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Commit Graph

736 Commits

Author SHA1 Message Date
Laserlicht
7ef9e91741
new approach 2023-10-08 21:19:04 +02:00
Laserlicht
42bf5fdd58
video fix 2023-10-07 14:31:49 +02:00
Ivan Savenko
037efdf5fc Improvements to type safety of Identifier class
- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
Ivan Savenko
195320dcf2 Removed remaining references to 'pim' name 2023-09-27 18:50:01 +03:00
Ivan Savenko
d6b9fa8fbd Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock
- Removed CPlayerInterface::pim since this lock does not actually
protects LOCPLINT but rather entire game UI state
- added more logical CGuiHandler::interfaceLock
- interface lock is now non-recursive and is locked only once by initial
caller that want to access GUI
2023-09-27 18:33:52 +03:00
Ivan Savenko
e8453916cf Merge remote-tracking branch 'vcmi/beta' into develop 2023-09-08 18:49:06 +03:00
Ivan Savenko
5d67481aaf
Merge pull request #2774 from IvanSavenko/beta_bugfixing
(1.3.2) Beta bugfixing
2023-09-08 13:15:52 +03:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
346eead8e0 Show spell cursor when casting spell in touch input mode 2023-09-06 23:01:43 +03:00
Ivan Savenko
d7fb2bcf83 Show message on cancelling spell in combat 2023-09-06 21:54:26 +03:00
Ivan Savenko
9fa7a93fb0 Properly pass battleID in all battle netpack's 2023-09-06 16:03:47 +03:00
Ivan Savenko
41210c1dbf Client-side support for multiple battles 2023-09-06 16:03:47 +03:00
Ivan Savenko
5d1d559d81 Fix possible unprotected access to battleint 2023-09-05 23:31:07 +03:00
Ivan Savenko
86a7f5f5cd Removed getStr(bool), replaced with similar toString() 2023-09-04 22:21:02 +03:00
Ivan Savenko
1d0e696db6 Added RenderHandler that acts as factory for images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
8dfdfffd87 Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
Ivan Savenko
97b7d44c88 Use ResourcePath for video accessing 2023-09-04 18:22:34 +03:00
Ivan Savenko
6f0108e462 Use ResourcePath for referencing texts and json's 2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Konstantin
e554a2766d BattleActions: do not pass unnecessary targetStack
It was unused for everything except teleport, so pass it only wher we
attempt to teleport.

Reworking sacrifice is out of scope from beta
2023-08-31 23:44:00 +03:00
Ivan Savenko
695a51d8c8 Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-28 21:19:53 +03:00
Dydzio
cba9ddd66a
Update client/battle/BattleActionsController.cpp
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2023-08-27 23:01:04 +02:00
Dydzio
321c9c2ca6 Remove now unused enum 2023-08-27 20:18:19 +02:00
Dydzio
e1eb245565 Better default stack action handling + "F shortcut" mode fixes 2023-08-27 17:33:10 +02:00
Ivan Savenko
e2718db791 Converted several enumerations into constants 2023-08-25 13:38:02 +03:00
Ivan Savenko
0240ee886d Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
Ivan Savenko
b0eec85aca
Merge pull request #2632 from rilian-la-te/resist-rework-pt1
Spell resistance rework: part 1
2023-08-25 01:13:57 +03:00
Ivan Savenko
e40dc76304 Fix giving commands in battles in hotseat 2023-08-24 23:34:33 +03:00
Ivan Savenko
81242d3500 Fixed ending of battles due to retreat/surrender 2023-08-23 18:46:56 +03:00
Konstantin
344593e891 vcmi: made some CSpell properties private
There are getters for it.
2023-08-23 17:53:08 +03:00
Ivan Savenko
3eb19e6ed7 Fix possible unprotected access to battleint 2023-08-23 16:32:29 +03:00
Ivan Savenko
44d16b32fe Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
Ivan Savenko
142889e3a5 Give all threads created by client human-readable name for debug 2023-08-23 16:32:29 +03:00
Ivan Savenko
1c552ba9d9 Remove unused code 2023-08-21 17:55:49 +03:00
Ivan Savenko
013417fb7e Code cleanup 2023-08-21 17:55:49 +03:00
Ivan Savenko
6297140bf5 Start of stabilization - battles now start correctly 2023-08-21 17:55:49 +03:00
Ivan Savenko
44832f3797 Split BattleProcessor into few more parts 2023-08-21 17:55:49 +03:00
Dydzio
6bfbe80cc9 Allow toggling quick combat spells usage 2023-08-19 17:23:55 +02:00
Ivan Savenko
f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
Ivan Savenko
8ba3f771be
Merge pull request #2529 from IvanSavenko/hero_defeat_fix
Fix potential access to empty std function on hero vs hero combat
2023-08-11 11:37:12 +03:00
Ivan Savenko
dc2135da7f Fix potential access to empty std function on hero vs hero combat 2023-08-09 00:46:55 +03:00
Ivan Savenko
62a5eeebbc Fixed rendering priority of battlefield background obstacles 2023-08-07 21:18:43 +03:00
Ivan Savenko
537f9fa048 Merged master into develop 2023-08-03 23:38:32 +03:00
Ivan Savenko
3213800097 Fix assertion failure on teleport cast 2023-08-03 14:20:54 +03:00
Ivan Savenko
791eb1a37b Added workaround for running game with outdated extras mod from 1.2 2023-08-01 14:47:17 +03:00
Ivan Savenko
43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
Ivan Savenko
aed8c411fc Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
Ivan Savenko
32f7a95e38 Use capture by value since thread might start after local method returns 2023-07-25 22:33:59 +03:00
Ivan Savenko
a280cc8845
Merge pull request #2384 from IvanSavenko/bugfixing_beta
Bugfixing iteration
2023-07-24 00:49:34 +03:00
Dydzio
47b6358e6e Improve feature by triggering hero window refresh in response to netpack 2023-07-22 21:51:14 +02:00