoid extremely high instead of negative scores when the hero has more mana than his mana-limit for example due to mana-vortex.
Moved upgrading armies to a lower priority tier as otherwise the AI would go back to their cities all the time even though there were plenty of other things to do.
Improved exploration logic by putting different kinds of exploration to different priority-tiers.
Looking at the other side of a portal has high priority, visiting an observatory has medium priority and scouting by visiting nearby tiles has low priority.
2024-09-14 02:58:23 +02:00
Xilmi
9b9a50c0ae
Update StayAtTown.cpp
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Showing mana-limit too for Stay At Town.
2024-09-14 02:51:33 +02:00
Xilmi
ab441d8e67
Update PriorityEvaluator.cpp
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AI now should no longer ignore spell-scrolls and artifacts of the treasure-class.
2024-09-13 23:06:49 +02:00
Ivan Savenko
bc9937e72c
Fix corrupted shadow on ship image in shipyard
2024-09-13 13:42:27 +00:00
Ivan Savenko
626c34a105
Fix colorization of Fortress and Inferno adventure map image from hota
2024-09-13 12:45:51 +00:00
Ivan Savenko
4abd96dba4
Add debug code to save every loaded image to a file
2024-09-13 12:26:31 +00:00
Evgeniy Meshcheryakov
ecf83757ff
Placeholders fix in map validation
2024-09-13 15:02:09 +03:00
Laserlicht
789dec0c82
fix kingdom overview
2024-09-13 01:44:11 +02:00
Laserlicht
24d4e5e283
fix long strings
2024-09-13 01:03:21 +02:00
Laserlicht
e963550431
fix and no shadow
2024-09-13 00:03:25 +02:00
Laserlicht
16ae854f17
fix shadow
2024-09-12 23:49:57 +02:00
Xilmi
0d48b6fd19
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-12 23:48:12 +02:00
Laserlicht
21c3cf0960
rename and move window class
2024-09-12 23:35:21 +02:00
Laserlicht
2fbdeb3a5d
skippable video intro
2024-09-12 23:23:00 +02:00
Ivan Savenko
612490712e
Fix cursor pivot/tip offset for xbrz mode
2024-09-12 21:22:41 +00:00
Ivan Savenko
66a2c8dc37
add ImageLocator::toString
2024-09-12 21:22:41 +00:00
Ivan Savenko
2d08e18f6a
Implemented generation of combat unit number window for xbrz mode
2024-09-12 21:22:41 +00:00
Ivan Savenko
915533ed2e
Implemented generation of player-colored version of DiBoxBck
2024-09-12 21:22:41 +00:00
Ivan Savenko
6f6b20b716
Fix fps indicator when xbrz is in use
2024-09-12 21:22:41 +00:00
Ivan Savenko
dfd3f0c1a6
Fixed generation of upscaled spellbook
2024-09-12 21:22:41 +00:00
Laserlicht
8fc3fe3cc3
scaling
2024-09-12 23:06:33 +02:00
Xilmi
af2df5763f
Update PriorityEvaluator.cpp
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Only if there is a high gold-pressure a buildings' cost will deter from its score.
2024-09-12 22:53:45 +02:00
Laserlicht
822fa61bf2
intro rework
2024-09-12 22:28:45 +02:00
Ivan Savenko
4772311160
Fix positioning of defender war machines
2024-09-12 20:27:32 +00:00
Ivan Savenko
e086ff12b8
Fix crash on accessing hero preview in map setup
2024-09-12 20:13:02 +00:00
Ivan Savenko
1e74216040
Merge pull request #4580 from IvanSavenko/crashfixes
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Fixes for crashes caused by town building changes
2024-09-12 23:12:27 +03:00
Ivan Savenko
6c0b9415c0
Fix positioning of defender units in non-bank battles
2024-09-12 20:11:26 +00:00
Xilmi
ab64edf7dd
Update RecruitHero.cpp
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Remove code that, according to Ivan shouldn't do anything but cause errors.
No noticable regressing in playing-strength was observed.
2024-09-12 20:08:07 +02:00
Xilmi
5ed888b284
Update BuyArmyBehavior.cpp
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Accomplish the same but with simpler code.
2024-09-12 20:07:22 +02:00
Xilmi
a1a03d4b74
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-12 14:54:39 +02:00
Ivan Savenko
75f8614f26
Merge pull request #4540 from IvanSavenko/rewardable_banks
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Convert creature banks to rewardable objects
2024-09-12 15:39:22 +03:00
Ivan Savenko
45c8553ecb
Remove old code
2024-09-12 12:11:18 +00:00
Ivan Savenko
29f393e024
Removed hardcoded checks for map objects in favor of analyzing
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rewardable object content
2024-09-12 12:11:18 +00:00
Ivan Savenko
84c82a807d
Fix texts in shipwreck
2024-09-12 12:11:18 +00:00
Ivan Savenko
d20d9bd96b
Fix generation of placeholders for banks
2024-09-12 12:11:18 +00:00
Ivan Savenko
ca13fe04df
Use alphabetic ordering for game settings
2024-09-12 12:11:18 +00:00
Ivan Savenko
2ee4e42348
Implement placeholders for creature banks messages
2024-09-12 12:11:18 +00:00
Ivan Savenko
525ae72f8e
Update documentation
2024-09-12 12:11:18 +00:00
Ivan Savenko
a19a55b4ae
Add checking handler type for validness, deprecate 'bank' handler
2024-09-12 12:11:18 +00:00
Ivan Savenko
39a2c29c97
Removed creatureBank flag from battle, battles now receive BattleLayout
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struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
Ivan Savenko
c55e07dabc
Fix typo in schema, fix ballista yard
2024-09-12 12:11:18 +00:00
Ivan Savenko
31dff8f8da
Add coastVisitable property to rewardables, update schemas
2024-09-12 12:11:18 +00:00
Ivan Savenko
503b87561e
Converted all h3 banks to rewardable, remove most of hardcoded checks
2024-09-12 12:11:18 +00:00
Ivan Savenko
cb5df096c1
Added per-team tracking of scouted state of an object
2024-09-12 12:11:17 +00:00
Ivan Savenko
785036836c
Rewardable objects may now define guards. Converted Crypt to rewardable.
2024-09-12 12:10:40 +00:00
Ivan Savenko
a9c4683da6
Merge pull request #4566 from Laserlicht/outro_support
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Campaign outro
2024-09-12 14:20:56 +03:00